#include "common/c_content.h"
#include "log.h"
#include "tool.h"
-#include "serverobject.h"
-#include "content_sao.h"
#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
#include "scripting_server.h"
+#include "server/luaentity_sao.h"
+#include "server/player_sao.h"
+#include "server/serverinventorymgr.h"
/*
ObjectRef
*/
-ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
-{
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if (!ud) luaL_typerror(L, narg, className);
- return *(ObjectRef**)ud; // unbox pointer
-}
-
ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
{
- ServerActiveObject *co = ref->m_object;
- return co;
+ ServerActiveObject *sao = ref->m_object;
+ if (sao && sao->isGone())
+ return nullptr;
+ return sao;
}
LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
{
- ServerActiveObject *obj = getobject(ref);
- if (obj == NULL)
- return NULL;
- if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
- return NULL;
- return (LuaEntitySAO*)obj;
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return nullptr;
+ if (sao->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
+ return nullptr;
+ return (LuaEntitySAO*)sao;
}
PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
{
- ServerActiveObject *obj = getobject(ref);
- if (obj == NULL)
- return NULL;
- if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
- return NULL;
- return (PlayerSAO*)obj;
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return nullptr;
+ if (sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+ return nullptr;
+ return (PlayerSAO*)sao;
}
RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
{
PlayerSAO *playersao = getplayersao(ref);
- if (playersao == NULL)
- return NULL;
+ if (playersao == nullptr)
+ return nullptr;
return playersao->getPlayer();
}
// garbage collector
int ObjectRef::gc_object(lua_State *L) {
- ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
- //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
- delete o;
+ ObjectRef *obj = *(ObjectRef **)(lua_touserdata(L, 1));
+ delete obj;
return 0;
}
{
GET_ENV_PTR;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
- co->clearChildAttachments();
- co->clearParentAttachment();
+ sao->clearChildAttachments();
+ sao->clearParentAttachment();
- verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl;
- co->m_pending_removal = true;
+ verbosestream << "ObjectRef::l_remove(): id=" << sao->getId() << std::endl;
+ sao->markForRemoval();
return 0;
}
// get_pos(self)
-// returns: {x=num, y=num, z=num}
int ObjectRef::l_get_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- v3f pos = co->getBasePosition() / BS;
- lua_newtable(L);
- lua_pushnumber(L, pos.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, pos.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, pos.Z);
- lua_setfield(L, -2, "z");
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ push_v3f(L, sao->getBasePosition() / BS);
return 1;
}
int ObjectRef::l_set_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // pos
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setPos(pos);
+
+ sao->setPos(pos);
return 0;
}
-// move_to(self, pos, continuous=false)
+// move_to(self, pos, continuous)
int ObjectRef::l_move_to(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // pos
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
v3f pos = checkFloatPos(L, 2);
- // continuous
bool continuous = readParam<bool>(L, 3);
- // Do it
- co->moveTo(pos, continuous);
+
+ sao->moveTo(pos, continuous);
return 0;
}
int ObjectRef::l_punch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *puncher_ref = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ObjectRef *puncher_ref = checkObject<ObjectRef>(L, 2);
+ ServerActiveObject *sao = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
- if (!co || !puncher)
+ if (sao == nullptr || puncher == nullptr)
return 0;
- v3f dir;
- if (lua_type(L, 5) != LUA_TTABLE)
- dir = co->getBasePosition() - puncher->getBasePosition();
- else
- dir = read_v3f(L, 5);
- float time_from_last_punch = 1000000;
- if (lua_isnumber(L, 3))
- time_from_last_punch = lua_tonumber(L, 3);
+
+ float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
+ v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
dir.normalize();
- u16 src_original_hp = co->getHP();
- u16 dst_origin_hp = puncher->getHP();
+ u32 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
+ lua_pushnumber(L, wear);
- // Do it
- co->punch(dir, &toolcap, puncher, time_from_last_punch);
-
- // If the punched is a player, and its HP changed
- if (src_original_hp != co->getHP() &&
- co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
- }
-
- // If the puncher is a player, and its HP changed
- if (dst_origin_hp != puncher->getHP() &&
- puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
- }
- return 0;
+ return 1;
}
-// right_click(self, clicker); clicker = an another ObjectRef
+// right_click(self, clicker)
int ObjectRef::l_right_click(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *ref2 = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
- ServerActiveObject *co2 = getobject(ref2);
- if (co == NULL) return 0;
- if (co2 == NULL) return 0;
- // Do it
- co->rightClick(co2);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ObjectRef *ref2 = checkObject<ObjectRef>(L, 2);
+ ServerActiveObject *sao = getobject(ref);
+ ServerActiveObject *sao2 = getobject(ref2);
+ if (sao == nullptr || sao2 == nullptr)
+ return 0;
+
+ sao->rightClick(sao2);
return 0;
}
-// set_hp(self, hp)
-// hp = number of hitpoints (2 * number of hearts)
-// returns: nil
+// set_hp(self, hp, reason)
int ObjectRef::l_set_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
-
- // Get Object
- ObjectRef *ref = checkobject(L, 1);
- luaL_checknumber(L, 2);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- // Get HP
- int hp = lua_tonumber(L, 2);
-
- // Get Reason
+ int hp = readParam<float>(L, 2);
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
+
reason.from_mod = true;
if (lua_istable(L, 3)) {
lua_pushvalue(L, 3);
reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
}
- // Do it
- co->setHP(hp, reason);
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
-
+ sao->setHP(hp, reason);
if (reason.hasLuaReference())
luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
-
- // Return
return 0;
}
// get_hp(self)
-// returns: number of hitpoints (2 * number of hearts)
-// 0 if not applicable to this type of object
int ObjectRef::l_get_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) {
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr) {
// Default hp is 1
lua_pushnumber(L, 1);
return 1;
}
- int hp = co->getHP();
- /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;*/
- // Return
+
+ int hp = sao->getHP();
+
lua_pushnumber(L, hp);
return 1;
}
int ObjectRef::l_get_inventory(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- InventoryLocation loc = co->getInventoryLocation();
- if (getServer(L)->getInventory(loc) != NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ InventoryLocation loc = sao->getInventoryLocation();
+ if (getServerInventoryMgr(L)->getInventory(loc) != nullptr)
InvRef::create(L, loc);
else
lua_pushnil(L); // An object may have no inventory (nil)
int ObjectRef::l_get_wield_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushstring(L, co->getWieldList().c_str());
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ lua_pushstring(L, sao->getWieldList().c_str());
return 1;
}
int ObjectRef::l_get_wield_index(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushinteger(L, co->getWieldIndex() + 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ lua_pushinteger(L, sao->getWieldIndex() + 1);
return 1;
}
int ObjectRef::l_get_wielded_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) {
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr) {
// Empty ItemStack
LuaItemStack::create(L, ItemStack());
return 1;
}
- // Do it
- LuaItemStack::create(L, co->getWieldedItem());
+
+ ItemStack selected_item;
+ sao->getWieldedItem(&selected_item, nullptr);
+ LuaItemStack::create(L, selected_item);
