*/
#include "lua_api/l_object.h"
+#include <cmath>
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
+#include "lua_api/l_playermeta.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
#include "serverobject.h"
#include "content_sao.h"
+#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
-#include "serverscripting.h"
-
-struct EnumString es_HudElementType[] =
-{
- {HUD_ELEM_IMAGE, "image"},
- {HUD_ELEM_TEXT, "text"},
- {HUD_ELEM_STATBAR, "statbar"},
- {HUD_ELEM_INVENTORY, "inventory"},
- {HUD_ELEM_WAYPOINT, "waypoint"},
-{0, NULL},
-};
-
-struct EnumString es_HudElementStat[] =
-{
- {HUD_STAT_POS, "position"},
- {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
- {HUD_STAT_NAME, "name"},
- {HUD_STAT_SCALE, "scale"},
- {HUD_STAT_TEXT, "text"},
- {HUD_STAT_NUMBER, "number"},
- {HUD_STAT_ITEM, "item"},
- {HUD_STAT_DIR, "direction"},
- {HUD_STAT_ALIGN, "alignment"},
- {HUD_STAT_OFFSET, "offset"},
- {HUD_STAT_WORLD_POS, "world_pos"},
- {0, NULL},
-};
-
-struct EnumString es_HudBuiltinElement[] =
-{
- {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
- {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
- {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
- {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
- {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
- {HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
- {0, NULL},
-};
+#include "scripting_server.h"
/*
ObjectRef
return NULL;
if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
return NULL;
+ if (obj->isGone())
+ return NULL;
return (LuaEntitySAO*)obj;
}
return NULL;
if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
return NULL;
+ if (obj->isGone())
+ return NULL;
return (PlayerSAO*)obj;
}
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
- const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
- UNORDERED_SET<int>::const_iterator it;
- for (it = child_ids.begin(); it != child_ids.end(); ++it) {
- // Child can be NULL if it was deleted earlier
- if (ServerActiveObject *child = env->getActiveObject(*it))
- child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
- }
+ co->clearChildAttachments();
+ co->clearParentAttachment();
- verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
- co->m_removed = true;
+ verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl;
+ co->m_pending_removal = true;
return 0;
}
// pos
v3f pos = checkFloatPos(L, 2);
// continuous
- bool continuous = lua_toboolean(L, 3);
+ bool continuous = readParam<bool>(L, 3);
// Do it
co->moveTo(pos, continuous);
return 0;
ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
- if (co == NULL) return 0;
- if (puncher == NULL) return 0;
+ if (!co || !puncher)
+ return 0;
v3f dir;
if (lua_type(L, 5) != LUA_TTABLE)
dir = co->getBasePosition() - puncher->getBasePosition();
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
dir.normalize();
- s16 src_original_hp = co->getHP();
- s16 dst_origin_hp = puncher->getHP();
+ u16 src_original_hp = co->getHP();
+ u16 dst_origin_hp = puncher->getHP();
// Do it
- co->punch(dir, &toolcap, puncher, time_from_last_punch);
+ u16 wear = co->punch(dir, &toolcap, puncher, time_from_last_punch);
+ lua_pushnumber(L, wear);
// If the punched is a player, and its HP changed
if (src_original_hp != co->getHP() &&
co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
}
// If the puncher is a player, and its HP changed
if (dst_origin_hp != puncher->getHP() &&
puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
}
- return 0;
+ return 1;
}
// right_click(self, clicker); clicker = an another ObjectRef
int ObjectRef::l_set_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+
+ // Get Object
ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
+ if (co == NULL)
+ return 0;
+
+ // Get HP
int hp = lua_tonumber(L, 2);
- /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;*/
+
+ // Get Reason
+ PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
+ reason.from_mod = true;
+ if (lua_istable(L, 3)) {
+ lua_pushvalue(L, 3);
+
+ lua_getfield(L, -1, "type");
+ if (lua_isstring(L, -1) &&
+ !reason.setTypeFromString(readParam<std::string>(L, -1))) {
+ errorstream << "Bad type given!" << std::endl;
+ }
+ lua_pop(L, 1);
+
+ reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
+ }
+
// Do it
- co->setHP(hp);
+ co->setHP(hp, reason);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
+
+ if (reason.hasLuaReference())
+ luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
// Return
return 0;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
+ if (!co)
+ return 0;
+
lua_pushstring(L, co->getWieldList().c_str());
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
+ if (!co)
+ return 0;
+
lua_pushinteger(L, co->getWieldIndex() + 1);
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) {
+ if (!co) {
// Empty ItemStack
LuaItemStack::create(L, ItemStack());
return 1;
}
- // Do it
- LuaItemStack::create(L, co->getWieldedItem());
