]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_mainmenu.cpp
CheatDB Support & Enable/Disable CSMs in Main Menu
[dragonfireclient.git] / src / script / lua_api / l_mainmenu.cpp
index 8b078eafd20ec371cb878f3ab1bade331623ca5f..2cf4a979b567f5eb1e49fd8a6e51829b2f621f43 100644 (file)
@@ -21,24 +21,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "lua_api/l_internal.h"
 #include "common/c_content.h"
 #include "cpp_api/s_async.h"
-#include "guiEngine.h"
-#include "guiMainMenu.h"
-#include "guiKeyChangeMenu.h"
-#include "guiFileSelectMenu.h"
-#include "subgame.h"
+#include "gui/guiEngine.h"
+#include "gui/guiMainMenu.h"
+#include "gui/guiKeyChangeMenu.h"
+#include "gui/guiPathSelectMenu.h"
 #include "version.h"
 #include "porting.h"
 #include "filesys.h"
 #include "convert_json.h"
+#include "content/content.h"
+#include "content/subgames.h"
 #include "serverlist.h"
-#include "mapgen.h"
-#include "sound.h"
+#include "mapgen/mapgen.h"
 #include "settings.h"
-#include "log.h"
-#include "EDriverTypes.h"
 
 #include <IFileArchive.h>
 #include <IFileSystem.h>
+#include "client/renderingengine.h"
+#include "network/networkprotocol.h"
+
 
 /******************************************************************************/
 std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
@@ -82,7 +83,7 @@ int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
                }
 
        valid = true;
-       return lua_toboolean(L, -1);
+       return readParam<bool>(L, -1);
 }
 
 /******************************************************************************/
@@ -104,6 +105,21 @@ int ModApiMainMenu::l_update_formspec(lua_State *L)
        return 0;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
+{
+       GUIEngine *engine = getGuiEngine(L);
+       sanity_check(engine != NULL);
+
+       if (engine->m_startgame)
+               return 0;
+
+       std::string formspec(luaL_checkstring(L, 1));
+       engine->setFormspecPrepend(formspec);
+
+       return 0;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_start(lua_State *L)
 {
@@ -157,7 +173,7 @@ int ModApiMainMenu::l_set_background(lua_State *L)
        unsigned int minsize = 16;
 
        if (!lua_isnone(L, 3)) {
-               tile_image = lua_toboolean(L, 3);
+               tile_image = readParam<bool>(L, 3);
        }
 
        if (!lua_isnone(L, 4)) {
@@ -194,7 +210,7 @@ int ModApiMainMenu::l_set_clouds(lua_State *L)
        GUIEngine* engine = getGuiEngine(L);
        sanity_check(engine != NULL);
 
-       bool value = lua_toboolean(L,1);
+       bool value = readParam<bool>(L,1);
 
        engine->m_clouds_enabled = value;
 
@@ -234,23 +250,22 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
        int top = lua_gettop(L);
        unsigned int index = 1;
 
-       for (unsigned int i = 0; i < worlds.size(); i++)
-       {
+       for (const WorldSpec &world : worlds) {
                lua_pushnumber(L,index);
 
                lua_newtable(L);
                int top_lvl2 = lua_gettop(L);
 
                lua_pushstring(L,"path");
-               lua_pushstring(L,worlds[i].path.c_str());
+               lua_pushstring(L, world.path.c_str());
                lua_settable(L, top_lvl2);
 
                lua_pushstring(L,"name");
-               lua_pushstring(L,worlds[i].name.c_str());
+               lua_pushstring(L, world.name.c_str());
                lua_settable(L, top_lvl2);
 
                lua_pushstring(L,"gameid");
-               lua_pushstring(L,worlds[i].gameid.c_str());
+               lua_pushstring(L, world.gameid.c_str());
                lua_settable(L, top_lvl2);
 
                lua_settable(L, top);
@@ -259,206 +274,13 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
        return 1;
 }
 
