]> git.lizzy.rs Git - minetest.git/blobdiff - src/script/lua_api/l_mainmenu.cpp
Add minetest.get_player_window_information() (#12367)
[minetest.git] / src / script / lua_api / l_mainmenu.cpp
index e49ec40525c885edb6e3d939b75e7d7dc5dfaf03..e19156e22502ec87fb40a350490446a7c3d47dd8 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "lua_api/l_internal.h"
 #include "common/c_content.h"
 #include "cpp_api/s_async.h"
+#include "scripting_mainmenu.h"
 #include "gui/guiEngine.h"
 #include "gui/guiMainMenu.h"
 #include "gui/guiKeyChangeMenu.h"
@@ -29,18 +30,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "filesys.h"
 #include "convert_json.h"
-#include "content/packages.h"
 #include "content/content.h"
 #include "content/subgames.h"
 #include "serverlist.h"
 #include "mapgen/mapgen.h"
 #include "settings.h"
-
-#include <IFileArchive.h>
-#include <IFileSystem.h>
+#include "client/client.h"
 #include "client/renderingengine.h"
 #include "network/networkprotocol.h"
-
+#include "content/mod_configuration.h"
+#include "threading/mutex_auto_lock.h"
+#include "common/c_converter.h"
 
 /******************************************************************************/
 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
@@ -141,6 +141,14 @@ int ModApiMainMenu::l_start(lua_State *L)
                data->password = getTextData(L,"password");
                data->address  = getTextData(L,"address");
                data->port     = getTextData(L,"port");
+
+               const auto val = getTextData(L, "allow_login_or_register");
+               if (val == "login")
+                       data->allow_login_or_register = ELoginRegister::Login;
+               else if (val == "register")
+                       data->allow_login_or_register = ELoginRegister::Register;
+               else
+                       data->allow_login_or_register = ELoginRegister::Any;
        }
        data->serverdescription = getTextData(L,"serverdescription");
        data->servername        = getTextData(L,"servername");
@@ -275,207 +283,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
        return 1;
 }
 
