]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_object.cpp
test
[dragonfireclient.git] / src / script / lua_api / l_object.cpp
index 7ff1f58bc21f569fb3ca0051bf57b2e4909e1a06..23ed1ffe005f81fed662fe3be849fb937574df89 100644 (file)
@@ -60,6 +60,8 @@ LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
                return NULL;
        if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
                return NULL;
+       if (obj->isGone())
+               return NULL;
        return (LuaEntitySAO*)obj;
 }
 
@@ -70,6 +72,8 @@ PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
                return NULL;
        if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
                return NULL;
+       if (obj->isGone())
+               return NULL;
        return (PlayerSAO*)obj;
 }
 
@@ -187,7 +191,8 @@ int ObjectRef::l_punch(lua_State *L)
        u16 dst_origin_hp = puncher->getHP();
 
        // Do it
-       co->punch(dir, &toolcap, puncher, time_from_last_punch);
+       u16 wear = co->punch(dir, &toolcap, puncher, time_from_last_punch);
+       lua_pushnumber(L, wear);
 
        // If the punched is a player, and its HP changed
        if (src_original_hp != co->getHP() &&
@@ -202,7 +207,7 @@ int ObjectRef::l_punch(lua_State *L)
                getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
                                PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
        }
-       return 0;
+       return 1;
 }
 
 // right_click(self, clicker); clicker = an another ObjectRef
@@ -308,8 +313,9 @@ int ObjectRef::l_get_wield_list(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if (co == NULL) return 0;
-       // Do it
+       if (!co)
+               return 0;
+
        lua_pushstring(L, co->getWieldList().c_str());
        return 1;
 }
@@ -320,8 +326,9 @@ int ObjectRef::l_get_wield_index(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if (co == NULL) return 0;
-       // Do it
+       if (!co)
+               return 0;
+
        lua_pushinteger(L, co->getWieldIndex() + 1);
        return 1;
 }
@@ -332,13 +339,15 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        ServerActiveObject *co = getobject(ref);
-       if (co == NULL) {
+       if (!co) {
                // Empty ItemStack
                LuaItemStack::create(L, ItemStack());
                return 1;
        }
-       // Do it
-       LuaItemStack::create(L, co->getWieldedItem());
+
+       ItemStack selected_item;
+       co->getWieldedItem(&selected_item, nullptr);
+       LuaItemStack::create(L, selected_item);
        return 1;
 }
 
@@ -353,7 +362,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
        ItemStack item = read_item(L, 2, getServer(L)->idef());
        bool success = co->setWieldedItem(item);
        if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
-               getServer(L)->SendInventory(((PlayerSAO*)co));
+               getServer(L)->SendInventory((PlayerSAO *)co, true);
        }
        lua_pushboolean(L, success);
        return 1;
@@ -757,20 +766,7 @@ int ObjectRef::l_set_properties(lua_State *L)
        if (!prop)
                return 0;
 
-       read_object_properties(L, 2, prop, getServer(L)->idef());
-
-       PlayerSAO *player = getplayersao(ref);
-
-       if (prop->hp_max < co->getHP()) {
-               PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
-               co->setHP(prop->hp_max, reason);
-               if (player)
-                       getServer(L)->SendPlayerHPOrDie(player, reason);
-       }
-
-       if (player && prop->breath_max < player->getBreath())
-               player->setBreath(prop->breath_max);
-
+       read_object_properties(L, 2, co, prop, getServer(L)->idef());
        co->notifyObjectPropertiesModified();
        return 0;
 }
@@ -1067,6 +1063,9 @@ int ObjectRef::l_get_luaentity(lua_State *L)
 int ObjectRef::l_is_player_connected(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
+       // This method was once added for a bugfix, but never documented
+       log_deprecated(L, "is_player_connected is undocumented and "
+               "will be removed in a future release");
        ObjectRef *ref = checkobject(L, 1);
        RemotePlayer *player = getplayer(ref);
        lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
@@ -1103,6 +1102,27 @@ int ObjectRef::l_get_player_velocity(lua_State *L)
        return 1;
 }
 