return 1;
}
-// set_wielded_item(self, itemstack or itemstring or table or nil)
+// set_wielded_item(self, item)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
ItemStack item = read_item(L, 2, getServer(L)->idef());
- bool success = co->setWieldedItem(item);
- if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendInventory(((PlayerSAO*)co));
+
+ bool success = sao->setWieldedItem(item);
+ if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendInventory((PlayerSAO *)sao, true);
}
lua_pushboolean(L, success);
return 1;
int ObjectRef::l_set_armor_groups(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
ItemGroupList groups;
+
read_groups(L, 2, groups);
- co->setArmorGroups(groups);
+ if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ if (!g_settings->getBool("enable_damage") && !itemgroup_get(groups, "immortal")) {
+ warningstream << "Mod tried to enable damage for a player, but it's "
+ "disabled globally. Ignoring." << std::endl;
+ infostream << script_get_backtrace(L) << std::endl;
+ groups["immortal"] = 1;
+ }
+ }
+
+ sao->setArmorGroups(groups);
return 0;
}
int ObjectRef::l_get_armor_groups(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- // Do it
- push_groups(L, co->getArmorGroups());
- return 1;
-}
-
-// set_physics_override(self, physics_override_speed, physics_override_jump,
-// physics_override_gravity, sneak, sneak_glitch, new_move)
-int ObjectRef::l_set_physics_override(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO *co = (PlayerSAO *) getobject(ref);
- if (co == NULL) return 0;
- // Do it
- if (lua_istable(L, 2)) {
- co->m_physics_override_speed = getfloatfield_default(
- L, 2, "speed", co->m_physics_override_speed);
- co->m_physics_override_jump = getfloatfield_default(
- L, 2, "jump", co->m_physics_override_jump);
- co->m_physics_override_gravity = getfloatfield_default(
- L, 2, "gravity", co->m_physics_override_gravity);
- co->m_physics_override_sneak = getboolfield_default(
- L, 2, "sneak", co->m_physics_override_sneak);
- co->m_physics_override_sneak_glitch = getboolfield_default(
- L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
- co->m_physics_override_new_move = getboolfield_default(
- L, 2, "new_move", co->m_physics_override_new_move);
- co->m_physics_override_sent = false;
- } else {
- // old, non-table format
- if (!lua_isnil(L, 2)) {
- co->m_physics_override_speed = lua_tonumber(L, 2);
- co->m_physics_override_sent = false;
- }
- if (!lua_isnil(L, 3)) {
- co->m_physics_override_jump = lua_tonumber(L, 3);
- co->m_physics_override_sent = false;
- }
- if (!lua_isnil(L, 4)) {
- co->m_physics_override_gravity = lua_tonumber(L, 4);
- co->m_physics_override_sent = false;
- }
- }
- return 0;
-}
-// get_physics_override(self)
-int ObjectRef::l_get_physics_override(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO *co = (PlayerSAO *)getobject(ref);
- if (co == NULL)
- return 0;
- // Do it
- lua_newtable(L);
- lua_pushnumber(L, co->m_physics_override_speed);
- lua_setfield(L, -2, "speed");
- lua_pushnumber(L, co->m_physics_override_jump);
- lua_setfield(L, -2, "jump");
- lua_pushnumber(L, co->m_physics_override_gravity);
- lua_setfield(L, -2, "gravity");
- lua_pushboolean(L, co->m_physics_override_sneak);
- lua_setfield(L, -2, "sneak");
- lua_pushboolean(L, co->m_physics_override_sneak_glitch);
- lua_setfield(L, -2, "sneak_glitch");
- lua_pushboolean(L, co->m_physics_override_new_move);
- lua_setfield(L, -2, "new_move");
+ push_groups(L, sao->getArmorGroups());
return 1;
}
int ObjectRef::l_set_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- v2f frames = v2f(1, 1);
- if (!lua_isnil(L, 2))
- frames = readParam<v2f>(L, 2);
- float frame_speed = 15;
- if (!lua_isnil(L, 3))
- frame_speed = lua_tonumber(L, 3);
- float frame_blend = 0;
- if (!lua_isnil(L, 4))
- frame_blend = lua_tonumber(L, 4);
- bool frame_loop = true;
- if (lua_isboolean(L, 5))
- frame_loop = readParam<bool>(L, 5);
- co->setAnimation(frames, frame_speed, frame_blend, frame_loop);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1));
+ float frame_speed = readParam<float>(L, 3, 15.0f);
+ float frame_blend = readParam<float>(L, 4, 0.0f);
+ bool frame_loop = readParam<bool>(L, 5, true);
+
+ sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
return 0;
}
int ObjectRef::l_get_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- // Do it
- v2f frames = v2f(1,1);
+
+ v2f frames = v2f(1, 1);
float frame_speed = 15;
float frame_blend = 0;
bool frame_loop = true;
- co->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
+ sao->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
push_v2f(L, frames);
lua_pushnumber(L, frame_speed);
lua_pushnumber(L, frame_blend);
return 4;
}
-// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
+// set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed)
int ObjectRef::l_set_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- // Do it
+
v2s32 frames[4];
for (int i=0;i<4;i++) {
if (!lua_isnil(L, 2+1))
frames[i] = read_v2s32(L, 2+i);
}
- float frame_speed = 30;
- if (!lua_isnil(L, 6))
- frame_speed = lua_tonumber(L, 6);
+ float frame_speed = readParam<float>(L, 6, 30.0f);
getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
- lua_pushboolean(L, true);
- return 1;
+ return 0;
}
// get_local_animation(self)
int ObjectRef::l_get_local_animation(lua_State *L)
{
- NO_MAP_LOCK_REQUIRED
- ObjectRef *ref = checkobject(L, 1);
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
v2s32 frames[4];
return 5;
}
-// set_eye_offset(self, v3f first pv, v3f third pv)
+// set_eye_offset(self, firstperson, thirdperson)
int ObjectRef::l_set_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- // Do it
- v3f offset_first = v3f(0, 0, 0);
- v3f offset_third = v3f(0, 0, 0);
- if (!lua_isnil(L, 2))
- offset_first = read_v3f(L, 2);
- if (!lua_isnil(L, 3))
- offset_third = read_v3f(L, 3);
+ v3f offset_first = readParam<v3f>(L, 2, v3f(0, 0, 0));
+ v3f offset_third = readParam<v3f>(L, 3, v3f(0, 0, 0));
// Prevent abuse of offset values (keep player always visible)
offset_third.X = rangelim(offset_third.X,-10,10);
offset_third.Z = rangelim(offset_third.Z,-5,5);
- /* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */
+ /* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */
offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third);
- lua_pushboolean(L, true);
- return 1;
+ return 0;
}
// get_eye_offset(self)
int ObjectRef::l_get_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- // Do it
+
push_v3f(L, player->eye_offset_first);
push_v3f(L, player->eye_offset_third);
return 2;
int ObjectRef::l_send_mapblock(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
-
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (!player)
+ if (player == nullptr)
return 0;
- v3s16 p = read_v3s16(L, 2);
+
+ v3s16 pos = read_v3s16(L, 2);
session_t peer_id = player->getPeerId();
- bool r = getServer(L)->SendBlock(peer_id, p);
+ bool r = getServer(L)->SendBlock(peer_id, pos);
lua_pushboolean(L, r);
return 1;
int ObjectRef::l_set_animation_frame_speed(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- // Do it
if (!lua_isnil(L, 2)) {
- float frame_speed = lua_tonumber(L, 2);
- co->setAnimationSpeed(frame_speed);
+ float frame_speed = readParam<float>(L, 2);
+ sao->setAnimationSpeed(frame_speed);
lua_pushboolean(L, true);
} else {
lua_pushboolean(L, false);
return 1;
}
-// set_bone_position(self, std::string bone, v3f position, v3f rotation)
+// set_bone_position(self, bone, position, rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- // Do it
- std::string bone;
- if (!lua_isnil(L, 2))
- bone = readParam<std::string>(L, 2);
- v3f position = v3f(0, 0, 0);
- if (!lua_isnil(L, 3))
- position = check_v3f(L, 3);
- v3f rotation = v3f(0, 0, 0);
- if (!lua_isnil(L, 4))
- rotation = check_v3f(L, 4);
- co->setBonePosition(bone, position, rotation);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ std::string bone = readParam<std::string>(L, 2, "");
+ v3f position = readParam<v3f>(L, 3, v3f(0, 0, 0));
+ v3f rotation = readParam<v3f>(L, 4, v3f(0, 0, 0));
+
+ sao->setBonePosition(bone, position, rotation);