-/******************************************************************************/
-int ModApiMainMenu::l_get_favorites(lua_State *L)
-{
-       std::string listtype = "local";
-
-       if (!lua_isnone(L, 1)) {
-               listtype = luaL_checkstring(L, 1);
-       }
-
-       std::vector<ServerListSpec> servers;
-
-       if(listtype == "online") {
-               servers = ServerList::getOnline();
-       } else {
-               servers = ServerList::getLocal();
-       }
-
-       lua_newtable(L);
-       int top = lua_gettop(L);
-       unsigned int index = 1;
-
-       for (const Json::Value &server : servers) {
-
-               lua_pushnumber(L, index);
-
-               lua_newtable(L);
-               int top_lvl2 = lua_gettop(L);
-
-               if (!server["clients"].asString().empty()) {
-                       std::string clients_raw = server["clients"].asString();
-                       char* endptr = 0;
-                       int numbervalue = strtol(clients_raw.c_str(), &endptr,10);
-
-                       if ((!clients_raw.empty()) && (*endptr == 0)) {
-                               lua_pushstring(L, "clients");
-                               lua_pushnumber(L, numbervalue);
-                               lua_settable(L, top_lvl2);
-                       }
-               }
-
-               if (!server["clients_max"].asString().empty()) {
-
-                       std::string clients_max_raw = server["clients_max"].asString();
-                       char* endptr = 0;
-                       int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10);
-
-                       if ((!clients_max_raw.empty()) && (*endptr == 0)) {
-                               lua_pushstring(L, "clients_max");
-                               lua_pushnumber(L, numbervalue);
-                               lua_settable(L, top_lvl2);
-                       }
-               }
-
-               if (!server["version"].asString().empty()) {
-                       lua_pushstring(L, "version");
-                       std::string topush = server["version"].asString();
-                       lua_pushstring(L, topush.c_str());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["proto_min"].asString().empty()) {
-                       lua_pushstring(L, "proto_min");
-                       lua_pushinteger(L, server["proto_min"].asInt());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["proto_max"].asString().empty()) {
-                       lua_pushstring(L, "proto_max");
-                       lua_pushinteger(L, server["proto_max"].asInt());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["password"].asString().empty()) {
-                       lua_pushstring(L, "password");
-                       lua_pushboolean(L, server["password"].asBool());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["creative"].asString().empty()) {
-                       lua_pushstring(L, "creative");
-                       lua_pushboolean(L, server["creative"].asBool());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["damage"].asString().empty()) {
-                       lua_pushstring(L, "damage");
-                       lua_pushboolean(L, server["damage"].asBool());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["pvp"].asString().empty()) {
-                       lua_pushstring(L, "pvp");
-                       lua_pushboolean(L, server["pvp"].asBool());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["description"].asString().empty()) {
-                       lua_pushstring(L, "description");
-                       std::string topush = server["description"].asString();
-                       lua_pushstring(L, topush.c_str());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["name"].asString().empty()) {
-                       lua_pushstring(L, "name");
-                       std::string topush = server["name"].asString();
-                       lua_pushstring(L, topush.c_str());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["address"].asString().empty()) {
-                       lua_pushstring(L, "address");
-                       std::string topush = server["address"].asString();
-                       lua_pushstring(L, topush.c_str());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (!server["port"].asString().empty()) {
-                       lua_pushstring(L, "port");
-                       std::string topush = server["port"].asString();
-                       lua_pushstring(L, topush.c_str());
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (server.isMember("ping")) {
-                       float ping = server["ping"].asFloat();
-                       lua_pushstring(L, "ping");
-                       lua_pushnumber(L, ping);
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (server["clients_list"].isArray()) {
-                       unsigned int index_lvl2 = 1;
-                       lua_pushstring(L, "clients_list");
-                       lua_newtable(L);
-                       int top_lvl3 = lua_gettop(L);
-                       for (const Json::Value &client : server["clients_list"]) {
-                               lua_pushnumber(L, index_lvl2);
-                               std::string topush = client.asString();
-                               lua_pushstring(L, topush.c_str());
-                               lua_settable(L, top_lvl3);
-                               index_lvl2++;
-                       }
-                       lua_settable(L, top_lvl2);
-               }
-
-               if (server["mods"].isArray()) {
-                       unsigned int index_lvl2 = 1;
-                       lua_pushstring(L, "mods");
-                       lua_newtable(L);
-                       int top_lvl3 = lua_gettop(L);
-                       for (const Json::Value &mod : server["mods"]) {
-
-                               lua_pushnumber(L, index_lvl2);
-                               std::string topush = mod.asString();
-                               lua_pushstring(L, topush.c_str());
-                               lua_settable(L, top_lvl3);
-                               index_lvl2++;
-                       }
-                       lua_settable(L, top_lvl2);
-               }
-
-               lua_settable(L, top);
-               index++;
-       }
-       return 1;
-}
-
-/******************************************************************************/
-int ModApiMainMenu::l_delete_favorite(lua_State *L)
-{
-       std::vector<ServerListSpec> servers;
-
-       std::string listtype = "local";
-
-       if (!lua_isnone(L,2)) {
-               listtype = luaL_checkstring(L,2);
-       }
-
-       if ((listtype != "local") &&
-               (listtype != "online"))
-               return 0;
-
-
-       if(listtype == "online") {
-               servers = ServerList::getOnline();
-       } else {
-               servers = ServerList::getLocal();
-       }
-
-       int fav_idx     = luaL_checkinteger(L,1) -1;
-
-       if ((fav_idx >= 0) &&
-                       (fav_idx < (int) servers.size())) {
-
-               ServerList::deleteEntry(servers[fav_idx]);
-       }
-
-       return 0;
-}
-
 /******************************************************************************/
 int ModApiMainMenu::l_get_games(lua_State *L)
 {
@@ -507,7 +314,11 @@ int ModApiMainMenu::l_get_games(lua_State *L)
                lua_settable(L,    top_lvl2);
 