+
+ ItemStack selected_item;
+ co->getWieldedItem(&selected_item, nullptr);
+ LuaItemStack::create(L, selected_item);
return 1;
}
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
// Do it
- ItemStack item = read_item(L, 2, getServer(L));
+ ItemStack item = read_item(L, 2, getServer(L)->idef());
bool success = co->setWieldedItem(item);
if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendInventory(((PlayerSAO*)co));
+ getServer(L)->SendInventory((PlayerSAO *)co, true);
}
lua_pushboolean(L, success);
return 1;
}
// set_physics_override(self, physics_override_speed, physics_override_jump,
-// physics_override_gravity, sneak, sneak_glitch)
+// physics_override_gravity, sneak, sneak_glitch, new_move)
int ObjectRef::l_set_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
if (co == NULL) return 0;
// Do it
if (lua_istable(L, 2)) {
- co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
- co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
- co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
- co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
- co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
+ co->m_physics_override_speed = getfloatfield_default(
+ L, 2, "speed", co->m_physics_override_speed);
+ co->m_physics_override_jump = getfloatfield_default(
+ L, 2, "jump", co->m_physics_override_jump);
+ co->m_physics_override_gravity = getfloatfield_default(
+ L, 2, "gravity", co->m_physics_override_gravity);
+ co->m_physics_override_sneak = getboolfield_default(
+ L, 2, "sneak", co->m_physics_override_sneak);
+ co->m_physics_override_sneak_glitch = getboolfield_default(
+ L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
+ co->m_physics_override_new_move = getboolfield_default(
+ L, 2, "new_move", co->m_physics_override_new_move);
co->m_physics_override_sent = false;
} else {
// old, non-table format
lua_setfield(L, -2, "sneak");
lua_pushboolean(L, co->m_physics_override_sneak_glitch);
lua_setfield(L, -2, "sneak_glitch");
+ lua_pushboolean(L, co->m_physics_override_new_move);
+ lua_setfield(L, -2, "new_move");
return 1;
}
// Do it
v2f frames = v2f(1, 1);
if (!lua_isnil(L, 2))
- frames = read_v2f(L, 2);
+ frames = readParam<v2f>(L, 2);
float frame_speed = 15;
if (!lua_isnil(L, 3))
frame_speed = lua_tonumber(L, 3);
frame_blend = lua_tonumber(L, 4);
bool frame_loop = true;
if (lua_isboolean(L, 5))
- frame_loop = lua_toboolean(L, 5);
+ frame_loop = readParam<bool>(L, 5);
co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
return 0;
}
if (!lua_isnil(L, 6))
frame_speed = lua_tonumber(L, 6);
- if (!getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed))
- return 0;
-
+ getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
lua_pushboolean(L, true);
- return 0;
+ return 1;
}
// get_local_animation(self)
float frame_speed;
player->getLocalAnimations(frames, &frame_speed);
- for (int i = 0; i < 4; i++) {
- push_v2s32(L, frames[i]);
+ for (const v2s32 &frame : frames) {
+ push_v2s32(L, frame);
}
lua_pushnumber(L, frame_speed);
/* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */
offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
- if (!getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third))
- return 0;
-
+ getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third);
lua_pushboolean(L, true);
- return 0;
+ return 1;
}
// get_eye_offset(self)
return 2;
}
+// send_mapblock(self, pos)
+int ObjectRef::l_send_mapblock(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ v3s16 p = read_v3s16(L, 2);
+
+ session_t peer_id = player->getPeerId();
+ bool r = getServer(L)->SendBlock(peer_id, p);
+
+ lua_pushboolean(L, r);
+ return 1;
+}
+
+// set_animation_frame_speed(self, frame_speed)
+int ObjectRef::l_set_animation_frame_speed(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if (co == NULL)
+ return 0;
+
+ // Do it
+ if (!lua_isnil(L, 2)) {
+ float frame_speed = lua_tonumber(L, 2);
+ co->setAnimationSpeed(frame_speed);
+ lua_pushboolean(L, true);
+ } else {
+ lua_pushboolean(L, false);
+ }
+ return 1;
+}
+
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0;
// Do it
- std::string bone = "";
+ std::string bone;
if (!lua_isnil(L, 2))
- bone = lua_tostring(L, 2);
+ bone = readParam<std::string>(L, 2);
v3f position = v3f(0, 0, 0);
if (!lua_isnil(L, 3))
position = check_v3f(L, 3);
if (co == NULL)
return 0;
// Do it
- std::string bone = "";
+ std::string bone;
if (!lua_isnil(L, 2))
- bone = lua_tostring(L, 2);
+ bone = readParam<std::string>(L, 2);
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
return 0;
// Do it
int parent_id = 0;
- std::string bone = "";
+ std::string bone;
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
co->getAttachment(&parent_id, &bone, &position, &rotation);
bone = "";
if (!lua_isnil(L, 3))
- bone = lua_tostring(L, 3);
+ bone = readParam<std::string>(L, 3);
position = v3f(0, 0, 0);
if (!lua_isnil(L, 4))
position = read_v3f(L, 4);
