#include "lua_api/l_internal.h"
#include "common/c_content.h"
#include "cpp_api/s_async.h"
+#include "scripting_mainmenu.h"
#include "gui/guiEngine.h"
#include "gui/guiMainMenu.h"
#include "gui/guiKeyChangeMenu.h"
#include "porting.h"
#include "filesys.h"
#include "convert_json.h"
-#include "content/packages.h"
#include "content/content.h"
#include "content/subgames.h"
#include "serverlist.h"
#include "mapgen/mapgen.h"
#include "settings.h"
-
-#include <IFileArchive.h>
-#include <IFileSystem.h>
+#include "client/client.h"
#include "client/renderingengine.h"
#include "network/networkprotocol.h"
return 0;
}
+/******************************************************************************/
+int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
+{
+ GUIEngine *engine = getGuiEngine(L);
+ sanity_check(engine != NULL);
+
+ if (engine->m_startgame)
+ return 0;
+
+ std::string formspec(luaL_checkstring(L, 1));
+ engine->setFormspecPrepend(formspec);
+
+ return 0;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_start(lua_State *L)
{
return 1;
}
-/******************************************************************************/
-int ModApiMainMenu::l_get_favorites(lua_State *L)
-{
- std::string listtype = "local";
-
- if (!lua_isnone(L,1)) {
- listtype = luaL_checkstring(L,1);
- }
-
- std::vector<ServerListSpec> servers;
-
- if(listtype == "online") {
- servers = ServerList::getOnline();
- } else {
- servers = ServerList::getLocal();
- }
-
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
-
- for (const Json::Value &server : servers) {
-
- lua_pushnumber(L,index);
-
- lua_newtable(L);
- int top_lvl2 = lua_gettop(L);
-
- if (!server["clients"].asString().empty()) {
- std::string clients_raw = server["clients"].asString();
- char* endptr = 0;
- int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
-
- if ((!clients_raw.empty()) && (*endptr == 0)) {
- lua_pushstring(L,"clients");
- lua_pushnumber(L,numbervalue);
- lua_settable(L, top_lvl2);
- }
- }
-
- if (!server["clients_max"].asString().empty()) {
-
- std::string clients_max_raw = server["clients_max"].asString();
- char* endptr = 0;
- int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
-
- if ((!clients_max_raw.empty()) && (*endptr == 0)) {
- lua_pushstring(L,"clients_max");
- lua_pushnumber(L,numbervalue);
- lua_settable(L, top_lvl2);
- }
- }
-
- if (!server["version"].asString().empty()) {
- lua_pushstring(L,"version");
- std::string topush = server["version"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["proto_min"].asString().empty()) {
- lua_pushstring(L,"proto_min");
- lua_pushinteger(L, server["proto_min"].asInt());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["proto_max"].asString().empty()) {
- lua_pushstring(L,"proto_max");
- lua_pushinteger(L, server["proto_max"].asInt());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["password"].asString().empty()) {
- lua_pushstring(L,"password");
- lua_pushboolean(L, server["password"].asBool());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["creative"].asString().empty()) {
- lua_pushstring(L,"creative");
- lua_pushboolean(L, server["creative"].asBool());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["damage"].asString().empty()) {
- lua_pushstring(L,"damage");
- lua_pushboolean(L, server["damage"].asBool());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["pvp"].asString().empty()) {
- lua_pushstring(L,"pvp");
- lua_pushboolean(L, server["pvp"].asBool());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["description"].asString().empty()) {
- lua_pushstring(L,"description");
- std::string topush = server["description"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["name"].asString().empty()) {
- lua_pushstring(L,"name");
- std::string topush = server["name"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["address"].asString().empty()) {
- lua_pushstring(L,"address");
- std::string topush = server["address"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (!server["port"].asString().empty()) {
- lua_pushstring(L,"port");
- std::string topush = server["port"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (server.isMember("ping")) {
- float ping = server["ping"].asFloat();
- lua_pushstring(L, "ping");
- lua_pushnumber(L, ping);
- lua_settable(L, top_lvl2);
- }
-
- lua_settable(L, top);
- index++;
- }
- return 1;
-}
-
-/******************************************************************************/
-int ModApiMainMenu::l_delete_favorite(lua_State *L)
-{
- std::vector<ServerListSpec> servers;
-
- std::string listtype = "local";
-
- if (!lua_isnone(L,2)) {
- listtype = luaL_checkstring(L,2);
- }
-
- if ((listtype != "local") &&
- (listtype != "online"))
- return 0;
-
-
- if(listtype == "online") {
- servers = ServerList::getOnline();
- } else {
- servers = ServerList::getLocal();
- }
-
- int fav_idx = luaL_checkinteger(L,1) -1;
-
- if ((fav_idx >= 0) &&
- (fav_idx < (int) servers.size())) {
-
- ServerList::deleteEntry(servers[fav_idx]);
- }
-
- return 0;
-}
-
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
int i = 1;
for (const auto &dep : spec.depends) {
lua_pushstring(L, dep.c_str());
- lua_rawseti(L, -2, i);
- i++;
+ lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "depends");
i = 1;
for (const auto &dep : spec.optdepends) {
lua_pushstring(L, dep.c_str());
- lua_rawseti(L, -2, i);
- i++;
+ lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "optional_depends");
}
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
- GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
- engine->m_parent,
- -1,