                lua_pushstring(L,  "name");
-               lua_pushstring(L,  game.name.c_str());
+               lua_pushstring(L,  game.title.c_str());
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "title");
+               lua_pushstring(L,  game.title.c_str());
                lua_settable(L,    top_lvl2);
 
                lua_pushstring(L,  "author");
@@ -526,9 +337,9 @@ int ModApiMainMenu::l_get_games(lua_State *L)
                lua_newtable(L);
                int table2 = lua_gettop(L);
                int internal_index = 1;
-               for (const std::string &addon_mods_path : game.addon_mods_paths) {
+               for (const auto &addon_mods_path : game.addon_mods_paths) {
                        lua_pushnumber(L, internal_index);
-                       lua_pushstring(L, addon_mods_path.c_str());
+                       lua_pushstring(L, addon_mods_path.second.c_str());
                        lua_settable(L,   table2);
                        internal_index++;
                }
@@ -559,6 +370,11 @@ int ModApiMainMenu::l_get_content_info(lua_State *L)
        lua_pushstring(L, spec.author.c_str());
        lua_setfield(L, -2, "author");
 
+       if (!spec.title.empty()) {
+               lua_pushstring(L, spec.title.c_str());
+               lua_setfield(L, -2, "title");
+       }
+
        lua_pushinteger(L, spec.release);
        lua_setfield(L, -2, "release");
 
@@ -595,13 +411,108 @@ int ModApiMainMenu::l_get_content_info(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_check_mod_configuration(lua_State *L)
+{
+       std::string worldpath = luaL_checkstring(L, 1);
+
+       ModConfiguration modmgr;
+
+       // Add all game mods
+       SubgameSpec gamespec = findWorldSubgame(worldpath);
+       modmgr.addGameMods(gamespec);
+       modmgr.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
+
+       // Add user-configured mods
+       std::vector<ModSpec> modSpecs;
+
+       luaL_checktype(L, 2, LUA_TTABLE);
+
+       lua_pushnil(L);
+       while (lua_next(L, 2)) {
+               // Ignore non-string keys
+               if (lua_type(L, -2) != LUA_TSTRING) {
+                       throw LuaError(
+                                       "Unexpected non-string key in table passed to "
+                                       "core.check_mod_configuration");
+               }
+
+               std::string modpath = luaL_checkstring(L, -1);
+               lua_pop(L, 1);
+               std::string virtual_path = lua_tostring(L, -1);
+
+               modSpecs.emplace_back();
+               ModSpec &spec = modSpecs.back();
+               spec.name = fs::GetFilenameFromPath(modpath.c_str());
+               spec.path = modpath;
+               spec.virtual_path = virtual_path;
+               if (!parseModContents(spec)) {
+                       throw LuaError("Not a mod!");
+               }
+       }
+
+       modmgr.addMods(modSpecs);
+       try {
+               modmgr.checkConflictsAndDeps();
+       } catch (const ModError &err) {
+               errorstream << err.what() << std::endl;
+
+               lua_newtable(L);
+
+               lua_pushboolean(L, false);
+               lua_setfield(L, -2, "is_consistent");
+
+               lua_newtable(L);
+               lua_setfield(L, -2, "unsatisfied_mods");
+
+               lua_newtable(L);
+               lua_setfield(L, -2, "satisfied_mods");
+
+               lua_pushstring(L, err.what());
+               lua_setfield(L, -2, "error_message");
+               return 1;
+       }
+
+
+       lua_newtable(L);
+
+       lua_pushboolean(L, modmgr.isConsistent());
+       lua_setfield(L, -2, "is_consistent");
+
+       lua_newtable(L);
+       int top = lua_gettop(L);
+       unsigned int index = 1;
+       for (const auto &spec : modmgr.getUnsatisfiedMods()) {
+               lua_pushnumber(L, index);
+               push_mod_spec(L, spec, true);
+               lua_settable(L, top);
+               index++;
+       }
+
+       lua_setfield(L, -2, "unsatisfied_mods");
+
+       lua_newtable(L);
+       top = lua_gettop(L);
+       index = 1;
+       for (const auto &spec : modmgr.getMods()) {
+               lua_pushnumber(L, index);
+               push_mod_spec(L, spec, false);
+               lua_settable(L, top);
+               index++;
+       }
+       lua_setfield(L, -2, "satisfied_mods");
+
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
 {
        GUIEngine* engine = getGuiEngine(L);
        sanity_check(engine != NULL);
 