// Do it
int parent_id = 0;
- std::string bone = "";
+ std::string bone;
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
co->getAttachment(&parent_id, &bone, &position, &rotation);
if (co == NULL)
return 0;
- int parent_id = 0;
- std::string bone = "";
- v3f position;
- v3f rotation;
- co->getAttachment(&parent_id, &bone, &position, &rotation);
- ServerActiveObject *parent = NULL;
- if (parent_id)
- parent = env->getActiveObject(parent_id);
-
- // Do it
- co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
- if (parent != NULL)
- parent->removeAttachmentChild(co->getId());
+ co->clearParentAttachment();
return 0;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
+ if (!co)
+ return 0;
+
ObjectProperties *prop = co->accessObjectProperties();
if (!prop)
return 0;
- read_object_properties(L, 2, prop);
+
+ read_object_properties(L, 2, co, prop, getServer(L)->idef());
co->notifyObjectPropertiesModified();
return 0;
}
return 0;
}
+// add_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_add_velocity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if (!co)
+ return 0;
+ v3f pos = checkFloatPos(L, 2);
+ // Do it
+ co->addVelocity(pos);
+ return 0;
+}
+
// get_velocity(self)
int ObjectRef::l_get_velocity(lua_State *L)
{
return 1;
}
+// set_rotation(self, {x=num, y=num, z=num})
+// Each 'num' is in radians
+int ObjectRef::l_set_rotation(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if (!co)
+ return 0;
+
+ v3f rotation = check_v3f(L, 2) * core::RADTODEG;
+ co->setRotation(rotation);
+ return 0;
+}
+
+// get_rotation(self)
+// returns: {x=num, y=num, z=num}
+// Each 'num' is in radians
+int ObjectRef::l_get_rotation(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if (!co)
+ return 0;
+
+ lua_newtable(L);
+ v3f rotation = co->getRotation() * core::DEGTORAD;
+ push_v3f(L, rotation);
+ return 1;
+}
+
// set_yaw(self, radians)
int ObjectRef::l_set_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
+
if (co == NULL) return 0;
- float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
- // Do it
- co->setYaw(yaw);
+ if (isNaN(L, 2))
+ throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
+
+ float yaw = readParam<float>(L, 2) * core::RADTODEG;
+ co->setRotation(v3f(0, yaw, 0));
return 0;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- float yaw = co->getYaw() * core::DEGTORAD;
+ if (!co)
+ return 0;
+
+ float yaw = co->getRotation().Y * core::DEGTORAD;
lua_pushnumber(L, yaw);
return 1;
}
// Do it
v2s16 p(0,0);
if (!lua_isnil(L, 2))
- p = read_v2s16(L, 2);
+ p = readParam<v2s16>(L, 2);
int num_frames = 1;
if (!lua_isnil(L, 3))
num_frames = lua_tonumber(L, 3);
framelength = lua_tonumber(L, 4);
bool select_horiz_by_yawpitch = false;
if (!lua_isnil(L, 5))
- select_horiz_by_yawpitch = lua_toboolean(L, 5);
+ select_horiz_by_yawpitch = readParam<bool>(L, 5);
co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
return 0;
}
int ObjectRef::l_is_player_connected(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+ // This method was once added for a bugfix, but never documented
+ log_deprecated(L, "is_player_connected is undocumented and "
+ "will be removed in a future release");
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL && player->peer_id != 0));
+ lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
return 1;
}
return 1;
}
+// add_player_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_add_player_velocity(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ v3f vel = checkFloatPos(L, 2);
+
+ RemotePlayer *player = getplayer(ref);
+ PlayerSAO *co = getplayersao(ref);
+ if (!player || !co)
+ return 0;
+
+ session_t peer_id = player->getPeerId();
+ if (peer_id == PEER_ID_INEXISTENT)
+ return 0;
+ // Do it
+ co->setMaxSpeedOverride(vel);
+ getServer(L)->SendPlayerSpeed(peer_id, vel);
+ return 0;
+}
+
// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
// Do it
- float pitch = co->getRadPitchDep();
+ float pitch = co->getRadLookPitchDep();
float yaw = co->getRadYawDep();
- v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
+ v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
+ std::sin(yaw));
push_v3f(L, v);
return 1;
}
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, co->getRadPitchDep());
+ lua_pushnumber(L, co->getRadLookPitchDep());
return 1;
}
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, co->getRadPitch());
+ lua_pushnumber(L, co->getRadLookPitch());
return 1;
}
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, co->getRadYaw());
+ lua_pushnumber(L, co->getRadRotation().Y);
return 1;
}
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
- float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
+ float pitch = readParam<float>(L, 2) * core::RADTODEG;
// Do it
- co->setPitchAndSend(pitch);
+ co->setLookPitchAndSend(pitch);
return 1;
}
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
- float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