-/******************************************************************************/
-int ModApiMainMenu::l_get_games(lua_State *L)
-{
-       std::vector<SubgameSpec> games = getAvailableGames();
-
-       lua_newtable(L);
-       int top = lua_gettop(L);
-       unsigned int index = 1;
-
-       for (unsigned int i = 0; i < games.size(); i++)
-       {
-               lua_pushnumber(L,index);
-               lua_newtable(L);
-               int top_lvl2 = lua_gettop(L);
-
-               lua_pushstring(L,"id");
-               lua_pushstring(L,games[i].id.c_str());
-               lua_settable(L, top_lvl2);
-
-               lua_pushstring(L,"path");
-               lua_pushstring(L,games[i].path.c_str());
-               lua_settable(L, top_lvl2);
-
-               lua_pushstring(L,"gamemods_path");
-               lua_pushstring(L,games[i].gamemods_path.c_str());
-               lua_settable(L, top_lvl2);
-
-               lua_pushstring(L,"name");
-               lua_pushstring(L,games[i].name.c_str());
-               lua_settable(L, top_lvl2);
-
-               lua_pushstring(L,"menuicon_path");
-               lua_pushstring(L,games[i].menuicon_path.c_str());
-               lua_settable(L, top_lvl2);
-
-               lua_pushstring(L,"addon_mods_paths");
-               lua_newtable(L);
-               int table2 = lua_gettop(L);
-               int internal_index=1;
-               for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
-                               iter != games[i].addon_mods_paths.end(); iter++) {
-                       lua_pushnumber(L,internal_index);
-                       lua_pushstring(L,(*iter).c_str());
-                       lua_settable(L, table2);
-                       internal_index++;
-               }
-               lua_settable(L, top_lvl2);
-               lua_settable(L, top);
-               index++;
-       }
-       return 1;
-}
-/******************************************************************************/
-int ModApiMainMenu::l_get_modstore_details(lua_State *L)
-{
-       const char *modid       = luaL_checkstring(L, 1);
-
-       if (modid != 0) {
-               Json::Value details;
-               std::string url = "";
-               try{
-                       url = g_settings->get("modstore_details_url");
-               }
-               catch(SettingNotFoundException &e) {
-                       lua_pushnil(L);
-                       return 1;
-               }
-
-               size_t idpos = url.find("*");
-               url.erase(idpos,1);
-               url.insert(idpos,modid);
-
-               details = getModstoreUrl(url);
-
-               ModStoreModDetails current_mod = readModStoreModDetails(details);
-
-               if ( current_mod.valid) {
-                       lua_newtable(L);
-                       int top = lua_gettop(L);
-
-                       lua_pushstring(L,"id");
-                       lua_pushnumber(L,current_mod.id);
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"title");
-                       lua_pushstring(L,current_mod.title.c_str());
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"basename");
-                       lua_pushstring(L,current_mod.basename.c_str());
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"description");
-                       lua_pushstring(L,current_mod.description.c_str());
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"author");
-                       lua_pushstring(L,current_mod.author.username.c_str());
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"download_url");
-                       lua_pushstring(L,current_mod.versions[0].file.c_str());
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"versions");
-                       lua_newtable(L);
-                       int versionstop = lua_gettop(L);
-                       for (unsigned int i=0;i < current_mod.versions.size(); i++) {
-                               lua_pushnumber(L,i+1);
-                               lua_newtable(L);
-                               int current_element = lua_gettop(L);
-
-                               lua_pushstring(L,"date");
-                               lua_pushstring(L,current_mod.versions[i].date.c_str());
-                               lua_settable(L,current_element);
-
-                               lua_pushstring(L,"download_url");
-                               lua_pushstring(L,current_mod.versions[i].file.c_str());
-                               lua_settable(L,current_element);
-
-                               lua_settable(L,versionstop);
-                       }
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"screenshot_url");
-                       lua_pushstring(L,current_mod.titlepic.file.c_str());
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"license");
-                       lua_pushstring(L,current_mod.license.shortinfo.c_str());
-                       lua_settable(L, top);
-
-                       lua_pushstring(L,"rating");
-                       lua_pushnumber(L,current_mod.rating);
-                       lua_settable(L, top);
-
-                       //TODO depends
-
-                       //TODO softdepends
-                       return 1;
-               }
-       }
-       return 0;
-}
-
-/******************************************************************************/
-int ModApiMainMenu::l_get_modstore_list(lua_State *L)
-{
-       Json::Value mods;
-       std::string url = "";
-       try{
-               url = g_settings->get("modstore_listmods_url");
-       }
-       catch(SettingNotFoundException &e) {
-               lua_pushnil(L);
-               return 1;
-       }
-
-       mods = getModstoreUrl(url);
-
-       std::vector<ModStoreMod> moddata = readModStoreList(mods);
-
-       lua_newtable(L);
-       int top = lua_gettop(L);
-       unsigned int index = 1;
-
-       for (unsigned int i = 0; i < moddata.size(); i++)
-       {
-               if (moddata[i].valid) {
-                       lua_pushnumber(L,index);
-                       lua_newtable(L);
-
-                       int top_lvl2 = lua_gettop(L);
-
-                       lua_pushstring(L,"id");
-                       lua_pushnumber(L,moddata[i].id);
-                       lua_settable(L, top_lvl2);
-
-                       lua_pushstring(L,"title");
-                       lua_pushstring(L,moddata[i].title.c_str());
-                       lua_settable(L, top_lvl2);
-
-                       lua_pushstring(L,"basename");
-                       lua_pushstring(L,moddata[i].basename.c_str());
-                       lua_settable(L, top_lvl2);
-
-                       lua_settable(L, top);
-                       index++;
-               }
-       }
-       return 1;
-}
-
 /******************************************************************************/
 int ModApiMainMenu::l_get_favorites(lua_State *L)
 {
        std::string listtype = "local";
 