- engine->m_menumanager);
+ GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
+ engine->m_rendering_engine->get_gui_env(),
+ engine->m_parent,
+ -1,
+ engine->m_menumanager,
+ engine->m_texture_source);
kmenu->drop();
return 0;
}
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
- + name;
+ + sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames();
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
- if (!loadGameConfAndInitWorld(path, games[gameidx])) {
- lua_pushstring(L, "Failed to initialize world");
- } else {
+ try {
+ loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
+ } catch (const BaseException &e) {
+ lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
}
} else {
lua_pushstring(L, "Invalid game index");
}
+/******************************************************************************/
+int ModApiMainMenu::l_get_user_path(lua_State *L)
+{
+ std::string path = fs::RemoveRelativePathComponents(porting::path_user);
+ lua_pushstring(L, path.c_str());
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
return 1;
}
+/******************************************************************************/
int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
return 1;
}
+/******************************************************************************/
+int ModApiMainMenu::l_get_cache_path(lua_State *L)
+{
+ lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
+ return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_get_temp_path(lua_State *L)
+{
+ lua_pushstring(L, fs::TempPath().c_str());
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
- if (ModApiMainMenu::isMinetestPath(path)) {
+ if (ModApiMainMenu::mayModifyPath(path)) {
lua_pushboolean(L, fs::CreateAllDirs(path));
return 1;
}
std::string absolute_path = fs::RemoveRelativePathComponents(path);
- if (ModApiMainMenu::isMinetestPath(absolute_path)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_path)) {
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
return 1;
}
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
std::string absolute_source = fs::RemoveRelativePathComponents(source);
- if ((ModApiMainMenu::isMinetestPath(absolute_destination))) {
+ if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
bool retval = fs::CopyDir(absolute_source,absolute_destination);
if (retval && (!keep_source)) {
return 1;
}
+/******************************************************************************/
+int ModApiMainMenu::l_is_dir(lua_State *L)
+{
+ const char *path = luaL_checkstring(L, 1);
+
+ lua_pushboolean(L, fs::IsDir(path));
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
- if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
+ auto rendering_engine = getGuiEngine(L)->m_rendering_engine;
fs::CreateAllDirs(absolute_destination);
-
- io::IFileSystem *fs = RenderingEngine::get_filesystem();
-
- if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
- lua_pushboolean(L,false);
- return 1;
- }
-
- sanity_check(fs->getFileArchiveCount() > 0);
-
- /**********************************************************************/
- /* WARNING this is not threadsafe!! */
- /**********************************************************************/
- io::IFileArchive* opened_zip =
- fs->getFileArchive(fs->getFileArchiveCount()-1);
-
- const io::IFileList* files_in_zip = opened_zip->getFileList();
-
- unsigned int number_of_files = files_in_zip->getFileCount();
-
- for (unsigned int i=0; i < number_of_files; i++) {
- std::string fullpath = destination;
- fullpath += DIR_DELIM;
- fullpath += files_in_zip->getFullFileName(i).c_str();
- std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
-
- if (!files_in_zip->isDirectory(i)) {
- if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
-
- io::IReadFile* toread = opened_zip->createAndOpenFile(i);
-
- FILE *targetfile = fopen(fullpath.c_str(),"wb");
-
- if (targetfile == NULL) {
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
-
- char read_buffer[1024];
- long total_read = 0;
-
- while (total_read < toread->getSize()) {
-
- unsigned int bytes_read =
- toread->read(read_buffer,sizeof(read_buffer));
- if ((bytes_read == 0 ) ||
- (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
- {
- fclose(targetfile);
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
- total_read += bytes_read;
- }
-
- fclose(targetfile);
- }
-
- }
-
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,true);
+ lua_pushboolean(L, fs::extractZipFile(rendering_engine->get_filesystem(), zipfile, destination));
return 1;
}
}
/******************************************************************************/
-bool ModApiMainMenu::isMinetestPath(std::string path)
+bool ModApiMainMenu::mayModifyPath(std::string path)
{
- if (fs::PathStartsWith(path,fs::TempPath()))
- return true;
+ path = fs::RemoveRelativePathComponents(path);
- /* games */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
+ if (fs::PathStartsWith(path, fs::TempPath()))
return true;
- /* mods */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
- return true;
+ std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
- /* mods */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures")))
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
return true;
-
- /* worlds */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
return true;
+ if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
+ return true;
return false;
}
+
+/******************************************************************************/
+int ModApiMainMenu::l_may_modify_path(lua_State *L)
+{
+ const char *target = luaL_checkstring(L, 1);