+// add_player_velocity(self, {x=num, y=num, z=num})
+int ObjectRef::l_add_player_velocity(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       v3f vel = checkFloatPos(L, 2);
+
+       RemotePlayer *player = getplayer(ref);
+       PlayerSAO *co = getplayersao(ref);
+       if (!player || !co)
+               return 0;
+
+       session_t peer_id = player->getPeerId();
+       if (peer_id == PEER_ID_INEXISTENT)
+               return 0;
+       // Do it
+       co->setMaxSpeedOverride(vel);
+       getServer(L)->SendPlayerSpeed(peer_id, vel);
+       return 0;
+}
+
 // get_look_dir(self)
 int ObjectRef::l_get_look_dir(lua_State *L)
 {
@@ -1239,6 +1259,37 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
        return 1;
 }
 
+// set_fov(self, degrees[, is_multiplier])
+int ObjectRef::l_set_fov(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+
+       player->setFov({ static_cast<f32>(luaL_checknumber(L, 2)), readParam<bool>(L, 3) });
+       getServer(L)->SendPlayerFov(player->getPeerId());
+
+       return 0;
+}
+
+// get_fov(self)
+int ObjectRef::l_get_fov(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+
+       PlayerFovSpec fov_spec = player->getFov();
+       lua_pushnumber(L, fov_spec.fov);
+       lua_pushboolean(L, fov_spec.is_multiplier);
+
+       return 2;
+}
+
 // set_breath(self, breath)
 int ObjectRef::l_set_breath(lua_State *L)
 {
@@ -1657,42 +1708,157 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
        return 1;
 }
 
-// set_sky(self, bgcolor, type, list, clouds = true)
+// set_sky(self, {base_color=, type=, textures=, clouds=, sky_colors={}})
 int ObjectRef::l_set_sky(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        RemotePlayer *player = getplayer(ref);
-       if (player == NULL)
+       if (!player)
                return 0;
 
-       video::SColor bgcolor(255,255,255,255);
-       read_color(L, 2, &bgcolor);
+       bool is_colorspec = is_color_table(L, 2);
 
-       std::string type = luaL_checkstring(L, 3);
+       SkyboxParams skybox_params = player->getSkyParams();
+       if (lua_istable(L, 2) && !is_colorspec) {
+               lua_getfield(L, 2, "base_color");
+               if (!lua_isnil(L, -1))
+                       read_color(L, -1, &skybox_params.bgcolor);
+               lua_pop(L, 1);
 