-       if (!lua_isnone(L,1)) {
-               listtype = luaL_checkstring(L,1);
+       if (!lua_isnone(L, 1)) {
+               listtype = luaL_checkstring(L, 1);
        }
 
        std::vector<ServerListSpec> servers;
@@ -473,107 +295,144 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
        int top = lua_gettop(L);
        unsigned int index = 1;
 
-       for (unsigned int i = 0; i < servers.size(); i++)
-       {
+       for (const Json::Value &server : servers) {
 
-               lua_pushnumber(L,index);
+               lua_pushnumber(L, index);
 
                lua_newtable(L);
                int top_lvl2 = lua_gettop(L);
 
-               if (servers[i]["clients"].asString().size()) {
-                       std::string clients_raw = servers[i]["clients"].asString();
+               if (!server["clients"].asString().empty()) {
+                       std::string clients_raw = server["clients"].asString();
                        char* endptr = 0;
-                       int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
+                       int numbervalue = strtol(clients_raw.c_str(), &endptr,10);
 
-                       if ((clients_raw != "") && (*endptr == 0)) {
-                               lua_pushstring(L,"clients");
-                               lua_pushnumber(L,numbervalue);
+                       if ((!clients_raw.empty()) && (*endptr == 0)) {
+                               lua_pushstring(L, "clients");
+                               lua_pushnumber(L, numbervalue);
                                lua_settable(L, top_lvl2);
                        }
                }
 
-               if (servers[i]["clients_max"].asString().size()) {
+               if (!server["clients_max"].asString().empty()) {
 
-                       std::string clients_max_raw = servers[i]["clients_max"].asString();
+                       std::string clients_max_raw = server["clients_max"].asString();
                        char* endptr = 0;
-                       int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
+                       int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10);
 
-                       if ((clients_max_raw != "") && (*endptr == 0)) {
-                               lua_pushstring(L,"clients_max");
-                               lua_pushnumber(L,numbervalue);
+                       if ((!clients_max_raw.empty()) && (*endptr == 0)) {
+                               lua_pushstring(L, "clients_max");
+                               lua_pushnumber(L, numbervalue);
                                lua_settable(L, top_lvl2);
                        }
                }
 