-       GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
+       GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
+                       engine->m_rendering_engine->get_gui_env(),
                        engine->m_parent,
                        -1,
                        engine->m_menumanager,
@@ -613,28 +524,59 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
 /******************************************************************************/
 int ModApiMainMenu::l_create_world(lua_State *L)
 {
-       const char *name        = luaL_checkstring(L, 1);
-       int gameidx                     = luaL_checkinteger(L,2) -1;
+       const char *name   = luaL_checkstring(L, 1);
+       const char *gameid = luaL_checkstring(L, 2);
+
+       StringMap use_settings;
+       luaL_checktype(L, 3, LUA_TTABLE);
+       lua_pushnil(L);
+       while (lua_next(L, 3) != 0) {
+               // key at index -2 and value at index -1
+               use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
+               lua_pop(L, 1);
+       }
+       lua_pop(L, 1);
 
        std::string path = porting::path_user + DIR_DELIM
                        "worlds" + DIR_DELIM
                        + sanitizeDirName(name, "world_");
 
        std::vector<SubgameSpec> games = getAvailableGames();
+       auto game_it = std::find_if(games.begin(), games.end(), [gameid] (const SubgameSpec &spec) {
+               return spec.id == gameid;
+       });
+       if (game_it == games.end()) {
+               lua_pushstring(L, "Game ID not found");
+               return 1;
+       }
 
-       if ((gameidx >= 0) &&
-                       (gameidx < (int) games.size())) {
+       // Set the settings for world creation
+       // this is a bad hack but the best we have right now..
+       StringMap backup;
+       for (auto it : use_settings) {
+               if (g_settings->existsLocal(it.first))
+                       backup[it.first] = g_settings->get(it.first);
+               g_settings->set(it.first, it.second);
+       }
 
-               // Create world if it doesn't exist
-               try {
-                       loadGameConfAndInitWorld(path, name, games[gameidx], true);
-                       lua_pushnil(L);
-               } catch (const BaseException &e) {
-                       lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
-               }
-       } else {
-               lua_pushstring(L, "Invalid game index");
+       // Create world if it doesn't exist
+       try {
+               loadGameConfAndInitWorld(path, name, *game_it, true);
+               lua_pushnil(L);
+       } catch (const BaseException &e) {
+               auto err = std::string("Failed to initialize world: ") + e.what();
+               lua_pushstring(L, err.c_str());
+       }
+
+       // Restore previous settings
+       for (auto it : use_settings) {
+               auto it2 = backup.find(it.first);
+               if (it2 == backup.end())
+                       g_settings->remove(it.first); // wasn't set before
+               else
+                       g_settings->set(it.first, it2->second); // was set before
        }
+
        return 1;
 }
 