-       std::vector<std::string> params;
-       if (lua_istable(L, 4)) {
-               lua_pushnil(L);
-               while (lua_next(L, 4) != 0) {
-                       // key at index -2 and value at index -1
-                       if (lua_isstring(L, -1))
-                               params.emplace_back(readParam<std::string>(L, -1));
-                       else
-                               params.emplace_back("");
-                       // removes value, keeps key for next iteration
+               lua_getfield(L, 2, "type");
+               if (!lua_isnil(L, -1))
+                       skybox_params.type = luaL_checkstring(L, -1);
+               lua_pop(L, 1);
+
+               lua_getfield(L, 2, "textures");
+               skybox_params.textures.clear();
+               if (lua_istable(L, -1) && skybox_params.type == "skybox") {
+                       lua_pushnil(L);
+                       while (lua_next(L, -2) != 0) {
+                               // Key is at index -2 and value at index -1
+                               skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
+                               // Removes the value, but keeps the key for iteration
+                               lua_pop(L, 1);
+                       }
+               }
+               lua_pop(L, 1);
+
+               /*
+               We want to avoid crashes, so we're checking even if we're not using them.
+               However, we want to ensure that the skybox can be set to nil when
+               using "regular" or "plain" skybox modes as textures aren't needed.
+               */
+
+               if (skybox_params.textures.size() != 6 && skybox_params.textures.size() > 0)
+                       throw LuaError("Skybox expects 6 textures!");
+
+               skybox_params.clouds = getboolfield_default(L, 2,
+                       "clouds", skybox_params.clouds);
+
+               lua_getfield(L, 2, "sky_color");
+               if (lua_istable(L, -1)) {
+                       lua_getfield(L, -1, "day_sky");
+                       read_color(L, -1, &skybox_params.sky_color.day_sky);
+                       lua_pop(L, 1);
+
+                       lua_getfield(L, -1, "day_horizon");
+                       read_color(L, -1, &skybox_params.sky_color.day_horizon);
+                       lua_pop(L, 1);
+
+                       lua_getfield(L, -1, "dawn_sky");
+                       read_color(L, -1, &skybox_params.sky_color.dawn_sky);
+                       lua_pop(L, 1);
+
+                       lua_getfield(L, -1, "dawn_horizon");
+                       read_color(L, -1, &skybox_params.sky_color.dawn_horizon);
+                       lua_pop(L, 1);
+
+                       lua_getfield(L, -1, "night_sky");
+                       read_color(L, -1, &skybox_params.sky_color.night_sky);
+                       lua_pop(L, 1);
+
+                       lua_getfield(L, -1, "night_horizon");
+                       read_color(L, -1, &skybox_params.sky_color.night_horizon);
+                       lua_pop(L, 1);
+
+                       lua_getfield(L, -1, "indoors");
+                       read_color(L, -1, &skybox_params.sky_color.indoors);
+                       lua_pop(L, 1);
+
+                       // Prevent flickering clouds at dawn/dusk:
+                       skybox_params.sun_tint = video::SColor(255, 255, 255, 255);
+                       lua_getfield(L, -1, "fog_sun_tint");
+                       read_color(L, -1, &skybox_params.sun_tint);
+                       lua_pop(L, 1);
+
+                       skybox_params.moon_tint = video::SColor(255, 255, 255, 255);
+                       lua_getfield(L, -1, "fog_moon_tint");
+                       read_color(L, -1, &skybox_params.moon_tint);
+                       lua_pop(L, 1);
+
+                       lua_getfield(L, -1, "fog_tint_type");
+                       if (!lua_isnil(L, -1))
+                               skybox_params.tint_type = luaL_checkstring(L, -1);
+                       lua_pop(L, 1);
+
+                       // Because we need to leave the "sky_color" table.
                        lua_pop(L, 1);
                }
-       }
+       } else {
+               // Handle old set_sky calls, and log deprecated:
+               log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
+
+               // Fix sun, moon and stars showing when classic textured skyboxes are used
+               SunParams sun_params = player->getSunParams();
+               MoonParams moon_params = player->getMoonParams();
+               StarParams star_params = player->getStarParams();
+
+               // Prevent erroneous background colors
+               skybox_params.bgcolor = video::SColor(255, 255, 255, 255);
+               read_color(L, 2, &skybox_params.bgcolor);
+
+               skybox_params.type = luaL_checkstring(L, 3);
+
+               // Preserve old behaviour of the sun, moon and stars
+               // when using the old set_sky call.
+               if (skybox_params.type == "regular") {
+                       sun_params.visible = true;
+                       sun_params.sunrise_visible = true;
+                       moon_params.visible = true;
+                       star_params.visible = true;
+               } else {
+                       sun_params.visible = false;
+                       sun_params.sunrise_visible = false;
+                       moon_params.visible = false;
+                       star_params.visible = false;
+               }
 
-       if (type == "skybox" && params.size() != 6)
-               throw LuaError("skybox expects 6 textures");
+               skybox_params.textures.clear();
+               if (lua_istable(L, 4)) {
+                       lua_pushnil(L);
+                       while (lua_next(L, 4) != 0) {
+                       // Key at index -2, and value at index -1
+                               if (lua_isstring(L, -1))
+                                       skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
+                               else
+                                       skybox_params.textures.emplace_back("");
+                               // Remove the value, keep the key for the next iteration
+                               lua_pop(L, 1);
+                       }
+               }
+               if (skybox_params.type == "skybox" && skybox_params.textures.size() != 6)
+                       throw LuaError("Skybox expects 6 textures.");
 
-       bool clouds = true;
-       if (lua_isboolean(L, 5))
-               clouds = readParam<bool>(L, 5);
+               skybox_params.clouds = true;
+               if (lua_isboolean(L, 5))
+                       skybox_params.clouds = readParam<bool>(L, 5);
 
-       getServer(L)->setSky(player, bgcolor, type, params, clouds);
+               getServer(L)->setSun(player, sun_params);
+               getServer(L)->setMoon(player, moon_params);
+               getServer(L)->setStars(player, star_params);
+       }
+       getServer(L)->setSky(player, skybox_params);
        lua_pushboolean(L, true);
        return 1;
 }
@@ -1703,28 +1869,226 @@ int ObjectRef::l_get_sky(lua_State *L)
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
        RemotePlayer *player = getplayer(ref);
-       if (player == NULL)
+
+       if (!player)
                return 0;
-       video::SColor bgcolor(255, 255, 255, 255);
-       std::string type;
-       std::vector<std::string> params;
-       bool clouds;
+       SkyboxParams skybox_params;
+       skybox_params = player->getSkyParams();
 
-       player->getSky(&bgcolor, &type, &params, &clouds);
-       type = type.empty() ? "regular" : type;
+       push_ARGB8(L, skybox_params.bgcolor);
+       lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
 