-               if (servers[i]["version"].asString().size()) {
-                       lua_pushstring(L,"version");
-                       std::string topush = servers[i]["version"].asString();
-                       lua_pushstring(L,topush.c_str());
+               if (!server["version"].asString().empty()) {
+                       lua_pushstring(L, "version");
+                       std::string topush = server["version"].asString();
+                       lua_pushstring(L, topush.c_str());
+                       lua_settable(L, top_lvl2);
+               }
+
+               if (!server["proto_min"].asString().empty()) {
+                       lua_pushstring(L, "proto_min");
+                       lua_pushinteger(L, server["proto_min"].asInt());
+                       lua_settable(L, top_lvl2);
+               }
+
+               if (!server["proto_max"].asString().empty()) {
+                       lua_pushstring(L, "proto_max");
+                       lua_pushinteger(L, server["proto_max"].asInt());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["proto_min"].asString().size()) {
-                       lua_pushstring(L,"proto_min");
-                       lua_pushinteger(L,servers[i]["proto_min"].asInt());
+               if (!server["password"].asString().empty()) {
+                       lua_pushstring(L, "password");
+                       lua_pushboolean(L, server["password"].asBool());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["proto_max"].asString().size()) {
-                       lua_pushstring(L,"proto_max");
-                       lua_pushinteger(L,servers[i]["proto_max"].asInt());
+               if (!server["creative"].asString().empty()) {
+                       lua_pushstring(L, "creative");
+                       lua_pushboolean(L, server["creative"].asBool());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["password"].asString().size()) {
-                       lua_pushstring(L,"password");
-                       lua_pushboolean(L,servers[i]["password"].asBool());
+               if (!server["damage"].asString().empty()) {
+                       lua_pushstring(L, "damage");
+                       lua_pushboolean(L, server["damage"].asBool());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["creative"].asString().size()) {
-                       lua_pushstring(L,"creative");
-                       lua_pushboolean(L,servers[i]["creative"].asBool());
+               if (!server["pvp"].asString().empty()) {
+                       lua_pushstring(L, "pvp");
+                       lua_pushboolean(L, server["pvp"].asBool());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["damage"].asString().size()) {
-                       lua_pushstring(L,"damage");
-                       lua_pushboolean(L,servers[i]["damage"].asBool());
+               if (!server["description"].asString().empty()) {
+                       lua_pushstring(L, "description");
+                       std::string topush = server["description"].asString();
+                       lua_pushstring(L, topush.c_str());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["pvp"].asString().size()) {
-                       lua_pushstring(L,"pvp");
-                       lua_pushboolean(L,servers[i]["pvp"].asBool());
+               if (!server["name"].asString().empty()) {
+                       lua_pushstring(L, "name");
+                       std::string topush = server["name"].asString();
+                       lua_pushstring(L, topush.c_str());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["description"].asString().size()) {
-                       lua_pushstring(L,"description");
-                       std::string topush = servers[i]["description"].asString();
-                       lua_pushstring(L,topush.c_str());
+               if (!server["address"].asString().empty()) {
+                       lua_pushstring(L, "address");
+                       std::string topush = server["address"].asString();
+                       lua_pushstring(L, topush.c_str());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["name"].asString().size()) {
-                       lua_pushstring(L,"name");
-                       std::string topush = servers[i]["name"].asString();
-                       lua_pushstring(L,topush.c_str());
+               if (!server["port"].asString().empty()) {
+                       lua_pushstring(L, "port");
+                       std::string topush = server["port"].asString();
+                       lua_pushstring(L, topush.c_str());
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["address"].asString().size()) {
-                       lua_pushstring(L,"address");
-                       std::string topush = servers[i]["address"].asString();
-                       lua_pushstring(L,topush.c_str());
+               if (server.isMember("ping")) {
+                       float ping = server["ping"].asFloat();
+                       lua_pushstring(L, "ping");
+                       lua_pushnumber(L, ping);
+                       lua_settable(L, top_lvl2);
+               }
+
+               if (server["clients_list"].isArray()) {
+                       unsigned int index_lvl2 = 1;
+                       lua_pushstring(L, "clients_list");
+                       lua_newtable(L);
+                       int top_lvl3 = lua_gettop(L);
+                       for (const Json::Value &client : server["clients_list"]) {
+                               lua_pushnumber(L, index_lvl2);
+                               std::string topush = client.asString();
+                               lua_pushstring(L, topush.c_str());
+                               lua_settable(L, top_lvl3);
+                               index_lvl2++;
+                       }
                        lua_settable(L, top_lvl2);
                }
 
-               if (servers[i]["port"].asString().size()) {
-                       lua_pushstring(L,"port");
-                       std::string topush = servers[i]["port"].asString();
-                       lua_pushstring(L,topush.c_str());
+               if (server["mods"].isArray()) {
+                       unsigned int index_lvl2 = 1;
+                       lua_pushstring(L, "mods");
+                       lua_newtable(L);
+                       int top_lvl3 = lua_gettop(L);
+                       for (const Json::Value &mod : server["mods"]) {
+
+                               lua_pushnumber(L, index_lvl2);
+                               std::string topush = mod.asString();
+                               lua_pushstring(L, topush.c_str());
+                               lua_settable(L, top_lvl3);
+                               index_lvl2++;
+                       }
                        lua_settable(L, top_lvl2);
                }
 