@@ -687,6 +629,14 @@ int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
 }
 
 
+/******************************************************************************/
+int ModApiMainMenu::l_get_user_path(lua_State *L)
+{
+       std::string path = fs::RemoveRelativePathComponents(porting::path_user);
+       lua_pushstring(L, path.c_str());
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_get_modpath(lua_State *L)
 {
@@ -696,6 +646,21 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_get_modpaths(lua_State *L)
+{
+       lua_newtable(L);
+
+       ModApiMainMenu::l_get_modpath(L);
+       lua_setfield(L, -2, "mods");
+
+       for (const std::string &component : getEnvModPaths()) {
+               lua_pushstring(L, component.c_str());
+               lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
+       }
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
 {
@@ -723,6 +688,7 @@ int ModApiMainMenu::l_get_texturepath(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
 int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
 {
        std::string gamepath = fs::RemoveRelativePathComponents(
@@ -731,12 +697,23 @@ int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
 int ModApiMainMenu::l_get_cache_path(lua_State *L)
 {
        lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
        return 1;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_get_temp_path(lua_State *L)
+{
+       if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1))
+               lua_pushstring(L, fs::TempPath().c_str());
+       else
+               lua_pushstring(L, fs::CreateTempFile().c_str());
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_create_dir(lua_State *L) {
        const char *path = luaL_checkstring(L, 1);
@@ -773,26 +750,33 @@ int ModApiMainMenu::l_copy_dir(lua_State *L)
        const char *destination = luaL_checkstring(L, 2);
 
        bool keep_source = true;
+       if (!lua_isnoneornil(L, 3))
+               keep_source = readParam<bool>(L, 3);
 
-       if ((!lua_isnone(L,3)) &&
-                       (!lua_isnil(L,3))) {
-               keep_source = readParam<bool>(L,3);
-       }
+       std::string abs_destination = fs::RemoveRelativePathComponents(destination);
+       std::string abs_source = fs::RemoveRelativePathComponents(source);
 
-       std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
-       std::string absolute_source = fs::RemoveRelativePathComponents(source);
+       if (!ModApiMainMenu::mayModifyPath(abs_destination) ||
+               (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) {
+               lua_pushboolean(L, false);
+               return 1;
+       }
 
-       if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
-               bool retval = fs::CopyDir(absolute_source,absolute_destination);
+       bool retval;
+       if (keep_source)
+               retval = fs::CopyDir(abs_source, abs_destination);
+       else
+               retval = fs::MoveDir(abs_source, abs_destination);
+       lua_pushboolean(L, retval);
+       return 1;
+}
 
-               if (retval && (!keep_source)) {
+/******************************************************************************/
+int ModApiMainMenu::l_is_dir(lua_State *L)
+{
+       const char *path = luaL_checkstring(L, 1);
 
-                       retval &= fs::RecursiveDelete(absolute_source);
-               }
-               lua_pushboolean(L,retval);
-               return 1;
-       }
-       lua_pushboolean(L,false);
+       lua_pushboolean(L, fs::IsDir(path));
        return 1;
 }
 
@@ -805,75 +789,9 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
        std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
 