+ std::string absolute_destination = fs::RemoveRelativePathComponents(target);
+ lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
{
bool is_file_select = readParam<bool>(L, 3);
GUIFileSelectMenu* fileOpenMenu =
- new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
- engine->m_parent,
- -1,
- engine->m_menumanager,
- title,
- formname,
- is_file_select);
+ new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
+ engine->m_parent,
+ -1,
+ engine->m_menumanager,
+ title,
+ formname,
+ is_file_select);
fileOpenMenu->setTextDest(engine->m_buttonhandler);
fileOpenMenu->drop();
return 0;
//check path
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
- if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
lua_newtable(L);
for (u32 i = 0; i != drivers.size(); i++) {
- const char *name = RenderingEngine::getVideoDriverName(drivers[i]);
- const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
+ auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
lua_newtable(L);
- lua_pushstring(L, name);
+ lua_pushstring(L, info.name.c_str());
lua_setfield(L, -2, "name");
- lua_pushstring(L, fname);
+ lua_pushstring(L, info.friendly_name.c_str());
lua_setfield(L, -2, "friendly_name");
lua_rawseti(L, -2, i + 1);
return 1;
}
-/******************************************************************************/
-int ModApiMainMenu::l_get_video_modes(lua_State *L)
-{
- std::vector<core::vector3d<u32> > videomodes
- = RenderingEngine::getSupportedVideoModes();
-
- lua_newtable(L);
- for (u32 i = 0; i != videomodes.size(); i++) {
- lua_newtable(L);
- lua_pushnumber(L, videomodes[i].X);
- lua_setfield(L, -2, "w");
- lua_pushnumber(L, videomodes[i].Y);
- lua_setfield(L, -2, "h");
- lua_pushnumber(L, videomodes[i].Z);
- lua_setfield(L, -2, "depth");
-
- lua_rawseti(L, -2, i + 1);
- }
-
- return 1;
-}
-
/******************************************************************************/
int ModApiMainMenu::l_gettext(lua_State *L)
{
lua_pushnumber(L,RenderingEngine::getDisplayDensity());
lua_settable(L, top);
- lua_pushstring(L,"display_width");
- lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
- lua_settable(L, top);
-
- lua_pushstring(L,"display_height");
- lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
- lua_settable(L, top);
-
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ const v2u32 &window_size = RenderingEngine::getWindowSize();
lua_pushstring(L,"window_width");
lua_pushnumber(L, window_size.X);
lua_settable(L, top);
lua_pushstring(L,"window_height");
lua_pushnumber(L, window_size.Y);
lua_settable(L, top);
+
+ lua_pushstring(L, "render_info");
+ lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
+ lua_settable(L, top);
return 1;
}
return 1;
}
+/******************************************************************************/
+int ModApiMainMenu::l_open_url(lua_State *L)
+{
+ std::string url = luaL_checkstring(L, 1);
+ lua_pushboolean(L, porting::open_url(url));
+ return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_open_dir(lua_State *L)
+{
+ std::string path = luaL_checkstring(L, 1);
+ lua_pushboolean(L, porting::open_directory(path));
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_do_async_callback(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
+ MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
size_t func_length, param_length;
const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
-
const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
sanity_check(serialized_func_raw != NULL);
sanity_check(serialized_param_raw != NULL);
- std::string serialized_func = std::string(serialized_func_raw, func_length);
- std::string serialized_param = std::string(serialized_param_raw, param_length);
+ u32 jobId = script->queueAsync(
+ std::string(serialized_func_raw, func_length),
+ std::string(serialized_param_raw, param_length));
- lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
+ lua_pushinteger(L, jobId);
return 1;
}
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
API_FCT(update_formspec);
+ API_FCT(set_formspec_prepend);
API_FCT(set_clouds);
API_FCT(get_textlist_index);
API_FCT(get_table_index);
API_FCT(get_content_info);
API_FCT(start);
API_FCT(close);
- API_FCT(get_favorites);
API_FCT(show_keys_menu);
API_FCT(create_world);
API_FCT(delete_world);
- API_FCT(delete_favorite);
API_FCT(set_background);
API_FCT(set_topleft_text);
API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
API_FCT(get_modpath);
API_FCT(get_clientmodpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
+ API_FCT(get_cache_path);
+ API_FCT(get_temp_path);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
+ API_FCT(is_dir);
API_FCT(extract_zip);
+ API_FCT(may_modify_path);
API_FCT(get_mainmenu_path);
API_FCT(show_path_select_dialog);
API_FCT(download_file);
API_FCT(gettext);
API_FCT(get_video_drivers);
- API_FCT(get_video_modes);
API_FCT(get_screen_info);
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
+ API_FCT(open_url);
+ API_FCT(open_dir);
API_FCT(do_async_callback);
}
{
API_FCT(get_worlds);
API_FCT(get_games);
- API_FCT(get_favorites);
API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
API_FCT(get_modpath);
API_FCT(get_clientmodpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
+ API_FCT(get_cache_path);
+ API_FCT(get_temp_path);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
+ API_FCT(is_dir);
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
+ API_FCT(may_modify_path);
API_FCT(download_file);
+ API_FCT(get_min_supp_proto);
+ API_FCT(get_max_supp_proto);
//API_FCT(gettext); (gettext lib isn't threadsafe)
}