+ float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
- co->setYawAndSend(yaw);
+ co->setPlayerYawAndSend(yaw);
return 1;
}
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
- float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
+ float pitch = readParam<float>(L, 2) * core::RADTODEG;
// Do it
- co->setPitchAndSend(pitch);
+ co->setLookPitchAndSend(pitch);
return 1;
}
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
- float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
+ float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
- co->setYawAndSend(yaw);
+ co->setPlayerYawAndSend(yaw);
return 1;
}
+// set_fov(self, degrees[, is_multiplier])
+int ObjectRef::l_set_fov(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+
+ player->setFov({ static_cast<f32>(luaL_checknumber(L, 2)), readParam<bool>(L, 3) });
+ getServer(L)->SendPlayerFov(player->getPeerId());
+
+ return 0;
+}
+
+// get_fov(self)
+int ObjectRef::l_get_fov(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+
+ PlayerFovSpec fov_spec = player->getFov();
+ lua_pushnumber(L, fov_spec.fov);
+ lua_pushboolean(L, fov_spec.is_multiplier);
+
+ return 2;
+}
+
// set_breath(self, breath)
int ObjectRef::l_set_breath(lua_State *L)
{
// set_attribute(self, attribute, value)
int ObjectRef::l_set_attribute(lua_State *L)
{
+ log_deprecated(L,
+ "Deprecated call to set_attribute, use MetaDataRef methods instead.");
+
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
- if (co == NULL) {
+ if (co == NULL)
return 0;
- }
std::string attr = luaL_checkstring(L, 2);
- std::string value = luaL_checkstring(L, 3);
-
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- co->setExtendedAttribute(attr, value);
+ if (lua_isnil(L, 3)) {
+ co->getMeta().removeString(attr);
+ } else {
+ std::string value = luaL_checkstring(L, 3);
+ co->getMeta().setString(attr, value);
}
return 1;
}
// get_attribute(self, attribute)
int ObjectRef::l_get_attribute(lua_State *L)
{
+ log_deprecated(L,
+ "Deprecated call to get_attribute, use MetaDataRef methods instead.");
+
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
- if (co == NULL) {
+ if (co == NULL)
return 0;
- }
std::string attr = luaL_checkstring(L, 2);
- std::string value = "";
- if (co->getExtendedAttribute(attr, &value)) {
+ std::string value;
+ if (co->getMeta().getStringToRef(attr, value)) {
lua_pushstring(L, value.c_str());
return 1;
}
}
+// get_meta(self, attribute)
+int ObjectRef::l_get_meta(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO *co = getplayersao(ref);
+ if (co == NULL)
+ return 0;
+
+ PlayerMetaRef::create(L, &co->getMeta());
+ return 1;
+}
+
+
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
return 1;
}
+// set_formspec_prepend(self, formspec)
+int ObjectRef::l_set_formspec_prepend(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ std::string formspec = luaL_checkstring(L, 2);
+
+ player->formspec_prepend = formspec;
+ getServer(L)->reportFormspecPrependModified(player->getName());
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_formspec_prepend(self) -> formspec
+int ObjectRef::l_get_formspec_prepend(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ std::string formspec = player->formspec_prepend;
+ lua_pushlstring(L, formspec.c_str(), formspec.size());
+ return 1;
+}
+
// get_player_control(self)
int ObjectRef::l_get_player_control(lua_State *L)
{
return 0;
HudElement *elem = new HudElement;
-
- elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
- es_HudElementType, HUD_ELEM_TEXT);
-
- lua_getfield(L, 2, "position");
- elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "scale");
- elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "size");
- elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
- lua_pop(L, 1);
-
- elem->name = getstringfield_default(L, 2, "name", "");
- elem->text = getstringfield_default(L, 2, "text", "");
- elem->number = getintfield_default(L, 2, "number", 0);
- elem->item = getintfield_default(L, 2, "item", 0);
- elem->dir = getintfield_default(L, 2, "direction", 0);
-
- // Deprecated, only for compatibility's sake
- if (elem->dir == 0)
- elem->dir = getintfield_default(L, 2, "dir", 0);
-
- lua_getfield(L, 2, "alignment");
- elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "offset");
- elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "world_pos");
- elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
- lua_pop(L, 1);
-
- /* check for known deprecated element usage */
- if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
- log_deprecated(L,"Deprecated usage of statbar without size!");
- }
+ read_hud_element(L, elem);
u32 id = getServer(L)->hudAdd(player, elem);
if (id == U32_MAX) {
if (!e)
return 0;
- HudElementStat stat = HUD_STAT_NUMBER;
- if (lua_isstring(L, 3)) {
- int statint;
- std::string statstr = lua_tostring(L, 3);
- stat = string_to_enum(es_HudElementStat, statint, statstr) ?