return 0;
}
int ObjectRef::l_get_bone_position(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- // Do it
- std::string bone;
- if (!lua_isnil(L, 2))
- bone = readParam<std::string>(L, 2);
+
+ std::string bone = readParam<std::string>(L, 2, "");
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
- co->getBonePosition(bone, &position, &rotation);
+ sao->getBonePosition(bone, &position, &rotation);
push_v3f(L, position);
push_v3f(L, rotation);
return 2;
}
-// set_attach(self, parent, bone, position, rotation)
+// set_attach(self, parent, bone, position, rotation, force_visible)
int ObjectRef::l_set_attach(lua_State *L)
{
GET_ENV_PTR;
-
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *parent_ref = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ObjectRef *parent_ref = checkObject<ObjectRef>(L, 2);
+ ServerActiveObject *sao = getobject(ref);
ServerActiveObject *parent = getobject(parent_ref);
- if (co == NULL)
+ if (sao == nullptr || parent == nullptr)
return 0;
- if (parent == NULL)
- return 0;
- // Do it
- int parent_id = 0;
+ if (sao == parent)
+ throw LuaError("ObjectRef::set_attach: attaching object to itself is not allowed.");
+
+ int parent_id;
std::string bone;
- v3f position = v3f(0, 0, 0);
- v3f rotation = v3f(0, 0, 0);
- co->getAttachment(&parent_id, &bone, &position, &rotation);
+ v3f position;
+ v3f rotation;
+ bool force_visible;
+
+ sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
if (parent_id) {
ServerActiveObject *old_parent = env->getActiveObject(parent_id);
- old_parent->removeAttachmentChild(co->getId());
+ old_parent->removeAttachmentChild(sao->getId());
}
- bone = "";
- if (!lua_isnil(L, 3))
- bone = readParam<std::string>(L, 3);
- position = v3f(0, 0, 0);
- if (!lua_isnil(L, 4))
- position = read_v3f(L, 4);
- rotation = v3f(0, 0, 0);
- if (!lua_isnil(L, 5))
- rotation = read_v3f(L, 5);
- co->setAttachment(parent->getId(), bone, position, rotation);
- parent->addAttachmentChild(co->getId());
+ bone = readParam<std::string>(L, 3, "");
+ position = readParam<v3f>(L, 4, v3f(0, 0, 0));
+ rotation = readParam<v3f>(L, 5, v3f(0, 0, 0));
+ force_visible = readParam<bool>(L, 6, false);
+
+ sao->setAttachment(parent->getId(), bone, position, rotation, force_visible);
+ parent->addAttachmentChild(sao->getId());
return 0;
}
int ObjectRef::l_get_attach(lua_State *L)
{
GET_ENV_PTR;
-
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- // Do it
- int parent_id = 0;
+ int parent_id;
std::string bone;
- v3f position = v3f(0, 0, 0);
- v3f rotation = v3f(0, 0, 0);
- co->getAttachment(&parent_id, &bone, &position, &rotation);
- if (!parent_id)
+ v3f position;
+ v3f rotation;
+ bool force_visible;
+
+ sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
+ if (parent_id == 0)
return 0;
- ServerActiveObject *parent = env->getActiveObject(parent_id);
+ ServerActiveObject *parent = env->getActiveObject(parent_id);
getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
lua_pushlstring(L, bone.c_str(), bone.size());
push_v3f(L, position);
push_v3f(L, rotation);
- return 4;
+ lua_pushboolean(L, force_visible);
+ return 5;
+}
+
+// get_children(self)
+int ObjectRef::l_get_children(lua_State *L)
+{
+ GET_ENV_PTR;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ const std::unordered_set<int> child_ids = sao->getAttachmentChildIds();
+ int i = 0;
+
+ lua_createtable(L, child_ids.size(), 0);
+ for (const int id : child_ids) {
+ ServerActiveObject *child = env->getActiveObject(id);
+ getScriptApiBase(L)->objectrefGetOrCreate(L, child);
+ lua_rawseti(L, -2, ++i);
+ }
+ return 1;
}
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
GET_ENV_PTR;
-
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- co->clearParentAttachment();
+ sao->clearParentAttachment();
return 0;
}
int ObjectRef::l_set_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL) return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if (!prop)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- read_object_properties(L, 2, prop, getServer(L)->idef());
- if (prop->hp_max < co->getHP()) {
- PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
- co->setHP(prop->hp_max, reason);
- if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
- }
- co->notifyObjectPropertiesModified();
+
+ ObjectProperties *prop = sao->accessObjectProperties();
+ if (prop == nullptr)
+ return 0;
+
+ read_object_properties(L, 2, sao, prop, getServer(L)->idef());
+ prop->validate();
+ sao->notifyObjectPropertiesModified();
return 0;
}
int ObjectRef::l_get_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if (!prop)
+
+ ObjectProperties *prop = sao->accessObjectProperties();
+ if (prop == nullptr)
return 0;
+
push_object_properties(L, prop);
return 1;
}
int ObjectRef::l_is_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL));
+ lua_pushboolean(L, (player != nullptr));
return 1;
}
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
-
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if (!prop)
+
+ ObjectProperties *prop = sao->accessObjectProperties();
+ if (prop == nullptr)
return 0;
lua_getfield(L, 2, "color");
}
lua_pop(L, 1);
- std::string nametag = getstringfield_default(L, 2, "text", "");
- prop->nametag = nametag;
+ lua_getfield(L, -1, "bgcolor");
+ if (!lua_isnil(L, -1)) {
+ if (lua_toboolean(L, -1)) {
+ video::SColor color;
+ if (read_color(L, -1, &color))
+ prop->nametag_bgcolor = color;
+ } else {
+ prop->nametag_bgcolor = nullopt;
+ }
+ }
+ lua_pop(L, 1);
+
+ prop->nametag = getstringfield_default(L, 2, "text", prop->nametag);
- co->notifyObjectPropertiesModified();
- lua_pushboolean(L, true);
- return 1;
+ prop->validate();
+ sao->notifyObjectPropertiesModified();
+ return 0;
}
// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
-
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- ObjectProperties *prop = co->accessObjectProperties();
+
+ ObjectProperties *prop = sao->accessObjectProperties();
if (!prop)
return 0;
- video::SColor color = prop->nametag_color;
-
lua_newtable(L);
- push_ARGB8(L, color);
+
+ push_ARGB8(L, prop->nametag_color);
lua_setfield(L, -2, "color");
+
+ if (prop->nametag_bgcolor) {
+ push_ARGB8(L, prop->nametag_bgcolor.value());
+ lua_setfield(L, -2, "bgcolor");
+ } else {
+ lua_pushboolean(L, false);
+ lua_setfield(L, -2, "bgcolor");
+ }
+
lua_pushstring(L, prop->nametag.c_str());
lua_setfield(L, -2, "text");
+
+
+
return 1;
}
/* LuaEntitySAO-only */
-// set_velocity(self, {x=num, y=num, z=num})
+// set_velocity(self, velocity)
int ObjectRef::l_set_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setVelocity(pos);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *sao = getluaobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ v3f vel = checkFloatPos(L, 2);
+
+ sao->setVelocity(vel);
return 0;
}
-// add_velocity(self, {x=num, y=num, z=num})
+// add_velocity(self, velocity)
int ObjectRef::l_add_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (!co)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
return 0;
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->addVelocity(pos);
+
+ v3f vel = checkFloatPos(L, 2);
+
+ if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
+ LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
+ entitysao->addVelocity(vel);
+ } else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ PlayerSAO *playersao = dynamic_cast<PlayerSAO*>(sao);
+ playersao->setMaxSpeedOverride(vel);
+ getServer(L)->SendPlayerSpeed(playersao->getPeerID(), vel);
+ }
+
return 0;
}
int ObjectRef::l_get_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- v3f v = co->getVelocity();
- pushFloatPos(L, v);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
+ LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
+ v3f vel = entitysao->getVelocity();
+ pushFloatPos(L, vel);
+ return 1;
+ } else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ RemotePlayer *player = dynamic_cast<PlayerSAO*>(sao)->getPlayer();
+ push_v3f(L, player->getSpeed() / BS);
+ return 1;
+ }
+
+ lua_pushnil(L);
return 1;
}
-// set_acceleration(self, {x=num, y=num, z=num})
+// set_acceleration(self, acceleration)
