#include "lua_api/l_base.h"
-class ModApiMapgen : public ModApiBase {
+class ModApiMapgen : public ModApiBase
+{
private:
+ // get_biome_id(biomename)
+ // returns the biome id used in biomemap
+ static int l_get_biome_id(lua_State *L);
+
// get_mapgen_object(objectname)
// returns the requested object used during map generation
static int l_get_mapgen_object(lua_State *L);
// set mapgen parameters
static int l_set_mapgen_params(lua_State *L);
+ // get_mapgen_setting(name)
+ static int l_get_mapgen_setting(lua_State *L);
+
+ // set_mapgen_setting(name, value, override_meta)
+ static int l_set_mapgen_setting(lua_State *L);
+
+ // get_mapgen_setting_noiseparams(name)
+ static int l_get_mapgen_setting_noiseparams(lua_State *L);
+
+ // set_mapgen_setting_noiseparams(name, value, override_meta)
+ static int l_set_mapgen_setting_noiseparams(lua_State *L);
+
// set_noiseparam_defaults(name, noiseparams, set_default)
static int l_set_noiseparams(lua_State *L);
// create_schematic(p1, p2, probability_list, filename)
static int l_create_schematic(lua_State *L);
- // place_schematic(p, schematic, rotation, replacement)
+ // place_schematic(p, schematic, rotation, replacements, force_placement)
static int l_place_schematic(lua_State *L);
+ // place_schematic_on_vmanip(vm, p, schematic,
+ // rotation, replacements, force_placement)
+ static int l_place_schematic_on_vmanip(lua_State *L);
+
// serialize_schematic(schematic, format, options={...})
static int l_serialize_schematic(lua_State *L);