- (HudElementStat)statint : HUD_STAT_NUMBER;
- }
-
void *value = NULL;
- switch (stat) {
- case HUD_STAT_POS:
- e->pos = read_v2f(L, 4);
- value = &e->pos;
- break;
- case HUD_STAT_NAME:
- e->name = luaL_checkstring(L, 4);
- value = &e->name;
- break;
- case HUD_STAT_SCALE:
- e->scale = read_v2f(L, 4);
- value = &e->scale;
- break;
- case HUD_STAT_TEXT:
- e->text = luaL_checkstring(L, 4);
- value = &e->text;
- break;
- case HUD_STAT_NUMBER:
- e->number = luaL_checknumber(L, 4);
- value = &e->number;
- break;
- case HUD_STAT_ITEM:
- e->item = luaL_checknumber(L, 4);
- value = &e->item;
- break;
- case HUD_STAT_DIR:
- e->dir = luaL_checknumber(L, 4);
- value = &e->dir;
- break;
- case HUD_STAT_ALIGN:
- e->align = read_v2f(L, 4);
- value = &e->align;
- break;
- case HUD_STAT_OFFSET:
- e->offset = read_v2f(L, 4);
- value = &e->offset;
- break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = read_v3f(L, 4);
- value = &e->world_pos;
- break;
- case HUD_STAT_SIZE:
- e->size = read_v2s32(L, 4);
- value = &e->size;
- break;
- }
+ HudElementStat stat = read_hud_change(L, e, &value);
getServer(L)->hudChange(player, id, stat, value);
HudElement *e = player->getHud(id);
if (!e)
return 0;
-
- lua_newtable(L);
-
- lua_pushstring(L, es_HudElementType[(u8)e->type].str);
- lua_setfield(L, -2, "type");
-
- push_v2f(L, e->pos);
- lua_setfield(L, -2, "position");
-
- lua_pushstring(L, e->name.c_str());
- lua_setfield(L, -2, "name");
-
- push_v2f(L, e->scale);
- lua_setfield(L, -2, "scale");
-
- lua_pushstring(L, e->text.c_str());
- lua_setfield(L, -2, "text");
-
- lua_pushnumber(L, e->number);
- lua_setfield(L, -2, "number");
-
- lua_pushnumber(L, e->item);
- lua_setfield(L, -2, "item");
-
- lua_pushnumber(L, e->dir);
- lua_setfield(L, -2, "direction");
-
- // Deprecated, only for compatibility's sake
- lua_pushnumber(L, e->dir);
- lua_setfield(L, -2, "dir");
-
- push_v3f(L, e->world_pos);
- lua_setfield(L, -2, "world_pos");
-
+ push_hud_element(L, e);
return 1;
}
lua_setfield(L, -2, "breathbar");
lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
lua_setfield(L, -2, "minimap");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
+ lua_setfield(L, -2, "minimap_radar");
return 1;
}
if (player == NULL)
return 0;
- s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
-
- lua_pushnumber(L, hotbar_itemcount);
+ lua_pushnumber(L, player->getHotbarItemcount());
return 1;
}
if (player == NULL)
return 0;
- std::string name = lua_tostring(L, 2);
+ std::string name = readParam<std::string>(L, 2);
getServer(L)->hudSetHotbarImage(player, name);
return 1;
if (player == NULL)
return 0;
- std::string name = getServer(L)->hudGetHotbarImage(player);
+ const std::string &name = player->getHotbarImage();
lua_pushlstring(L, name.c_str(), name.size());
return 1;
}
if (player == NULL)
return 0;
- std::string name = lua_tostring(L, 2);
+ std::string name = readParam<std::string>(L, 2);
getServer(L)->hudSetHotbarSelectedImage(player, name);
return 1;
if (player == NULL)
return 0;
- const std::string &name = getServer(L)->hudGetHotbarSelectedImage(player);
+ const std::string &name = player->getHotbarSelectedImage();
lua_pushlstring(L, name.c_str(), name.size());
return 1;
}
-// set_sky(self, bgcolor, type, list)
+// set_sky(self, {base_color=, type=, textures=, clouds=, sky_colors={}})
int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (!player)
return 0;
- video::SColor bgcolor(255,255,255,255);
- read_color(L, 2, &bgcolor);
+ bool is_colorspec = is_color_table(L, 2);
+
+ SkyboxParams skybox_params = player->getSkyParams();
+ if (lua_istable(L, 2) && !is_colorspec) {
+ lua_getfield(L, 2, "base_color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &skybox_params.bgcolor);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "type");
+ if (!lua_isnil(L, -1))
+ skybox_params.type = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "textures");
+ skybox_params.textures.clear();
+ if (lua_istable(L, -1) && skybox_params.type == "skybox") {
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ // Key is at index -2 and value at index -1
+ skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
+ // Removes the value, but keeps the key for iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
- std::string type = luaL_checkstring(L, 3);
+ /*
+ We want to avoid crashes, so we're checking even if we're not using them.
+ However, we want to ensure that the skybox can be set to nil when
+ using "regular" or "plain" skybox modes as textures aren't needed.
+ */
- std::vector<std::string> params;
- if (lua_istable(L, 4)) {
- int table = lua_gettop(L);
- lua_pushnil(L);
- while (lua_next(L, table) != 0) {
- // key at index -2 and value at index -1
- if (lua_isstring(L, -1))
- params.push_back(lua_tostring(L, -1));
- else
- params.push_back("");
- // removes value, keeps key for next iteration
+ if (skybox_params.textures.size() != 6 && skybox_params.textures.size() > 0)
+ throw LuaError("Skybox expects 6 textures!");
+
+ skybox_params.clouds = getboolfield_default(L, 2,
+ "clouds", skybox_params.clouds);
+
+ lua_getfield(L, 2, "sky_color");
+ if (lua_istable(L, -1)) {
+ lua_getfield(L, -1, "day_sky");
+ read_color(L, -1, &skybox_params.sky_color.day_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "day_horizon");
+ read_color(L, -1, &skybox_params.sky_color.day_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "dawn_sky");
+ read_color(L, -1, &skybox_params.sky_color.dawn_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "dawn_horizon");
+ read_color(L, -1, &skybox_params.sky_color.dawn_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "night_sky");
+ read_color(L, -1, &skybox_params.sky_color.night_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "night_horizon");
+ read_color(L, -1, &skybox_params.sky_color.night_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "indoors");
+ read_color(L, -1, &skybox_params.sky_color.indoors);
+ lua_pop(L, 1);
+
+ // Prevent flickering clouds at dawn/dusk:
+ skybox_params.sun_tint = video::SColor(255, 255, 255, 255);
+ lua_getfield(L, -1, "fog_sun_tint");
+ read_color(L, -1, &skybox_params.sun_tint);
+ lua_pop(L, 1);
+
+ skybox_params.moon_tint = video::SColor(255, 255, 255, 255);
+ lua_getfield(L, -1, "fog_moon_tint");
+ read_color(L, -1, &skybox_params.moon_tint);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "fog_tint_type");
+ if (!lua_isnil(L, -1))
+ skybox_params.tint_type = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+
+ // Because we need to leave the "sky_color" table.