int ObjectRef::l_set_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setAcceleration(pos);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
+ return 0;
+
+ v3f acceleration = checkFloatPos(L, 2);
+
+ entitysao->setAcceleration(acceleration);
return 0;
}
int ObjectRef::l_get_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- v3f v = co->getAcceleration();
- pushFloatPos(L, v);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
+ return 0;
+
+ v3f acceleration = entitysao->getAcceleration();
+ pushFloatPos(L, acceleration);
return 1;
}
-// set_rotation(self, {x=num, y=num, z=num})
-// Each 'num' is in radians
+// set_rotation(self, rotation)
int ObjectRef::l_set_rotation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (!co)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
return 0;
v3f rotation = check_v3f(L, 2) * core::RADTODEG;
- co->setRotation(rotation);
+
+ entitysao->setRotation(rotation);
return 0;
}
// get_rotation(self)
-// returns: {x=num, y=num, z=num}
-// Each 'num' is in radians
int ObjectRef::l_get_rotation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (!co)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
return 0;
+ v3f rotation = entitysao->getRotation() * core::DEGTORAD;
+
lua_newtable(L);
- v3f rotation = co->getRotation() * core::DEGTORAD;
push_v3f(L, rotation);
return 1;
}
-// set_yaw(self, radians)
+// set_yaw(self, yaw)
int ObjectRef::l_set_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
-
- if (co == NULL) return 0;
- if (isNaN(L, 2))
- throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
+ return 0;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
- co->setRotation(v3f(0, yaw, 0));
+
+ entitysao->setRotation(v3f(0, yaw, 0));
return 0;
}
int ObjectRef::l_get_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (!co)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
return 0;
- float yaw = co->getRotation().Y * core::DEGTORAD;
+ float yaw = entitysao->getRotation().Y * core::DEGTORAD;
+
lua_pushnumber(L, yaw);
return 1;
}
int ObjectRef::l_set_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- std::string mod = luaL_checkstring(L, 2);
- co->setTextureMod(mod);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
+ return 0;
+
+ std::string mod = readParam<std::string>(L, 2);
+
+ entitysao->setTextureMod(mod);
return 0;
}
int ObjectRef::l_get_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- std::string mod = co->getTextureMod();
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
+ return 0;
+
+ std::string mod = entitysao->getTextureMod();
+
lua_pushstring(L, mod.c_str());
return 1;
}
-// set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
-// select_horiz_by_yawpitch=false)
+// set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera)
int ObjectRef::l_set_sprite(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- v2s16 p(0,0);
- if (!lua_isnil(L, 2))
- p = readParam<v2s16>(L, 2);
- int num_frames = 1;
- if (!lua_isnil(L, 3))
- num_frames = lua_tonumber(L, 3);
- float framelength = 0.2;
- if (!lua_isnil(L, 4))
- framelength = lua_tonumber(L, 4);
- bool select_horiz_by_yawpitch = false;
- if (!lua_isnil(L, 5))
- select_horiz_by_yawpitch = readParam<bool>(L, 5);
- co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
+ return 0;
+
+ v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
+ int num_frames = readParam<int>(L, 3, 1);
+ float framelength = readParam<float>(L, 4, 0.2f);
+ bool select_x_by_camera = readParam<bool>(L, 5, false);
+
+ entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);
return 0;
}
int ObjectRef::l_get_entity_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
log_deprecated(L,"Deprecated call to \"get_entity_name");
- if (co == NULL) return 0;
- // Do it
- std::string name = co->getName();
+ if (entitysao == nullptr)
+ return 0;
+
+ std::string name = entitysao->getName();
+
lua_pushstring(L, name.c_str());
return 1;
}
int ObjectRef::l_get_luaentity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if (co == NULL) return 0;
- // Do it
- luaentity_get(L, co->getId());
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ LuaEntitySAO *entitysao = getluaobject(ref);
+ if (entitysao == nullptr)
+ return 0;
+
+ luaentity_get(L, entitysao->getId());
return 1;
}
/* Player-only */
-// is_player_connected(self)
-int ObjectRef::l_is_player_connected(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
- return 1;
-}
-
// get_player_name(self)
int ObjectRef::l_get_player_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
+ if (player == nullptr) {
lua_pushlstring(L, "", 0);
return 1;
}
- // Do it
- lua_pushstring(L, player->getName());
- return 1;
-}
-// get_player_velocity(self)
-int ObjectRef::l_get_player_velocity(lua_State *L)
-{
- NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
- lua_pushnil(L);
- return 1;
- }
- // Do it
- push_v3f(L, player->getSpeed() / BS);
+ lua_pushstring(L, player->getName());
return 1;
}
int ObjectRef::l_get_look_dir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- float pitch = co->getRadLookPitchDep();
- float yaw = co->getRadYawDep();
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ float pitch = playersao->getRadLookPitchDep();
+ float yaw = playersao->getRadYawDep();
v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
std::sin(yaw));
+
push_v3f(L, v);
return 1;
}
log_deprecated(L,
"Deprecated call to get_look_pitch, use get_look_vertical instead");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadLookPitchDep());
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ lua_pushnumber(L, playersao->getRadLookPitchDep());
return 1;
}
log_deprecated(L,
"Deprecated call to get_look_yaw, use get_look_horizontal instead");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadYawDep());
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ lua_pushnumber(L, playersao->getRadYawDep());
return 1;
}
-// get_look_pitch2(self)
+// get_look_vertical(self)
int ObjectRef::l_get_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadLookPitch());
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ lua_pushnumber(L, playersao->getRadLookPitch());
return 1;
}
-// get_look_yaw2(self)
+// get_look_horizontal(self)
int ObjectRef::l_get_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- lua_pushnumber(L, co->getRadRotation().Y);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ lua_pushnumber(L, playersao->getRadRotation().Y);
return 1;
}
int ObjectRef::l_set_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
float pitch = readParam<float>(L, 2) * core::RADTODEG;
- // Do it
- co->setLookPitchAndSend(pitch);
- return 1;
+
+ playersao->setLookPitchAndSend(pitch);
+ return 0;
}
// set_look_horizontal(self, radians)
int ObjectRef::l_set_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
float yaw = readParam<float>(L, 2) * core::RADTODEG;
- // Do it
- co->setPlayerYawAndSend(yaw);
- return 1;
+
+ playersao->setPlayerYawAndSend(yaw);
+ return 0;
}
// DEPRECATED
log_deprecated(L,
"Deprecated call to set_look_pitch, use set_look_vertical instead.");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
float pitch = readParam<float>(L, 2) * core::RADTODEG;
- // Do it
- co->setLookPitchAndSend(pitch);
- return 1;
+
+ playersao->setLookPitchAndSend(pitch);
+ return 0;
}
// DEPRECATED
log_deprecated(L,
"Deprecated call to set_look_yaw, use set_look_horizontal instead.");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
float yaw = readParam<float>(L, 2) * core::RADTODEG;
- // Do it
- co->setPlayerYawAndSend(yaw);
- return 1;
+
+ playersao->setPlayerYawAndSend(yaw);
+ return 0;
}
-// set_breath(self, breath)
-int ObjectRef::l_set_breath(lua_State *L)
+// set_fov(self, degrees, is_multiplier, transition_time)
+int ObjectRef::l_set_fov(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- u16 breath = luaL_checknumber(L, 2);
- co->setBreath(breath);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+ float degrees = static_cast<f32>(luaL_checknumber(L, 2));
+ bool is_multiplier = readParam<bool>(L, 3, false);
+ float transition_time = lua_isnumber(L, 4) ?