@@ -616,17 +475,136 @@ int ModApiMainMenu::l_delete_favorite(lua_State *L)
        return 0;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_get_games(lua_State *L)
+{
+       std::vector<SubgameSpec> games = getAvailableGames();
+
+       lua_newtable(L);
+       int top = lua_gettop(L);
+       unsigned int index = 1;
+
+       for (const SubgameSpec &game : games) {
+               lua_pushnumber(L, index);
+               lua_newtable(L);
+               int top_lvl2 = lua_gettop(L);
+
+               lua_pushstring(L,  "id");
+               lua_pushstring(L,  game.id.c_str());
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "path");
+               lua_pushstring(L,  game.path.c_str());
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "type");
+               lua_pushstring(L,  "game");
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "gamemods_path");
+               lua_pushstring(L,  game.gamemods_path.c_str());
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "name");
+               lua_pushstring(L,  game.name.c_str());
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "author");
+               lua_pushstring(L,  game.author.c_str());
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "release");
+               lua_pushinteger(L, game.release);
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L,  "menuicon_path");
+               lua_pushstring(L,  game.menuicon_path.c_str());
+               lua_settable(L,    top_lvl2);
+
+               lua_pushstring(L, "addon_mods_paths");
+               lua_newtable(L);
+               int table2 = lua_gettop(L);
+               int internal_index = 1;
+               for (const std::string &addon_mods_path : game.addon_mods_paths) {
+                       lua_pushnumber(L, internal_index);
+                       lua_pushstring(L, addon_mods_path.c_str());
+                       lua_settable(L,   table2);
+                       internal_index++;
+               }
+               lua_settable(L, top_lvl2);
+               lua_settable(L, top);
+               index++;
+       }
+       return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_get_content_info(lua_State *L)
+{
+       std::string path = luaL_checkstring(L, 1);
+
+       ContentSpec spec;
+       spec.path = path;
+       parseContentInfo(spec);
+
+       lua_newtable(L);
+
+       lua_pushstring(L, spec.name.c_str());
+       lua_setfield(L, -2, "name");
+
+       lua_pushstring(L, spec.type.c_str());
+       lua_setfield(L, -2, "type");
+
+       lua_pushstring(L, spec.author.c_str());
+       lua_setfield(L, -2, "author");
+
+       lua_pushinteger(L, spec.release);
+       lua_setfield(L, -2, "release");
+
+       lua_pushstring(L, spec.desc.c_str());
+       lua_setfield(L, -2, "description");
+
+       lua_pushstring(L, spec.path.c_str());
+       lua_setfield(L, -2, "path");
+
+       if (spec.type == "mod") {
+               ModSpec spec;
+               spec.path = path;
+               parseModContents(spec);
+
+               // Dependencies
+               lua_newtable(L);
+               int i = 1;
+               for (const auto &dep : spec.depends) {
+                       lua_pushstring(L, dep.c_str());
+                       lua_rawseti(L, -2, i++);
+               }
+               lua_setfield(L, -2, "depends");
+
+               // Optional Dependencies
+               lua_newtable(L);
+               i = 1;
+               for (const auto &dep : spec.optdepends) {
+                       lua_pushstring(L, dep.c_str());
+                       lua_rawseti(L, -2, i++);
+               }
+               lua_setfield(L, -2, "optional_depends");
+       }
+
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_show_keys_menu(lua_State *L)
 {
        GUIEngine* engine = getGuiEngine(L);
        sanity_check(engine != NULL);
 
-       GUIKeyChangeMenu *kmenu
-               = new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
-                                                               engine->m_parent,
-                                                               -1,
-                                                               engine->m_menumanager);
+       GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
+                       engine->m_parent,
+                       -1,
+                       engine->m_menumanager,
+                       engine->m_texture_source);
        kmenu->drop();
        return 0;
 }
@@ -639,7 +617,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
 
        std::string path = porting::path_user + DIR_DELIM
                        "worlds" + DIR_DELIM
-                       + name;
+                       + sanitizeDirName(name, "world_");
 
        std::vector<SubgameSpec> games = getAvailableGames();
 
