static int l_getMapSlice(lua_State *L);
public:
- LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size);
+ LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);
~LuaPerlinNoiseMap();
static int l_next(lua_State *L);
public:
- LuaPseudoRandom(int seed) :
+ LuaPseudoRandom(s32 seed) :
m_pseudo(seed) {}
// LuaPseudoRandom(seed)