+ static_cast<f32>(luaL_checknumber(L, 4)) : 0.0f;
+
+ player->setFov({degrees, is_multiplier, transition_time});
+ getServer(L)->SendPlayerFov(player->getPeerId());
return 0;
}
-// get_breath(self)
+// get_fov(self)
+int ObjectRef::l_get_fov(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ PlayerFovSpec fov_spec = player->getFov();
+
+ lua_pushnumber(L, fov_spec.fov);
+ lua_pushboolean(L, fov_spec.is_multiplier);
+ lua_pushnumber(L, fov_spec.transition_time);
+ return 3;
+}
+
+// set_breath(self, breath)
+int ObjectRef::l_set_breath(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ u16 breath = luaL_checknumber(L, 2);
+
+ playersao->setBreath(breath);
+ return 0;
+}
+
+// get_breath(self)
int ObjectRef::l_get_breath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL) return 0;
- // Do it
- u16 breath = co->getBreath();
- lua_pushinteger (L, breath);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ u16 breath = playersao->getBreath();
+
+ lua_pushinteger(L, breath);
return 1;
}
log_deprecated(L,
"Deprecated call to set_attribute, use MetaDataRef methods instead.");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
return 0;
std::string attr = luaL_checkstring(L, 2);
if (lua_isnil(L, 3)) {
- co->getMeta().removeString(attr);
+ playersao->getMeta().removeString(attr);
} else {
std::string value = luaL_checkstring(L, 3);
- co->getMeta().setString(attr, value);
+ playersao->getMeta().setString(attr, value);
}
return 1;
}
log_deprecated(L,
"Deprecated call to get_attribute, use MetaDataRef methods instead.");
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO* co = getplayersao(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO* playersao = getplayersao(ref);
+ if (playersao == nullptr)
return 0;
std::string attr = luaL_checkstring(L, 2);
std::string value;
- if (co->getMeta().getStringToRef(attr, value)) {
+ if (playersao->getMeta().getStringToRef(attr, value)) {
lua_pushstring(L, value.c_str());
return 1;
}
// get_meta(self, attribute)
int ObjectRef::l_get_meta(lua_State *L)
{
- ObjectRef *ref = checkobject(L, 1);
- PlayerSAO *co = getplayersao(ref);
- if (co == NULL)
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO *playersao = getplayersao(ref);
+ if (playersao == nullptr)
return 0;
- PlayerMetaRef::create(L, &co->getMeta());
+ PlayerMetaRef::create(L, &playersao->getMeta());
return 1;
}
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
+ if (player == nullptr)
+ return 0;
+
std::string formspec = luaL_checkstring(L, 2);
player->inventory_formspec = formspec;
getServer(L)->reportInventoryFormspecModified(player->getName());
- lua_pushboolean(L, true);
- return 1;
+ return 0;
}
// get_inventory_formspec(self) -> formspec
int ObjectRef::l_get_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
+ if (player == nullptr)
+ return 0;
std::string formspec = player->inventory_formspec;
+
lua_pushlstring(L, formspec.c_str(), formspec.size());
return 1;
}
int ObjectRef::l_set_formspec_prepend(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
std::string formspec = luaL_checkstring(L, 2);
player->formspec_prepend = formspec;
getServer(L)->reportFormspecPrependModified(player->getName());
- lua_pushboolean(L, true);
- return 1;
+ return 0;
}
-// get_formspec_prepend(self) -> formspec
+// get_formspec_prepend(self)
int ObjectRef::l_get_formspec_prepend(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
std::string formspec = player->formspec_prepend;
+
lua_pushlstring(L, formspec.c_str(), formspec.size());
return 1;
}
int ObjectRef::l_get_player_control(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
- lua_pushlstring(L, "", 0);
+
+ lua_newtable(L);
+ if (player == nullptr)
return 1;
- }
const PlayerControl &control = player->getPlayerControl();
- lua_newtable(L);
- lua_pushboolean(L, control.up);
+ lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up");
- lua_pushboolean(L, control.down);
+ lua_pushboolean(L, control.direction_keys & (1 << 1));
lua_setfield(L, -2, "down");
- lua_pushboolean(L, control.left);
+ lua_pushboolean(L, control.direction_keys & (1 << 2));
lua_setfield(L, -2, "left");
- lua_pushboolean(L, control.right);
+ lua_pushboolean(L, control.direction_keys & (1 << 3));
lua_setfield(L, -2, "right");
lua_pushboolean(L, control.jump);
lua_setfield(L, -2, "jump");
lua_setfield(L, -2, "aux1");
lua_pushboolean(L, control.sneak);
lua_setfield(L, -2, "sneak");
- lua_pushboolean(L, control.LMB);
+ lua_pushboolean(L, control.dig);
+ lua_setfield(L, -2, "dig");
+ lua_pushboolean(L, control.place);
+ lua_setfield(L, -2, "place");
+ // Legacy fields to ensure mod compatibility
+ lua_pushboolean(L, control.dig);
lua_setfield(L, -2, "LMB");
- lua_pushboolean(L, control.RMB);
+ lua_pushboolean(L, control.place);
lua_setfield(L, -2, "RMB");
+ lua_pushboolean(L, control.zoom);
+ lua_setfield(L, -2, "zoom");
return 1;
}
int ObjectRef::l_get_player_control_bits(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL) {
- lua_pushlstring(L, "", 0);
+ if (player == nullptr) {
+ lua_pushinteger(L, 0);
return 1;
}
- // Do it
- lua_pushnumber(L, player->keyPressed);
+
+ const auto &c = player->getPlayerControl();
+
+ // This is very close to PlayerControl::getKeysPressed() but duplicated
+ // here so the encoding in the API is not inadvertedly changed.
+ u32 keypress_bits =
+ c.direction_keys |
+ ( (u32)(c.jump & 1) << 4) |
+ ( (u32)(c.aux1 & 1) << 5) |
+ ( (u32)(c.sneak & 1) << 6) |
+ ( (u32)(c.dig & 1) << 7) |
+ ( (u32)(c.place & 1) << 8) |
+ ( (u32)(c.zoom & 1) << 9)
+ ;
+
+ lua_pushinteger(L, keypress_bits);
+ return 1;
+}
+
+// set_physics_override(self, override_table)
+int ObjectRef::l_set_physics_override(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ PlayerSAO *playersao = getplayersao(ref);
+ if (playersao == nullptr)
+ return 0;
+
+ RemotePlayer *player = playersao->getPlayer();
+ auto &phys = player->physics_override;
+
+ if (lua_istable(L, 2)) {
+ bool modified = false;
+ modified |= getfloatfield(L, 2, "speed", phys.speed);
+ modified |= getfloatfield(L, 2, "jump", phys.jump);
+ modified |= getfloatfield(L, 2, "gravity", phys.gravity);
+ modified |= getboolfield(L, 2, "sneak", phys.sneak);
+ modified |= getboolfield(L, 2, "sneak_glitch", phys.sneak_glitch);
+ modified |= getboolfield(L, 2, "new_move", phys.new_move);
+ if (modified)
+ playersao->m_physics_override_sent = false;
+ } else {
+ // old, non-table format
+ // TODO: Remove this code after version 5.4.0
+ log_deprecated(L, "Deprecated use of set_physics_override(num, num, num)");
+
+ if (!lua_isnil(L, 2)) {
+ phys.speed = lua_tonumber(L, 2);
+ playersao->m_physics_override_sent = false;
+ }
+ if (!lua_isnil(L, 3)) {
+ phys.jump = lua_tonumber(L, 3);
+ playersao->m_physics_override_sent = false;
+ }
+ if (!lua_isnil(L, 4)) {
+ phys.gravity = lua_tonumber(L, 4);
+ playersao->m_physics_override_sent = false;
+ }
+ }
+ return 0;
+}
+
+// get_physics_override(self)
+int ObjectRef::l_get_physics_override(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ const auto &phys = player->physics_override;
+ lua_newtable(L);
+ lua_pushnumber(L, phys.speed);
+ lua_setfield(L, -2, "speed");
+ lua_pushnumber(L, phys.jump);
+ lua_setfield(L, -2, "jump");
+ lua_pushnumber(L, phys.gravity);
+ lua_setfield(L, -2, "gravity");
+ lua_pushboolean(L, phys.sneak);
+ lua_setfield(L, -2, "sneak");
+ lua_pushboolean(L, phys.sneak_glitch);
+ lua_setfield(L, -2, "sneak_glitch");
+ lua_pushboolean(L, phys.new_move);
+ lua_setfield(L, -2, "new_move");
return 1;
}
-// hud_add(self, form)
+// hud_add(self, hud)
int ObjectRef::l_hud_add(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
HudElement *elem = new HudElement;
int ObjectRef::l_hud_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- u32 id = -1;
- if (!lua_isnil(L, 2))
- id = lua_tonumber(L, 2);
+ u32 id = luaL_checkint(L, 2);
if (!getServer(L)->hudRemove(player, id))
return 0;
int ObjectRef::l_hud_change(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1;
+ u32 id = luaL_checkint(L, 2);
- HudElement *e = player->getHud(id);
- if (!e)