        if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
-               fs::CreateAllDirs(absolute_destination);
-
-               io::IFileSystem *fs = RenderingEngine::get_filesystem();
-
-               if (!fs->addFileArchive(zipfile, false, false, io::EFAT_ZIP)) {
-                       lua_pushboolean(L,false);
-                       return 1;
-               }
-
-               sanity_check(fs->getFileArchiveCount() > 0);
-
-               /**********************************************************************/
-               /* WARNING this is not threadsafe!!                                   */
-               /**********************************************************************/
-               io::IFileArchive* opened_zip =
-                       fs->getFileArchive(fs->getFileArchiveCount()-1);
-
-               const io::IFileList* files_in_zip = opened_zip->getFileList();
-
-               unsigned int number_of_files = files_in_zip->getFileCount();
-
-               for (unsigned int i=0; i < number_of_files; i++) {
-                       std::string fullpath = destination;
-                       fullpath += DIR_DELIM;
-                       fullpath += files_in_zip->getFullFileName(i).c_str();
-                       std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
-
-                       if (!files_in_zip->isDirectory(i)) {
-                               if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
-                                       fs->removeFileArchive(fs->getFileArchiveCount()-1);
-                                       lua_pushboolean(L,false);
-                                       return 1;
-                               }
-
-                               io::IReadFile* toread = opened_zip->createAndOpenFile(i);
-
-                               FILE *targetfile = fopen(fullpath.c_str(),"wb");
-
-                               if (targetfile == NULL) {
-                                       fs->removeFileArchive(fs->getFileArchiveCount()-1);
-                                       lua_pushboolean(L,false);
-                                       return 1;
-                               }
-
-                               char read_buffer[1024];
-                               long total_read = 0;
-
-                               while (total_read < toread->getSize()) {
-
-                                       unsigned int bytes_read =
-                                                       toread->read(read_buffer,sizeof(read_buffer));
-                                       if ((bytes_read == 0 ) ||
-                                               (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
-                                       {
-                                               fclose(targetfile);
-                                               fs->removeFileArchive(fs->getFileArchiveCount()-1);
-                                               lua_pushboolean(L,false);
-                                               return 1;
-                                       }
-                                       total_read += bytes_read;
-                               }
-
-                               fclose(targetfile);
-                       }
-
-               }
-
-               fs->removeFileArchive(fs->getFileArchiveCount()-1);
-               lua_pushboolean(L,true);
+               auto fs = RenderingEngine::get_raw_device()->getFileSystem();
+               bool ok = fs::extractZipFile(fs, zipfile, destination);
+               lua_pushboolean(L, ok);
                return 1;
        }
 
@@ -892,21 +810,24 @@ int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
 }
 
 /******************************************************************************/
-bool ModApiMainMenu::mayModifyPath(const std::string &path)
+bool ModApiMainMenu::mayModifyPath(std::string path)
 {
+       path = fs::RemoveRelativePathComponents(path);
+
        if (fs::PathStartsWith(path, fs::TempPath()))
                return true;
 
-       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
-               return true;
+       std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
 
-       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
+       if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
                return true;
-
-       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
+       if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
                return true;
-
-       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
+       if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
+               return true;
+       if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
+               return true;
+       if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
                return true;
 
        if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
@@ -936,7 +857,7 @@ int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
        bool is_file_select = readParam<bool>(L, 3);
 
        GUIFileSelectMenu* fileOpenMenu =
-               new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
+               new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
                                engine->m_parent,
                                -1,
                                engine->m_menumanager,
@@ -964,7 +885,7 @@ int ModApiMainMenu::l_download_file(lua_State *L)
                }
        } else {
                errorstream << "DOWNLOAD denied: " << absolute_destination
-                               << " isn't a allowed path" << std::endl;
+                               << " isn't an allowed path" << std::endl;
        }
        lua_pushboolean(L,false);
        return 1;
@@ -977,13 +898,12 @@ int ModApiMainMenu::l_get_video_drivers(lua_State *L)
 
        lua_newtable(L);
        for (u32 i = 0; i != drivers.size(); i++) {
-               const char *name  = RenderingEngine::getVideoDriverName(drivers[i]);
-               const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
+               auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
 
                lua_newtable(L);
-               lua_pushstring(L, name);
+               lua_pushstring(L, info.name.c_str());
                lua_setfield(L, -2, "name");
-               lua_pushstring(L, fname);
+               lua_pushstring(L, info.friendly_name.c_str());
                lua_setfield(L, -2, "friendly_name");
 
                lua_rawseti(L, -2, i + 1);
@@ -992,62 +912,51 @@ int ModApiMainMenu::l_get_video_drivers(lua_State *L)
        return 1;
 }
 