-       push_ARGB8(L, bgcolor);
-       lua_pushlstring(L, type.c_str(), type.size());
        lua_newtable(L);
        s16 i = 1;
-       for (const std::string &param : params) {
-               lua_pushlstring(L, param.c_str(), param.size());
+       for (const std::string& texture : skybox_params.textures) {
+               lua_pushlstring(L, texture.c_str(), texture.size());
                lua_rawseti(L, -2, i++);
        }
-       lua_pushboolean(L, clouds);
+       lua_pushboolean(L, skybox_params.clouds);
        return 4;
 }
 
+// get_sky_color(self)
+int ObjectRef::l_get_sky_color(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+
+       if (!player)
+               return 0;
+
+       const SkyboxParams& skybox_params = player->getSkyParams();
+
+       lua_newtable(L);
+       if (skybox_params.type == "regular") {
+               push_ARGB8(L, skybox_params.sky_color.day_sky);
+               lua_setfield(L, -2, "day_sky");
+               push_ARGB8(L, skybox_params.sky_color.day_horizon);
+               lua_setfield(L, -2, "day_horizon");
+               push_ARGB8(L, skybox_params.sky_color.dawn_sky);
+               lua_setfield(L, -2, "dawn_sky");
+               push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
+               lua_setfield(L, -2, "dawn_horizon");
+               push_ARGB8(L, skybox_params.sky_color.night_sky);
+               lua_setfield(L, -2, "night_sky");
+               push_ARGB8(L, skybox_params.sky_color.night_horizon);
+               lua_setfield(L, -2, "night_horizon");
+               push_ARGB8(L, skybox_params.sky_color.indoors);
+               lua_setfield(L, -2, "indoors");
+       }
+       push_ARGB8(L, skybox_params.sun_tint);
+       lua_setfield(L, -2, "sun_tint");
+       push_ARGB8(L, skybox_params.moon_tint);
+       lua_setfield(L, -2, "moon_tint");
+       lua_pushstring(L, skybox_params.tint_type.c_str());
+       lua_setfield(L, -2, "tint_type");
+       return 1;
+}
+
+// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
+int ObjectRef::l_set_sun(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+
+       if (!lua_istable(L, 2))
+               return 0;
+
+       SunParams sun_params = player->getSunParams();
+
+       sun_params.visible = getboolfield_default(L, 2,
+                       "visible", sun_params.visible);
+       sun_params.texture = getstringfield_default(L, 2,
+                       "texture", sun_params.texture);
+       sun_params.tonemap = getstringfield_default(L, 2,
+                       "tonemap", sun_params.tonemap);
+       sun_params.sunrise = getstringfield_default(L, 2,
+                       "sunrise", sun_params.sunrise);
+       sun_params.sunrise_visible = getboolfield_default(L, 2,
+                       "sunrise_visible", sun_params.sunrise_visible);
+       sun_params.scale = getfloatfield_default(L, 2,
+                       "scale", sun_params.scale);
+
+       getServer(L)->setSun(player, sun_params);
+       lua_pushboolean(L, true);
+       return 1;
+}
+
+//get_sun(self)
+int ObjectRef::l_get_sun(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+       const SunParams &sun_params = player->getSunParams();
+
+       lua_newtable(L);
+       lua_pushboolean(L, sun_params.visible);
+       lua_setfield(L, -2, "visible");
+       lua_pushstring(L, sun_params.texture.c_str());
+       lua_setfield(L, -2, "texture");
+       lua_pushstring(L, sun_params.tonemap.c_str());
+       lua_setfield(L, -2, "tonemap");
+       lua_pushstring(L, sun_params.sunrise.c_str());
+       lua_setfield(L, -2, "sunrise");
+       lua_pushboolean(L, sun_params.sunrise_visible);
+       lua_setfield(L, -2, "sunrise_visible");
+       lua_pushnumber(L, sun_params.scale);
+       lua_setfield(L, -2, "scale");
+
+       return 1;
+}
+
+// set_moon(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
+int ObjectRef::l_set_moon(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+       if (!lua_istable(L, 2))
+               return 0;
+
+       MoonParams moon_params = player->getMoonParams();
+
+       moon_params.visible = getboolfield_default(L, 2,