+ HudElement *elem = player->getHud(id);
+ if (elem == nullptr)
return 0;
- void *value = NULL;
- HudElementStat stat = read_hud_change(L, e, &value);
+ HudElementStat stat;
+ void *value = nullptr;
+ bool ok = read_hud_change(L, stat, elem, &value);
- getServer(L)->hudChange(player, id, stat, value);
+ if (ok)
+ getServer(L)->hudChange(player, id, stat, value);
- lua_pushboolean(L, true);
+ lua_pushboolean(L, ok);
return 1;
}
int ObjectRef::l_hud_get(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- u32 id = lua_tonumber(L, -1);
+ u32 id = luaL_checkint(L, 2);
- HudElement *e = player->getHud(id);
- if (!e)
+ HudElement *elem = player->getHud(id);
+ if (elem == nullptr)
return 0;
- push_hud_element(L, e);
+
+ push_hud_element(L, elem);
return 1;
}
int ObjectRef::l_hud_set_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
u32 flags = 0;
if (!getServer(L)->hudSetFlags(player, flags, mask))
return 0;
- lua_pushboolean(L, true);
- return 1;
+ return 0;
}
+// hud_get_flags(self)
int ObjectRef::l_hud_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
lua_newtable(L);
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
- lua_setfield(L, -2, "hotbar");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
- lua_setfield(L, -2, "healthbar");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
- lua_setfield(L, -2, "crosshair");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
- lua_setfield(L, -2, "wielditem");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
- lua_setfield(L, -2, "breathbar");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
- lua_setfield(L, -2, "minimap");
- lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
- lua_setfield(L, -2, "minimap_radar");
-
+ const EnumString *esp = es_HudBuiltinElement;
+ for (int i = 0; esp[i].str; i++) {
+ lua_pushboolean(L, (player->hud_flags & esp[i].num) != 0);
+ lua_setfield(L, -2, esp[i].str);
+ }
return 1;
}
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- s32 hotbar_itemcount = lua_tonumber(L, 2);
+ s32 hotbar_itemcount = luaL_checkint(L, 2);
if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
return 0;
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
lua_pushnumber(L, player->getHotbarItemcount());
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
std::string name = readParam<std::string>(L, 2);
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
const std::string &name = player->getHotbarImage();
+
lua_pushlstring(L, name.c_str(), name.size());
return 1;
}
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
std::string name = readParam<std::string>(L, 2);
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
const std::string &name = player->getHotbarSelectedImage();
+
lua_pushlstring(L, name.c_str(), name.size());
return 1;
}
-// set_sky(self, bgcolor, type, list, clouds = true)
+// set_sky(self, sky_parameters)
int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- video::SColor bgcolor(255,255,255,255);
- read_color(L, 2, &bgcolor);
+ SkyboxParams sky_params = player->getSkyParams();
- std::string type = luaL_checkstring(L, 3);
+ // reset if empty
+ if (lua_isnoneornil(L, 2) && lua_isnone(L, 3)) {
+ sky_params = SkyboxDefaults::getSkyDefaults();
+ } else if (lua_istable(L, 2) && !is_color_table(L, 2)) {
+ lua_getfield(L, 2, "base_color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &sky_params.bgcolor);
+ lua_pop(L, 1);
- std::vector<std::string> params;
- if (lua_istable(L, 4)) {
- lua_pushnil(L);
- while (lua_next(L, 4) != 0) {
- // key at index -2 and value at index -1
- if (lua_isstring(L, -1))
- params.emplace_back(readParam<std::string>(L, -1));
- else
- params.emplace_back("");
- // removes value, keeps key for next iteration
+ lua_getfield(L, 2, "type");
+ if (!lua_isnil(L, -1))
+ sky_params.type = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "textures");
+ sky_params.textures.clear();
+ if (lua_istable(L, -1) && sky_params.type == "skybox") {
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ // Key is at index -2 and value at index -1
+ sky_params.textures.emplace_back(readParam<std::string>(L, -1));
+ // Removes the value, but keeps the key for iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ // Validate that we either have six or zero textures
+ if (sky_params.textures.size() != 6 && !sky_params.textures.empty())
+ throw LuaError("Skybox expects 6 textures!");
+
+ sky_params.clouds = getboolfield_default(L, 2, "clouds", sky_params.clouds);
+
+ lua_getfield(L, 2, "sky_color");
+ if (lua_istable(L, -1)) {
+ lua_getfield(L, -1, "day_sky");
+ read_color(L, -1, &sky_params.sky_color.day_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "day_horizon");
+ read_color(L, -1, &sky_params.sky_color.day_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "dawn_sky");
+ read_color(L, -1, &sky_params.sky_color.dawn_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "dawn_horizon");
+ read_color(L, -1, &sky_params.sky_color.dawn_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "night_sky");
+ read_color(L, -1, &sky_params.sky_color.night_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "night_horizon");
+ read_color(L, -1, &sky_params.sky_color.night_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "indoors");
+ read_color(L, -1, &sky_params.sky_color.indoors);
+ lua_pop(L, 1);
+
+ // Prevent flickering clouds at dawn/dusk:
+ sky_params.fog_sun_tint = video::SColor(255, 255, 255, 255);
+ lua_getfield(L, -1, "fog_sun_tint");
+ read_color(L, -1, &sky_params.fog_sun_tint);
+ lua_pop(L, 1);
+
+ sky_params.fog_moon_tint = video::SColor(255, 255, 255, 255);
+ lua_getfield(L, -1, "fog_moon_tint");
+ read_color(L, -1, &sky_params.fog_moon_tint);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "fog_tint_type");
+ if (!lua_isnil(L, -1))
+ sky_params.fog_tint_type = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+
+ // pop "sky_color" table
lua_pop(L, 1);
}
- }
+ } else {
+ // Handle old set_sky calls, and log deprecated:
+ log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
+
+ // Fix sun, moon and stars showing when classic textured skyboxes are used
+ SunParams sun_params = player->getSunParams();
+ MoonParams moon_params = player->getMoonParams();
+ StarParams star_params = player->getStarParams();
+
+ // Prevent erroneous background colors
+ sky_params.bgcolor = video::SColor(255, 255, 255, 255);
+ read_color(L, 2, &sky_params.bgcolor);
+
+ sky_params.type = luaL_checkstring(L, 3);
+
+ // Preserve old behavior of the sun, moon and stars
+ // when using the old set_sky call.
+ if (sky_params.type == "regular") {
+ sun_params.visible = true;
+ sun_params.sunrise_visible = true;
+ moon_params.visible = true;
+ star_params.visible = true;
+ } else {
+ sun_params.visible = false;
+ sun_params.sunrise_visible = false;
+ moon_params.visible = false;
+ star_params.visible = false;
+ }
- if (type == "skybox" && params.size() != 6)
- throw LuaError("skybox expects 6 textures");
+ sky_params.textures.clear();
+ if (lua_istable(L, 4)) {
+ lua_pushnil(L);
+ while (lua_next(L, 4) != 0) {
+ // Key at index -2, and value at index -1
+ sky_params.textures.emplace_back(readParam<std::string>(L, -1));
+ // Remove the value, keep the key for the next iteration
+ lua_pop(L, 1);
+ }
+ }
+ if (sky_params.type == "skybox" && sky_params.textures.size() != 6)
+ throw LuaError("Skybox expects 6 textures.");
- bool clouds = true;
- if (lua_isboolean(L, 5))
- clouds = readParam<bool>(L, 5);
+ sky_params.clouds = true;
+ if (lua_isboolean(L, 5))
+ sky_params.clouds = readParam<bool>(L, 5);
- getServer(L)->setSky(player, bgcolor, type, params, clouds);
- lua_pushboolean(L, true);
- return 1;
+ getServer(L)->setSun(player, sun_params);
+ getServer(L)->setMoon(player, moon_params);
+ getServer(L)->setStars(player, star_params);
+ }
+
+ getServer(L)->setSky(player, sky_params);
+ return 0;
+}
+
+static void push_sky_color(lua_State *L, const SkyboxParams ¶ms)
+{
+ lua_newtable(L);
+ if (params.type == "regular") {
+ push_ARGB8(L, params.sky_color.day_sky);
+ lua_setfield(L, -2, "day_sky");