lua_pop(L, 1);
}
- }
+ } else {
+ // Handle old set_sky calls, and log deprecated:
+ log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
+
+ // Fix sun, moon and stars showing when classic textured skyboxes are used
+ SunParams sun_params = player->getSunParams();
+ MoonParams moon_params = player->getMoonParams();
+ StarParams star_params = player->getStarParams();
+
+ // Prevent erroneous background colors
+ skybox_params.bgcolor = video::SColor(255, 255, 255, 255);
+ read_color(L, 2, &skybox_params.bgcolor);
+
+ skybox_params.type = luaL_checkstring(L, 3);
+
+ // Preserve old behaviour of the sun, moon and stars
+ // when using the old set_sky call.
+ if (skybox_params.type == "regular") {
+ sun_params.visible = true;
+ sun_params.sunrise_visible = true;
+ moon_params.visible = true;
+ star_params.visible = true;
+ } else {
+ sun_params.visible = false;
+ sun_params.sunrise_visible = false;
+ moon_params.visible = false;
+ star_params.visible = false;
+ }
- if (type == "skybox" && params.size() != 6)
- throw LuaError("skybox expects 6 textures");
+ skybox_params.textures.clear();
+ if (lua_istable(L, 4)) {
+ lua_pushnil(L);
+ while (lua_next(L, 4) != 0) {
+ // Key at index -2, and value at index -1
+ if (lua_isstring(L, -1))
+ skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
+ else
+ skybox_params.textures.emplace_back("");
+ // Remove the value, keep the key for the next iteration
+ lua_pop(L, 1);
+ }
+ }
+ if (skybox_params.type == "skybox" && skybox_params.textures.size() != 6)
+ throw LuaError("Skybox expects 6 textures.");
- if (!getServer(L)->setSky(player, bgcolor, type, params))
- return 0;
+ skybox_params.clouds = true;
+ if (lua_isboolean(L, 5))
+ skybox_params.clouds = readParam<bool>(L, 5);
+ getServer(L)->setSun(player, sun_params);
+ getServer(L)->setMoon(player, moon_params);
+ getServer(L)->setStars(player, star_params);
+ }
+ getServer(L)->setSky(player, skybox_params);
lua_pushboolean(L, true);
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+
+ if (!player)
return 0;
- video::SColor bgcolor(255, 255, 255, 255);
- std::string type;
- std::vector<std::string> params;
+ SkyboxParams skybox_params;
+ skybox_params = player->getSkyParams();
- player->getSky(&bgcolor, &type, ¶ms);
- type = type == "" ? "regular" : type;
+ push_ARGB8(L, skybox_params.bgcolor);
+ lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
- push_ARGB8(L, bgcolor);
- lua_pushlstring(L, type.c_str(), type.size());
lua_newtable(L);
s16 i = 1;
- for (std::vector<std::string>::iterator it = params.begin();
- it != params.end(); ++it) {
- lua_pushlstring(L, it->c_str(), it->size());
- lua_rawseti(L, -2, i);
- i++;
+ for (const std::string& texture : skybox_params.textures) {
+ lua_pushlstring(L, texture.c_str(), texture.size());
+ lua_rawseti(L, -2, i++);
+ }
+ lua_pushboolean(L, skybox_params.clouds);
+ return 4;
+}
+
+// get_sky_color(self)
+int ObjectRef::l_get_sky_color(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+
+ if (!player)
+ return 0;
+
+ const SkyboxParams& skybox_params = player->getSkyParams();
+
+ lua_newtable(L);
+ if (skybox_params.type == "regular") {
+ push_ARGB8(L, skybox_params.sky_color.day_sky);
+ lua_setfield(L, -2, "day_sky");
+ push_ARGB8(L, skybox_params.sky_color.day_horizon);
+ lua_setfield(L, -2, "day_horizon");
+ push_ARGB8(L, skybox_params.sky_color.dawn_sky);
+ lua_setfield(L, -2, "dawn_sky");
+ push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
+ lua_setfield(L, -2, "dawn_horizon");
+ push_ARGB8(L, skybox_params.sky_color.night_sky);
+ lua_setfield(L, -2, "night_sky");
+ push_ARGB8(L, skybox_params.sky_color.night_horizon);
+ lua_setfield(L, -2, "night_horizon");
+ push_ARGB8(L, skybox_params.sky_color.indoors);
+ lua_setfield(L, -2, "indoors");
+ }
+ push_ARGB8(L, skybox_params.sun_tint);
+ lua_setfield(L, -2, "sun_tint");
+ push_ARGB8(L, skybox_params.moon_tint);
+ lua_setfield(L, -2, "moon_tint");
+ lua_pushstring(L, skybox_params.tint_type.c_str());
+ lua_setfield(L, -2, "tint_type");
+ return 1;
+}
+
+// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
+int ObjectRef::l_set_sun(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+
+ if (!lua_istable(L, 2))
+ return 0;
+
+ SunParams sun_params = player->getSunParams();
+
+ sun_params.visible = getboolfield_default(L, 2,
+ "visible", sun_params.visible);
+ sun_params.texture = getstringfield_default(L, 2,