-/******************************************************************************/
-int ModApiMainMenu::l_get_video_modes(lua_State *L)
-{
-       std::vector<core::vector3d<u32> > videomodes
-               = RenderingEngine::getSupportedVideoModes();
-
-       lua_newtable(L);
-       for (u32 i = 0; i != videomodes.size(); i++) {
-               lua_newtable(L);
-               lua_pushnumber(L, videomodes[i].X);
-               lua_setfield(L, -2, "w");
-               lua_pushnumber(L, videomodes[i].Y);
-               lua_setfield(L, -2, "h");
-               lua_pushnumber(L, videomodes[i].Z);
-               lua_setfield(L, -2, "depth");
-
-               lua_rawseti(L, -2, i + 1);
-       }
-
-       return 1;
-}
-
 /******************************************************************************/
 int ModApiMainMenu::l_gettext(lua_State *L)
 {
-       std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
-       lua_pushstring(L, text.c_str());
+       const char *srctext = luaL_checkstring(L, 1);
+       const char *text = *srctext ? gettext(srctext) : "";
+       lua_pushstring(L, text);
 
        return 1;
 }
 
 /******************************************************************************/
-int ModApiMainMenu::l_get_screen_info(lua_State *L)
+int ModApiMainMenu::l_get_window_info(lua_State *L)
 {
        lua_newtable(L);
        int top = lua_gettop(L);
-       lua_pushstring(L,"density");
-       lua_pushnumber(L,RenderingEngine::getDisplayDensity());
-       lua_settable(L, top);
 
-       lua_pushstring(L,"display_width");
-       lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
+       const v2u32 &window_size = RenderingEngine::getWindowSize();
+       f32 density = RenderingEngine::getDisplayDensity();
+       f32 gui_scaling = g_settings->getFloat("gui_scaling") * density;
+       f32 hud_scaling = g_settings->getFloat("hud_scaling") * density;
+
+       lua_pushstring(L, "size");
+       push_v2u32(L, window_size);
        lua_settable(L, top);
 
-       lua_pushstring(L,"display_height");
-       lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
+       lua_pushstring(L, "max_formspec_size");
+       push_v2f(L, ClientDynamicInfo::calculateMaxFSSize(window_size));
        lua_settable(L, top);
 
-       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
-       lua_pushstring(L,"window_width");
-       lua_pushnumber(L, window_size.X);
+       lua_pushstring(L, "real_gui_scaling");
+       lua_pushnumber(L, gui_scaling);
        lua_settable(L, top);
 
-       lua_pushstring(L,"window_height");
-       lua_pushnumber(L, window_size.Y);
+       lua_pushstring(L, "real_hud_scaling");
+       lua_pushnumber(L, hud_scaling);
        lua_settable(L, top);
+
+       return 1;
+}
+
+/******************************************************************************/
+
+int ModApiMainMenu::l_get_active_renderer(lua_State *L)
+{
+       lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
        return 1;
 }
 
@@ -1068,27 +977,86 @@ int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
 int ModApiMainMenu::l_open_url(lua_State *L)
 {
        std::string url = luaL_checkstring(L, 1);
-       lua_pushboolean(L, porting::openURL(url));
+       lua_pushboolean(L, porting::open_url(url));
+       return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_open_dir(lua_State *L)
+{
+       std::string path = luaL_checkstring(L, 1);
+       lua_pushboolean(L, porting::open_directory(path));
+       return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_share_file(lua_State *L)
+{
+#ifdef __ANDROID__
+       std::string path = luaL_checkstring(L, 1);
+       porting::shareFileAndroid(path);
+       lua_pushboolean(L, true);
+#else
+       lua_pushboolean(L, false);
+#endif
        return 1;
 }
 
 /******************************************************************************/
 int ModApiMainMenu::l_do_async_callback(lua_State *L)
 {
-       GUIEngine* engine = getGuiEngine(L);
+       MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
 
        size_t func_length, param_length;
        const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
-
        const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);
 
        sanity_check(serialized_func_raw != NULL);
        sanity_check(serialized_param_raw != NULL);
 