@@ -647,10 +625,11 @@ int ModApiMainMenu::l_create_world(lua_State *L)
                        (gameidx < (int) games.size())) {
 
                // Create world if it doesn't exist
-               if (!loadGameConfAndInitWorld(path, games[gameidx])) {
-                       lua_pushstring(L, "Failed to initialize world");
-               } else {
+               try {
+                       loadGameConfAndInitWorld(path, name, games[gameidx], true);
                        lua_pushnil(L);
+               } catch (const BaseException &e) {
+                       lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
                }
        } else {
                lua_pushstring(L, "Invalid game index");
@@ -661,31 +640,18 @@ int ModApiMainMenu::l_create_world(lua_State *L)
 /******************************************************************************/
 int ModApiMainMenu::l_delete_world(lua_State *L)
 {
-       int worldidx    = luaL_checkinteger(L,1) -1;
-
+       int world_id = luaL_checkinteger(L, 1) - 1;
        std::vector<WorldSpec> worlds = getAvailableWorlds();
-
-       if ((worldidx >= 0) &&
-               (worldidx < (int) worlds.size())) {
-
-               WorldSpec spec = worlds[worldidx];
-
-               std::vector<std::string> paths;
-               paths.push_back(spec.path);
-               fs::GetRecursiveSubPaths(spec.path, paths);
-
-               // Delete files
-               if (!fs::DeletePaths(paths)) {
-                       lua_pushstring(L, "Failed to delete world");
-               }
-               else {
-                       lua_pushnil(L);
-               }
-       }
-       else {
+       if (world_id < 0 || world_id >= (int) worlds.size()) {
                lua_pushstring(L, "Invalid world index");
+               return 1;
        }
-       return 1;
+       const WorldSpec &spec = worlds[world_id];
+       if (!fs::RecursiveDelete(spec.path)) {
+               lua_pushstring(L, "Failed to delete world");
+               return 1;
+       }
+       return 0;
 }
 
 /******************************************************************************/
@@ -694,7 +660,7 @@ int ModApiMainMenu::l_set_topleft_text(lua_State *L)
        GUIEngine* engine = getGuiEngine(L);
        sanity_check(engine != NULL);
 
-       std::string text = "";
+       std::string text;
 
        if (!lua_isnone(L,1) && !lua_isnil(L,1))
                text = luaL_checkstring(L, 1);
@@ -707,7 +673,8 @@ int ModApiMainMenu::l_set_topleft_text(lua_State *L)
 int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
 {
        std::vector<const char *> names;
-       Mapgen::getMapgenNames(&names, lua_toboolean(L, 1));
+       bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
+       Mapgen::getMapgenNames(&names, include_hidden);
 
        lua_newtable(L);
        for (size_t i = 0; i != names.size(); i++) {
@@ -728,6 +695,15 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
+{
+       std::string modpath = fs::RemoveRelativePathComponents(
+               porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
+       lua_pushstring(L, modpath.c_str());
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_get_gamepath(lua_State *L)
 {
@@ -754,11 +730,17 @@ int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
        return 1;
 }
 
+int ModApiMainMenu::l_get_cache_path(lua_State *L)
+{
+       lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_create_dir(lua_State *L) {
        const char *path = luaL_checkstring(L, 1);
 
-       if (ModApiMainMenu::isMinetestPath(path)) {
+       if (ModApiMainMenu::mayModifyPath(path)) {
                lua_pushboolean(L, fs::CreateAllDirs(path));
                return 1;
        }
@@ -774,7 +756,7 @@ int ModApiMainMenu::l_delete_dir(lua_State *L)
 
        std::string absolute_path = fs::RemoveRelativePathComponents(path);
 
-       if (ModApiMainMenu::isMinetestPath(absolute_path)) {
+       if (ModApiMainMenu::mayModifyPath(absolute_path)) {
                lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
                return 1;
        }
@@ -793,14 +775,13 @@ int ModApiMainMenu::l_copy_dir(lua_State *L)
 
        if ((!lua_isnone(L,3)) &&
                        (!lua_isnil(L,3))) {
-               keep_source = lua_toboolean(L,3);
+               keep_source = readParam<bool>(L,3);
        }
 
        std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
        std::string absolute_source = fs::RemoveRelativePathComponents(source);
 