+ "texture", sun_params.texture);
+ sun_params.tonemap = getstringfield_default(L, 2,
+ "tonemap", sun_params.tonemap);
+ sun_params.sunrise = getstringfield_default(L, 2,
+ "sunrise", sun_params.sunrise);
+ sun_params.sunrise_visible = getboolfield_default(L, 2,
+ "sunrise_visible", sun_params.sunrise_visible);
+ sun_params.scale = getfloatfield_default(L, 2,
+ "scale", sun_params.scale);
+
+ getServer(L)->setSun(player, sun_params);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+//get_sun(self)
+int ObjectRef::l_get_sun(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const SunParams &sun_params = player->getSunParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, sun_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushstring(L, sun_params.texture.c_str());
+ lua_setfield(L, -2, "texture");
+ lua_pushstring(L, sun_params.tonemap.c_str());
+ lua_setfield(L, -2, "tonemap");
+ lua_pushstring(L, sun_params.sunrise.c_str());
+ lua_setfield(L, -2, "sunrise");
+ lua_pushboolean(L, sun_params.sunrise_visible);
+ lua_setfield(L, -2, "sunrise_visible");
+ lua_pushnumber(L, sun_params.scale);
+ lua_setfield(L, -2, "scale");
+
+ return 1;
+}
+
+// set_moon(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
+int ObjectRef::l_set_moon(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ if (!lua_istable(L, 2))
+ return 0;
+
+ MoonParams moon_params = player->getMoonParams();
+
+ moon_params.visible = getboolfield_default(L, 2,
+ "visible", moon_params.visible);
+ moon_params.texture = getstringfield_default(L, 2,
+ "texture", moon_params.texture);
+ moon_params.tonemap = getstringfield_default(L, 2,
+ "tonemap", moon_params.tonemap);
+ moon_params.scale = getfloatfield_default(L, 2,
+ "scale", moon_params.scale);
+
+ getServer(L)->setMoon(player, moon_params);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_moon(self)
+int ObjectRef::l_get_moon(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const MoonParams &moon_params = player->getMoonParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, moon_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushstring(L, moon_params.texture.c_str());
+ lua_setfield(L, -2, "texture");
+ lua_pushstring(L, moon_params.tonemap.c_str());
+ lua_setfield(L, -2, "tonemap");
+ lua_pushnumber(L, moon_params.scale);
+ lua_setfield(L, -2, "scale");
+
+ return 1;
+}
+
+// set_stars(self, {visible, count=, starcolor=, rotation=, scale=})
+int ObjectRef::l_set_stars(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ if (!lua_istable(L, 2))
+ return 0;
+
+ StarParams star_params = player->getStarParams();
+
+ star_params.visible = getboolfield_default(L, 2,
+ "visible", star_params.visible);
+ star_params.count = getintfield_default(L, 2,
+ "count", star_params.count);
+
+ lua_getfield(L, 2, "star_color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &star_params.starcolor);
+ lua_pop(L, 1);
+
+ star_params.scale = getfloatfield_default(L, 2,
+ "scale", star_params.scale);
+
+ getServer(L)->setStars(player, star_params);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_stars(self)
+int ObjectRef::l_get_stars(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const StarParams &star_params = player->getStarParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, star_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushnumber(L, star_params.count);
+ lua_setfield(L, -2, "count");
+ push_ARGB8(L, star_params.starcolor);
+ lua_setfield(L, -2, "star_color");
+ lua_pushnumber(L, star_params.scale);
+ lua_setfield(L, -2, "scale");
+
+ return 1;
+}
+
+// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
+int ObjectRef::l_set_clouds(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ if (!lua_istable(L, 2))
+ return 0;
+
+ CloudParams cloud_params = player->getCloudParams();
+
+ cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
+
+ lua_getfield(L, 2, "color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &cloud_params.color_bright);
+ lua_pop(L, 1);
+ lua_getfield(L, 2, "ambient");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &cloud_params.color_ambient);
+ lua_pop(L, 1);
+
+ cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height );
+ cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
+
+ lua_getfield(L, 2, "speed");
+ if (lua_istable(L, -1)) {
+ v2f new_speed;