-       std::string serialized_func = std::string(serialized_func_raw, func_length);
-       std::string serialized_param = std::string(serialized_param_raw, param_length);
+       u32 jobId = script->queueAsync(
+               std::string(serialized_func_raw, func_length),
+               std::string(serialized_param_raw, param_length));
+
+       lua_pushinteger(L, jobId);
+
+       return 1;
+}
+
+/******************************************************************************/
+// this is intentionally a global and not part of MainMenuScripting or such
+namespace {
+       std::unordered_map<std::string, std::string> once_values;
+       std::mutex once_mutex;
+}
+
+int ModApiMainMenu::l_set_once(lua_State *L)
+{
+       std::string key = readParam<std::string>(L, 1);
+       if (lua_isnil(L, 2))
+               return 0;
+       std::string value = readParam<std::string>(L, 2);
+
+       {
+               MutexAutoLock lock(once_mutex);
+               once_values[key] = value;
+       }
+
+       return 0;
+}
+
+int ModApiMainMenu::l_get_once(lua_State *L)
+{
+       std::string key = readParam<std::string>(L, 1);
 
-       lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
+       {
+               MutexAutoLock lock(once_mutex);
+               auto it = once_values.find(key);
+               if (it == once_values.end())
+                       lua_pushnil(L);
+               else
+                       lua_pushstring(L, it->second.c_str());
+       }
 
        return 1;
 }
@@ -1104,25 +1072,28 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
        API_FCT(get_worlds);
        API_FCT(get_games);
        API_FCT(get_content_info);
+       API_FCT(check_mod_configuration);
        API_FCT(start);
        API_FCT(close);
-       API_FCT(get_favorites);
        API_FCT(show_keys_menu);
        API_FCT(create_world);
        API_FCT(delete_world);
-       API_FCT(delete_favorite);
        API_FCT(set_background);
        API_FCT(set_topleft_text);
        API_FCT(get_mapgen_names);
+       API_FCT(get_user_path);
        API_FCT(get_modpath);
+       API_FCT(get_modpaths);
        API_FCT(get_clientmodpath);
        API_FCT(get_gamepath);
        API_FCT(get_texturepath);
        API_FCT(get_texturepath_share);
        API_FCT(get_cache_path);
+       API_FCT(get_temp_path);
        API_FCT(create_dir);
        API_FCT(delete_dir);
        API_FCT(copy_dir);
+       API_FCT(is_dir);
        API_FCT(extract_zip);
        API_FCT(may_modify_path);
        API_FCT(get_mainmenu_path);
@@ -1130,12 +1101,16 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
        API_FCT(download_file);
        API_FCT(gettext);
        API_FCT(get_video_drivers);
-       API_FCT(get_video_modes);
-       API_FCT(get_screen_info);
+       API_FCT(get_window_info);
+       API_FCT(get_active_renderer);
        API_FCT(get_min_supp_proto);
        API_FCT(get_max_supp_proto);
        API_FCT(open_url);
+       API_FCT(open_dir);
+       API_FCT(share_file);
        API_FCT(do_async_callback);
+       API_FCT(set_once);
+       API_FCT(get_once);
 }
 
 /******************************************************************************/
@@ -1143,19 +1118,24 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
 {
        API_FCT(get_worlds);
        API_FCT(get_games);
-       API_FCT(get_favorites);
        API_FCT(get_mapgen_names);
+       API_FCT(get_user_path);
        API_FCT(get_modpath);
+       API_FCT(get_modpaths);
        API_FCT(get_clientmodpath);
        API_FCT(get_gamepath);
        API_FCT(get_texturepath);
        API_FCT(get_texturepath_share);
        API_FCT(get_cache_path);
+       API_FCT(get_temp_path);
        API_FCT(create_dir);
        API_FCT(delete_dir);
        API_FCT(copy_dir);
-       //API_FCT(extract_zip); //TODO remove dependency to GuiEngine
+       API_FCT(is_dir);
+       API_FCT(extract_zip);
        API_FCT(may_modify_path);
        API_FCT(download_file);
-       //API_FCT(gettext); (gettext lib isn't threadsafe)
+       API_FCT(get_min_supp_proto);
+       API_FCT(get_max_supp_proto);
+       API_FCT(gettext);
 }