+ push_ARGB8(L, params.sky_color.day_horizon);
+ lua_setfield(L, -2, "day_horizon");
+ push_ARGB8(L, params.sky_color.dawn_sky);
+ lua_setfield(L, -2, "dawn_sky");
+ push_ARGB8(L, params.sky_color.dawn_horizon);
+ lua_setfield(L, -2, "dawn_horizon");
+ push_ARGB8(L, params.sky_color.night_sky);
+ lua_setfield(L, -2, "night_sky");
+ push_ARGB8(L, params.sky_color.night_horizon);
+ lua_setfield(L, -2, "night_horizon");
+ push_ARGB8(L, params.sky_color.indoors);
+ lua_setfield(L, -2, "indoors");
+ }
+ push_ARGB8(L, params.fog_sun_tint);
+ lua_setfield(L, -2, "fog_sun_tint");
+ push_ARGB8(L, params.fog_moon_tint);
+ lua_setfield(L, -2, "fog_moon_tint");
+ lua_pushstring(L, params.fog_tint_type.c_str());
+ lua_setfield(L, -2, "fog_tint_type");
}
-// get_sky(self)
+// get_sky(self, as_table)
int ObjectRef::l_get_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
- video::SColor bgcolor(255, 255, 255, 255);
- std::string type;
- std::vector<std::string> params;
- bool clouds;
- player->getSky(&bgcolor, &type, ¶ms, &clouds);
- type = type.empty() ? "regular" : type;
+ const SkyboxParams &skybox_params = player->getSkyParams();
+
+ // handle the deprecated version
+ if (!readParam<bool>(L, 2, false)) {
+ log_deprecated(L, "Deprecated call to get_sky, please check lua_api.txt");
+
+ push_ARGB8(L, skybox_params.bgcolor);
+ lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
+
+ lua_newtable(L);
+ s16 i = 1;
+ for (const std::string &texture : skybox_params.textures) {
+ lua_pushlstring(L, texture.c_str(), texture.size());
+ lua_rawseti(L, -2, i++);
+ }
+ lua_pushboolean(L, skybox_params.clouds);
+ return 4;
+ }
+
+ lua_newtable(L);
+ push_ARGB8(L, skybox_params.bgcolor);
+ lua_setfield(L, -2, "base_color");
+ lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
+ lua_setfield(L, -2, "type");
- push_ARGB8(L, bgcolor);
- lua_pushlstring(L, type.c_str(), type.size());
lua_newtable(L);
s16 i = 1;
- for (const std::string ¶m : params) {
- lua_pushlstring(L, param.c_str(), param.size());
+ for (const std::string &texture : skybox_params.textures) {
+ lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i++);
}
- lua_pushboolean(L, clouds);
- return 4;
+ lua_setfield(L, -2, "textures");
+ lua_pushboolean(L, skybox_params.clouds);
+ lua_setfield(L, -2, "clouds");
+
+ push_sky_color(L, skybox_params);
+ lua_setfield(L, -2, "sky_color");
+ return 1;
}
-// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
-int ObjectRef::l_set_clouds(lua_State *L)
+// DEPRECATED
+// get_sky_color(self)
+int ObjectRef::l_get_sky_color(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+
+ log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");
+
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (!player)
+ if (player == nullptr)
return 0;
- if (!lua_istable(L, 2))
+
+ const SkyboxParams &skybox_params = player->getSkyParams();
+ push_sky_color(L, skybox_params);
+ return 1;
+}
+
+// set_sun(self, sun_parameters)
+int ObjectRef::l_set_sun(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ SunParams sun_params = player->getSunParams();
+
+ // reset if empty
+ if (lua_isnoneornil(L, 2)) {
+ sun_params = SkyboxDefaults::getSunDefaults();
+ } else {
+ luaL_checktype(L, 2, LUA_TTABLE);
+ sun_params.visible = getboolfield_default(L, 2, "visible", sun_params.visible);
+ sun_params.texture = getstringfield_default(L, 2, "texture", sun_params.texture);
+ sun_params.tonemap = getstringfield_default(L, 2, "tonemap", sun_params.tonemap);
+ sun_params.sunrise = getstringfield_default(L, 2, "sunrise", sun_params.sunrise);
+ sun_params.sunrise_visible = getboolfield_default(L, 2, "sunrise_visible", sun_params.sunrise_visible);
+ sun_params.scale = getfloatfield_default(L, 2, "scale", sun_params.scale);
+ }
+
+ getServer(L)->setSun(player, sun_params);
+ return 0;
+}
+
+//get_sun(self)
+int ObjectRef::l_get_sun(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ const SunParams &sun_params = player->getSunParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, sun_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushstring(L, sun_params.texture.c_str());
+ lua_setfield(L, -2, "texture");
+ lua_pushstring(L, sun_params.tonemap.c_str());
+ lua_setfield(L, -2, "tonemap");
+ lua_pushstring(L, sun_params.sunrise.c_str());
+ lua_setfield(L, -2, "sunrise");
+ lua_pushboolean(L, sun_params.sunrise_visible);
+ lua_setfield(L, -2, "sunrise_visible");
+ lua_pushnumber(L, sun_params.scale);
+ lua_setfield(L, -2, "scale");
+ return 1;
+}
+
+// set_moon(self, moon_parameters)
+int ObjectRef::l_set_moon(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ MoonParams moon_params = player->getMoonParams();
+
+ // reset if empty
+ if (lua_isnoneornil(L, 2)) {
+ moon_params = SkyboxDefaults::getMoonDefaults();
+ } else {
+ luaL_checktype(L, 2, LUA_TTABLE);
+ moon_params.visible = getboolfield_default(L, 2, "visible", moon_params.visible);
+ moon_params.texture = getstringfield_default(L, 2, "texture", moon_params.texture);
+ moon_params.tonemap = getstringfield_default(L, 2, "tonemap", moon_params.tonemap);
+ moon_params.scale = getfloatfield_default(L, 2, "scale", moon_params.scale);
+ }
+
+ getServer(L)->setMoon(player, moon_params);
+ return 0;
+}
+
+// get_moon(self)
+int ObjectRef::l_get_moon(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ const MoonParams &moon_params = player->getMoonParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, moon_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushstring(L, moon_params.texture.c_str());
+ lua_setfield(L, -2, "texture");
+ lua_pushstring(L, moon_params.tonemap.c_str());
+ lua_setfield(L, -2, "tonemap");
+ lua_pushnumber(L, moon_params.scale);
+ lua_setfield(L, -2, "scale");
+ return 1;
+}
+
+// set_stars(self, star_parameters)
+int ObjectRef::l_set_stars(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ StarParams star_params = player->getStarParams();
+
+ // reset if empty
+ if (lua_isnoneornil(L, 2)) {
+ star_params = SkyboxDefaults::getStarDefaults();
+ } else {
+ luaL_checktype(L, 2, LUA_TTABLE);
+ star_params.visible = getboolfield_default(L, 2, "visible", star_params.visible);
+ star_params.count = getintfield_default(L, 2, "count", star_params.count);
+
+ lua_getfield(L, 2, "star_color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &star_params.starcolor);
+ lua_pop(L, 1);
+
+ star_params.scale = getfloatfield_default(L, 2,
+ "scale", star_params.scale);
+ star_params.day_opacity = getfloatfield_default(L, 2,
+ "day_opacity", star_params.day_opacity);
+ }
+
+ getServer(L)->setStars(player, star_params);
+ return 0;
+}
+
+// get_stars(self)
+int ObjectRef::l_get_stars(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ const StarParams &star_params = player->getStarParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, star_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushnumber(L, star_params.count);
+ lua_setfield(L, -2, "count");
+ push_ARGB8(L, star_params.starcolor);
+ lua_setfield(L, -2, "star_color");
+ lua_pushnumber(L, star_params.scale);
+ lua_setfield(L, -2, "scale");
+ lua_pushnumber(L, star_params.day_opacity);
+ lua_setfield(L, -2, "day_opacity");
+ return 1;
+}
+
+// set_clouds(self, cloud_parameters)
+int ObjectRef::l_set_clouds(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
return 0;
CloudParams cloud_params = player->getCloudParams();
- cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
+ // reset if empty
+ if (lua_isnoneornil(L, 2)) {
+ cloud_params = SkyboxDefaults::getCloudDefaults();
+ } else {
+ luaL_checktype(L, 2, LUA_TTABLE);
+ cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
- lua_getfield(L, 2, "color");
- if (!lua_isnil(L, -1))
- read_color(L, -1, &cloud_params.color_bright);
- lua_pop(L, 1);
- lua_getfield(L, 2, "ambient");
- if (!lua_isnil(L, -1))
- read_color(L, -1, &cloud_params.color_ambient);
- lua_pop(L, 1);
+ lua_getfield(L, 2, "color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &cloud_params.color_bright);
+ lua_pop(L, 1);
+ lua_getfield(L, 2, "ambient");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &cloud_params.color_ambient);
