}
lua_pop(L, 1);
- std::string nametag = getstringfield_default(L, 2, "text", "");
- prop->nametag = nametag;
+ prop->nametag = getstringfield_default(L, 2, "text", prop->nametag);
prop->validate();
sao->notifyObjectPropertiesModified();
Lighting lighting = player->getLighting();
lua_getfield(L, 2, "shadows");
if (lua_istable(L, -1)) {
- lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity);
+ getfloatfield(L, -1, "intensity", lighting.shadow_intensity);
}
- lua_pop(L, -1);
+ lua_pop(L, 1); // shadows
+ getfloatfield(L, -1, "saturation", lighting.saturation);
getServer(L)->setLighting(player, lighting);
return 0;
lua_pushnumber(L, lighting.shadow_intensity);
lua_setfield(L, -2, "intensity");
lua_setfield(L, -2, "shadows");
+ lua_pushnumber(L, lighting.saturation);
+ lua_setfield(L, -2, "saturation");
return 1;
}