+ new_speed.X = getfloatfield_default(L, -1, "x", 0);
+ new_speed.Y = getfloatfield_default(L, -1, "z", 0);
+ cloud_params.speed = new_speed;
}
- return 3;
+ lua_pop(L, 1);
+
+ getServer(L)->setClouds(player, cloud_params);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+int ObjectRef::l_get_clouds(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const CloudParams &cloud_params = player->getCloudParams();
+
+ lua_newtable(L);
+ lua_pushnumber(L, cloud_params.density);
+ lua_setfield(L, -2, "density");
+ push_ARGB8(L, cloud_params.color_bright);
+ lua_setfield(L, -2, "color");
+ push_ARGB8(L, cloud_params.color_ambient);
+ lua_setfield(L, -2, "ambient");
+ lua_pushnumber(L, cloud_params.height);
+ lua_setfield(L, -2, "height");
+ lua_pushnumber(L, cloud_params.thickness);
+ lua_setfield(L, -2, "thickness");
+ lua_newtable(L);
+ lua_pushnumber(L, cloud_params.speed.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, cloud_params.speed.Y);
+ lua_setfield(L, -2, "y");
+ lua_setfield(L, -2, "speed");
+
+ return 1;
}
+
// override_day_night_ratio(self, brightness=0...1)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
float ratio = 0.0f;
if (!lua_isnil(L, 2)) {
do_override = true;
- ratio = luaL_checknumber(L, 2);
+ ratio = readParam<float>(L, 2);
}
if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
}
-ObjectRef::~ObjectRef()
-{
- /*if (m_object)
- infostream<<"ObjectRef destructing for id="
- <<m_object->getId()<<std::endl;
- else
- infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
-}
-
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
lua_pop(L, 1); // drop metatable
+ markAliasDeprecated(methods);
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
const char ObjectRef::className[] = "ObjectRef";
-const luaL_reg ObjectRef::methods[] = {
+luaL_Reg ObjectRef::methods[] = {
// ServerActiveObject
luamethod(ObjectRef, remove),
luamethod_aliased(ObjectRef, get_pos, getpos),
luamethod(ObjectRef, get_armor_groups),
luamethod(ObjectRef, set_animation),
luamethod(ObjectRef, get_animation),
+ luamethod(ObjectRef, set_animation_frame_speed),
luamethod(ObjectRef, set_bone_position),
luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_attach),
luamethod(ObjectRef, get_nametag_attributes),
// LuaEntitySAO-only
luamethod_aliased(ObjectRef, set_velocity, setvelocity),
+ luamethod(ObjectRef, add_velocity),
luamethod_aliased(ObjectRef, get_velocity, getvelocity),
luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
luamethod_aliased(ObjectRef, set_yaw, setyaw),
luamethod_aliased(ObjectRef, get_yaw, getyaw),
+ luamethod(ObjectRef, set_rotation),
+ luamethod(ObjectRef, get_rotation),
luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
luamethod_aliased(ObjectRef, set_sprite, setsprite),
luamethod(ObjectRef, get_entity_name),
luamethod(ObjectRef, is_player_connected),
luamethod(ObjectRef, get_player_name),
luamethod(ObjectRef, get_player_velocity),
+ luamethod(ObjectRef, add_player_velocity),
luamethod(ObjectRef, get_look_dir),
luamethod(ObjectRef, get_look_pitch),
luamethod(ObjectRef, get_look_yaw),
luamethod(ObjectRef, set_look_vertical),
luamethod(ObjectRef, set_look_yaw),
luamethod(ObjectRef, set_look_pitch),
+ luamethod(ObjectRef, get_fov),
+ luamethod(ObjectRef, set_fov),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
luamethod(ObjectRef, get_attribute),
luamethod(ObjectRef, set_attribute),
+ luamethod(ObjectRef, get_meta),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
+ luamethod(ObjectRef, set_formspec_prepend),
+ luamethod(ObjectRef, get_formspec_prepend),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
luamethod(ObjectRef, set_physics_override),
luamethod(ObjectRef, hud_get_hotbar_selected_image),
luamethod(ObjectRef, set_sky),
luamethod(ObjectRef, get_sky),
+ luamethod(ObjectRef, get_sky_color),
+ luamethod(ObjectRef, set_sun),
+ luamethod(ObjectRef, get_sun),
+ luamethod(ObjectRef, set_moon),
+ luamethod(ObjectRef, get_moon),
+ luamethod(ObjectRef, set_stars),
+ luamethod(ObjectRef, get_stars),
+ luamethod(ObjectRef, set_clouds),
+ luamethod(ObjectRef, get_clouds),
luamethod(ObjectRef, override_day_night_ratio),
luamethod(ObjectRef, get_day_night_ratio),
luamethod(ObjectRef, set_local_animation),
luamethod(ObjectRef, get_local_animation),
luamethod(ObjectRef, set_eye_offset),
luamethod(ObjectRef, get_eye_offset),
+ luamethod(ObjectRef, send_mapblock),
{0,0}
};