+ lua_pop(L, 1);
- cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height );
- cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
+ cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height);
+ cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
- lua_getfield(L, 2, "speed");
- if (lua_istable(L, -1)) {
- v2f new_speed;
- new_speed.X = getfloatfield_default(L, -1, "x", 0);
- new_speed.Y = getfloatfield_default(L, -1, "z", 0);
- cloud_params.speed = new_speed;
+ lua_getfield(L, 2, "speed");
+ if (lua_istable(L, -1)) {
+ v2f new_speed;
+ new_speed.X = getfloatfield_default(L, -1, "x", 0);
+ new_speed.Y = getfloatfield_default(L, -1, "z", 0);
+ cloud_params.speed = new_speed;
+ }
+ lua_pop(L, 1);
}
- lua_pop(L, 1);
getServer(L)->setClouds(player, cloud_params);
- lua_pushboolean(L, true);
- return 1;
+ return 0;
}
int ObjectRef::l_get_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (!player)
+ if (player == nullptr)
return 0;
+
const CloudParams &cloud_params = player->getCloudParams();
lua_newtable(L);
lua_pushnumber(L, cloud_params.speed.Y);
lua_setfield(L, -2, "y");
lua_setfield(L, -2, "speed");
-
return 1;
}
-// override_day_night_ratio(self, brightness=0...1)
+// override_day_night_ratio(self, ratio)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
bool do_override = false;
float ratio = 0.0f;
+
if (!lua_isnil(L, 2)) {
do_override = true;
ratio = readParam<float>(L, 2);
+ luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1,
+ "value must be between 0 and 1");
}
- if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
- return 0;
-
- lua_pushboolean(L, true);
- return 1;
+ getServer(L)->overrideDayNightRatio(player, do_override, ratio);
+ return 0;
}
// get_day_night_ratio(self)
int ObjectRef::l_get_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (player == nullptr)
return 0;
bool do_override;
return 1;
}
-ObjectRef::ObjectRef(ServerActiveObject *object):
- m_object(object)
+// set_minimap_modes(self, modes, selected_mode)
+int ObjectRef::l_set_minimap_modes(lua_State *L)
{
- //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ luaL_checktype(L, 2, LUA_TTABLE);
+ std::vector<MinimapMode> modes;
+ s16 selected_mode = readParam<s16>(L, 3);
+
+ lua_pushnil(L);
+ while (lua_next(L, 2) != 0) {
+ /* key is at index -2, value is at index -1 */
+ if (lua_istable(L, -1)) {
+ bool ok = true;
+ MinimapMode mode;
+ std::string type = getstringfield_default(L, -1, "type", "");
+ if (type == "off")
+ mode.type = MINIMAP_TYPE_OFF;
+ else if (type == "surface")
+ mode.type = MINIMAP_TYPE_SURFACE;
+ else if (type == "radar")
+ mode.type = MINIMAP_TYPE_RADAR;
+ else if (type == "texture") {
+ mode.type = MINIMAP_TYPE_TEXTURE;
+ mode.texture = getstringfield_default(L, -1, "texture", "");
+ mode.scale = getintfield_default(L, -1, "scale", 1);
+ } else {
+ warningstream << "Minimap mode of unknown type \"" << type.c_str()
+ << "\" ignored.\n" << std::endl;
+ ok = false;
+ }
+
+ if (ok) {
+ mode.label = getstringfield_default(L, -1, "label", "");
+ // Size is limited to 512. Performance gets poor if size too large, and
+ // segfaults have been experienced.
+ mode.size = rangelim(getintfield_default(L, -1, "size", 0), 1, 512);
+ modes.push_back(mode);
+ }
+ }
+ /* removes 'value'; keeps 'key' for next iteration */
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1); // Remove key
+
+ getServer(L)->SendMinimapModes(player->getPeerId(), modes, selected_mode);
+ return 0;
}
+// set_lighting(self, lighting)
+int ObjectRef::l_set_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ luaL_checktype(L, 2, LUA_TTABLE);
+ Lighting lighting = player->getLighting();
+ lua_getfield(L, 2, "shadows");
+ if (lua_istable(L, -1)) {
+ getfloatfield(L, -1, "intensity", lighting.shadow_intensity);
+ }
+ lua_pop(L, 1); // shadows
+ getfloatfield(L, -1, "saturation", lighting.saturation);
+
+ getServer(L)->setLighting(player, lighting);
+ return 0;
+}
+
+// get_lighting(self)
+int ObjectRef::l_get_lighting(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ const Lighting &lighting = player->getLighting();
+
+ lua_newtable(L); // result
+ lua_newtable(L); // "shadows"
+ lua_pushnumber(L, lighting.shadow_intensity);
+ lua_setfield(L, -2, "intensity");
+ lua_setfield(L, -2, "shadows");
+ lua_pushnumber(L, lighting.saturation);
+ lua_setfield(L, -2, "saturation");
+ return 1;
+}
+
+// respawn(self)
+int ObjectRef::l_respawn(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkObject<ObjectRef>(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == nullptr)
+ return 0;
+
+ getServer(L)->RespawnPlayer(player->getPeerId());
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+
+ObjectRef::ObjectRef(ServerActiveObject *object):
+ m_object(object)
+{}
+
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
{
- ObjectRef *o = new ObjectRef(object);
- //infostream<<"ObjectRef::create: o="<<o<<std::endl;
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ ObjectRef *obj = new ObjectRef(object);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = obj;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void ObjectRef::set_null(lua_State *L)
{
- ObjectRef *o = checkobject(L, -1);
- o->m_object = NULL;
+ ObjectRef *obj = checkObject<ObjectRef>(L, -1);
+ obj->m_object = nullptr;
}
void ObjectRef::Register(lua_State *L)
{
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- markAliasDeprecated(methods);
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
+ static const luaL_Reg metamethods[] = {
+ {"__gc", gc_object},
+ {0, 0}
+ };
+ registerClass(L, className, methods, metamethods);
}
const char ObjectRef::className[] = "ObjectRef";
luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_attach),
luamethod(ObjectRef, get_attach),
+ luamethod(ObjectRef, get_children),
luamethod(ObjectRef, set_detach),
luamethod(ObjectRef, set_properties),
luamethod(ObjectRef, get_properties),
luamethod(ObjectRef, set_nametag_attributes),
luamethod(ObjectRef, get_nametag_attributes),
- // LuaEntitySAO-only
+
luamethod_aliased(ObjectRef, set_velocity, setvelocity),
- luamethod(ObjectRef, add_velocity),
+ luamethod_aliased(ObjectRef, add_velocity, add_player_velocity),
luamethod_aliased(ObjectRef, get_velocity, getvelocity),
+ luamethod_dep(ObjectRef, get_velocity, get_player_velocity),
+
+ // LuaEntitySAO-only
luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
luamethod_aliased(ObjectRef, set_yaw, setyaw),
luamethod(ObjectRef, set_rotation),
luamethod(ObjectRef, get_rotation),
luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
+ luamethod(ObjectRef, get_texture_mod),
luamethod_aliased(ObjectRef, set_sprite, setsprite),
luamethod(ObjectRef, get_entity_name),
luamethod(ObjectRef, get_luaentity),
+
// Player-only
luamethod(ObjectRef, is_player),
- luamethod(ObjectRef, is_player_connected),
luamethod(ObjectRef, get_player_name),
- luamethod(ObjectRef, get_player_velocity),
luamethod(ObjectRef, get_look_dir),
luamethod(ObjectRef, get_look_pitch),
luamethod(ObjectRef, get_look_yaw),
luamethod(ObjectRef, set_look_vertical),
luamethod(ObjectRef, set_look_yaw),
luamethod(ObjectRef, set_look_pitch),
+ luamethod(ObjectRef, get_fov),
+ luamethod(ObjectRef, set_fov),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
luamethod(ObjectRef, get_attribute),
luamethod(ObjectRef, hud_get_hotbar_selected_image),
luamethod(ObjectRef, set_sky),
luamethod(ObjectRef, get_sky),
+ luamethod(ObjectRef, get_sky_color),
+ luamethod(ObjectRef, set_sun),
+ luamethod(ObjectRef, get_sun),
+ luamethod(ObjectRef, set_moon),
+ luamethod(ObjectRef, get_moon),
+ luamethod(ObjectRef, set_stars),
+ luamethod(ObjectRef, get_stars),
luamethod(ObjectRef, set_clouds),
luamethod(ObjectRef, get_clouds),
luamethod(ObjectRef, override_day_night_ratio),
luamethod(ObjectRef, set_eye_offset),
luamethod(ObjectRef, get_eye_offset),
luamethod(ObjectRef, send_mapblock),
+ luamethod(ObjectRef, set_minimap_modes),
+ luamethod(ObjectRef, set_lighting),
+ luamethod(ObjectRef, get_lighting),
+ luamethod(ObjectRef, respawn),
+
{0,0}
};