Lighting lighting = player->getLighting();
lua_getfield(L, 2, "shadows");
if (lua_istable(L, -1)) {
- lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity);
+ getfloatfield(L, -1, "intensity", lighting.shadow_intensity);
}
- lighting.saturation = getfloatfield_default(L, 2, "saturation", lighting.saturation);
- lua_pop(L, -1);
+ lua_pop(L, 1); // shadows
+ getfloatfield(L, -1, "saturation", lighting.saturation);
getServer(L)->setLighting(player, lighting);
return 0;