+               "visible", moon_params.visible);
+       moon_params.texture = getstringfield_default(L, 2,
+               "texture", moon_params.texture);
+       moon_params.tonemap = getstringfield_default(L, 2,
+               "tonemap", moon_params.tonemap);
+       moon_params.scale = getfloatfield_default(L, 2,
+               "scale", moon_params.scale);
+
+       getServer(L)->setMoon(player, moon_params);
+       lua_pushboolean(L, true);
+       return 1;
+}
+
+// get_moon(self)
+int ObjectRef::l_get_moon(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+       const MoonParams &moon_params = player->getMoonParams();
+
+       lua_newtable(L);
+       lua_pushboolean(L, moon_params.visible);
+       lua_setfield(L, -2, "visible");
+       lua_pushstring(L, moon_params.texture.c_str());
+       lua_setfield(L, -2, "texture");
+       lua_pushstring(L, moon_params.tonemap.c_str());
+       lua_setfield(L, -2, "tonemap");
+       lua_pushnumber(L, moon_params.scale);
+       lua_setfield(L, -2, "scale");
+
+       return 1;
+}
+
+// set_stars(self, {visible, count=, starcolor=, rotation=, scale=})
+int ObjectRef::l_set_stars(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+       if (!lua_istable(L, 2))
+               return 0;
+
+       StarParams star_params = player->getStarParams();
+
+       star_params.visible = getboolfield_default(L, 2,
+               "visible", star_params.visible);
+       star_params.count = getintfield_default(L, 2,
+               "count", star_params.count);
+
+       lua_getfield(L, 2, "star_color");
+       if (!lua_isnil(L, -1))
+               read_color(L, -1, &star_params.starcolor);
+       lua_pop(L, 1);
+
+       star_params.scale = getfloatfield_default(L, 2,
+               "scale", star_params.scale);
+
+       getServer(L)->setStars(player, star_params);
+       lua_pushboolean(L, true);
+       return 1;
+}
+
+// get_stars(self)
+int ObjectRef::l_get_stars(lua_State *L)
+{
+       NO_MAP_LOCK_REQUIRED;
+       ObjectRef *ref = checkobject(L, 1);
+       RemotePlayer *player = getplayer(ref);
+       if (!player)
+               return 0;
+       const StarParams &star_params = player->getStarParams();
+
+       lua_newtable(L);
+       lua_pushboolean(L, star_params.visible);
+       lua_setfield(L, -2, "visible");
+       lua_pushnumber(L, star_params.count);
+       lua_setfield(L, -2, "count");
+       push_ARGB8(L, star_params.starcolor);
+       lua_setfield(L, -2, "star_color");
+       lua_pushnumber(L, star_params.scale);
+       lua_setfield(L, -2, "scale");
+
+       return 1;
+}
+
 // set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
 int ObjectRef::l_set_clouds(lua_State *L)
 {
@@ -1942,6 +2306,7 @@ luaL_Reg ObjectRef::methods[] = {
        luamethod(ObjectRef, is_player_connected),
        luamethod(ObjectRef, get_player_name),
        luamethod(ObjectRef, get_player_velocity),
+       luamethod(ObjectRef, add_player_velocity),
        luamethod(ObjectRef, get_look_dir),
        luamethod(ObjectRef, get_look_pitch),
        luamethod(ObjectRef, get_look_yaw),
@@ -1951,6 +2316,8 @@ luaL_Reg ObjectRef::methods[] = {
        luamethod(ObjectRef, set_look_vertical),
        luamethod(ObjectRef, set_look_yaw),
        luamethod(ObjectRef, set_look_pitch),
+       luamethod(ObjectRef, get_fov),
+       luamethod(ObjectRef, set_fov),
        luamethod(ObjectRef, get_breath),
        luamethod(ObjectRef, set_breath),
        luamethod(ObjectRef, get_attribute),
@@ -1978,6 +2345,13 @@ luaL_Reg ObjectRef::methods[] = {
        luamethod(ObjectRef, hud_get_hotbar_selected_image),
        luamethod(ObjectRef, set_sky),
        luamethod(ObjectRef, get_sky),
+       luamethod(ObjectRef, get_sky_color),
+       luamethod(ObjectRef, set_sun),
+       luamethod(ObjectRef, get_sun),
+       luamethod(ObjectRef, set_moon),
+       luamethod(ObjectRef, get_moon),
+       luamethod(ObjectRef, set_stars),
+       luamethod(ObjectRef, get_stars),
        luamethod(ObjectRef, set_clouds),
        luamethod(ObjectRef, get_clouds),
        luamethod(ObjectRef, override_day_night_ratio),