-       if ((ModApiMainMenu::isMinetestPath(absolute_source)) &&
-                       (ModApiMainMenu::isMinetestPath(absolute_destination))) {
+       if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
                bool retval = fs::CopyDir(absolute_source,absolute_destination);
 
                if (retval && (!keep_source)) {
@@ -817,20 +798,17 @@ int ModApiMainMenu::l_copy_dir(lua_State *L)
 /******************************************************************************/
 int ModApiMainMenu::l_extract_zip(lua_State *L)
 {
-       GUIEngine* engine = getGuiEngine(L);
-       sanity_check(engine);
-
        const char *zipfile     = luaL_checkstring(L, 1);
        const char *destination = luaL_checkstring(L, 2);
 
        std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
 
-       if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
+       if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
                fs::CreateAllDirs(absolute_destination);
 
-               io::IFileSystem* fs = engine->m_device->getFileSystem();
+               io::IFileSystem *fs = RenderingEngine::get_filesystem();
 
-               if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
+               if (!fs->addFileArchive(zipfile, false, false, io::EFAT_ZIP)) {
                        lua_pushboolean(L,false);
                        return 1;
                }
@@ -913,80 +891,63 @@ int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
 }
 
 /******************************************************************************/
-bool ModApiMainMenu::isMinetestPath(std::string path)
+bool ModApiMainMenu::mayModifyPath(const std::string &path)
 {
-       if (fs::PathStartsWith(path,fs::TempPath()))
+       if (fs::PathStartsWith(path, fs::TempPath()))
                return true;
 
-       /* games */
-       if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
+       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
                return true;
 
-       /* mods */
-       if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
+       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
                return true;
 
-       /* worlds */
-       if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
+       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "clientmods")))
                return true;
 
+       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
+               return true;
 
-       return false;
-}
-
-/******************************************************************************/
-int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
-{
-       GUIEngine* engine = getGuiEngine(L);
-       sanity_check(engine != NULL);
+       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
+               return true;
 
-       const char *formname= luaL_checkstring(L, 1);
-       const char *title       = luaL_checkstring(L, 2);
+       if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
+               return true;
 
-       GUIFileSelectMenu* fileOpenMenu =
-               new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
-                                                               engine->m_parent,
-                                                               -1,
-                                                               engine->m_menumanager,
-                                                               title,
-                                                               formname);
-       fileOpenMenu->setTextDest(engine->m_buttonhandler);
-       fileOpenMenu->drop();
-       return 0;
+       return false;
 }
 
-/******************************************************************************/
-int ModApiMainMenu::l_get_version(lua_State *L)
-{
-       lua_pushstring(L, g_version_string);
-       return 1;
-}
 
 /******************************************************************************/
-int ModApiMainMenu::l_sound_play(lua_State *L)
+int ModApiMainMenu::l_may_modify_path(lua_State *L)
 {
-       GUIEngine* engine = getGuiEngine(L);
-
-       SimpleSoundSpec spec;
-       read_soundspec(L, 1, spec);
-       bool looped = lua_toboolean(L, 2);
-
-       u32 handle = engine->playSound(spec, looped);
-
-       lua_pushinteger(L, handle);
-
+       const char *target = luaL_checkstring(L, 1);
+       std::string absolute_destination = fs::RemoveRelativePathComponents(target);
+       lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
        return 1;
 }
 
 /******************************************************************************/
-int ModApiMainMenu::l_sound_stop(lua_State *L)
+int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
 {
        GUIEngine* engine = getGuiEngine(L);
+       sanity_check(engine != NULL);
 
-       u32 handle = luaL_checkinteger(L, 1);
-       engine->stopSound(handle);
+       const char *formname= luaL_checkstring(L, 1);
+       const char *title       = luaL_checkstring(L, 2);
+       bool is_file_select = readParam<bool>(L, 3);
 
-       return 1;
+       GUIFileSelectMenu* fileOpenMenu =
+               new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
+                               engine->m_parent,
+                               -1,
+                               engine->m_menumanager,
+                               title,
+                               formname,
+                               is_file_select);
+       fileOpenMenu->setTextDest(engine->m_buttonhandler);
+       fileOpenMenu->drop();
+       return 0;
 }
 
 /******************************************************************************/
@@ -998,7 +959,7 @@ int ModApiMainMenu::l_download_file(lua_State *L)
        //check path
        std::string absolute_destination = fs::RemoveRelativePathComponents(target);
 
-       if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
+       if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
                if (GUIEngine::downloadFile(url,absolute_destination)) {
                        lua_pushboolean(L,true);
                        return 1;
@@ -1014,13 +975,12 @@ int ModApiMainMenu::l_download_file(lua_State *L)
 /******************************************************************************/
 int ModApiMainMenu::l_get_video_drivers(lua_State *L)
 {
-       std::vector<irr::video::E_DRIVER_TYPE> drivers
-               = porting::getSupportedVideoDrivers();
+       std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
 
        lua_newtable(L);
        for (u32 i = 0; i != drivers.size(); i++) {
-               const char *name  = porting::getVideoDriverName(drivers[i]);
-               const char *fname = porting::getVideoDriverFriendlyName(drivers[i]);
+               const char *name  = RenderingEngine::getVideoDriverName(drivers[i]);
+               const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
 
                lua_newtable(L);
                lua_pushstring(L, name);
@@ -1038,7 +998,7 @@ int ModApiMainMenu::l_get_video_drivers(lua_State *L)
 int ModApiMainMenu::l_get_video_modes(lua_State *L)
 {
        std::vector<core::vector3d<u32> > videomodes
-               = porting::getSupportedVideoModes();
+               = RenderingEngine::getSupportedVideoModes();
 
        lua_newtable(L);
        for (u32 i = 0; i != videomodes.size(); i++) {
@@ -1071,23 +1031,24 @@ int ModApiMainMenu::l_get_screen_info(lua_State *L)
        lua_newtable(L);
        int top = lua_gettop(L);
        lua_pushstring(L,"density");
-       lua_pushnumber(L,porting::getDisplayDensity());
+       lua_pushnumber(L,RenderingEngine::getDisplayDensity());
        lua_settable(L, top);
 
        lua_pushstring(L,"display_width");
-       lua_pushnumber(L,porting::getDisplaySize().X);
+       lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
        lua_settable(L, top);
 
        lua_pushstring(L,"display_height");
-       lua_pushnumber(L,porting::getDisplaySize().Y);
+       lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
        lua_settable(L, top);
 
+       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
        lua_pushstring(L,"window_width");
-       lua_pushnumber(L,porting::getWindowSize().X);
+       lua_pushnumber(L, window_size.X);
        lua_settable(L, top);
 
        lua_pushstring(L,"window_height");
-       lua_pushnumber(L,porting::getWindowSize().Y);
+       lua_pushnumber(L, window_size.Y);
        lua_settable(L, top);
        return 1;
 }
@@ -1095,9 +1056,7 @@ int ModApiMainMenu::l_get_screen_info(lua_State *L)
 /******************************************************************************/
 int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
 {
-       u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
-               CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
-       lua_pushinteger(L, proto_version_min);
+       lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
        return 1;
 }
 
@@ -1107,6 +1066,14 @@ int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_open_url(lua_State *L)
+{
+       std::string url = luaL_checkstring(L, 1);
+       lua_pushboolean(L, porting::openURL(url));
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_do_async_callback(lua_State *L)
 {
@@ -1132,11 +1099,13 @@ int ModApiMainMenu::l_do_async_callback(lua_State *L)
 void ModApiMainMenu::Initialize(lua_State *L, int top)
 {
        API_FCT(update_formspec);
+       API_FCT(set_formspec_prepend);
        API_FCT(set_clouds);
        API_FCT(get_textlist_index);
        API_FCT(get_table_index);
        API_FCT(get_worlds);
        API_FCT(get_games);
+       API_FCT(get_content_info);
        API_FCT(start);
        API_FCT(close);
        API_FCT(get_favorites);
@@ -1148,49 +1117,47 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
        API_FCT(set_topleft_text);
        API_FCT(get_mapgen_names);
        API_FCT(get_modpath);
+       API_FCT(get_clientmodpath);
        API_FCT(get_gamepath);
        API_FCT(get_texturepath);
        API_FCT(get_texturepath_share);
+       API_FCT(get_cache_path);
        API_FCT(create_dir);
        API_FCT(delete_dir);
        API_FCT(copy_dir);
        API_FCT(extract_zip);
+       API_FCT(may_modify_path);
        API_FCT(get_mainmenu_path);
-       API_FCT(show_file_open_dialog);
-       API_FCT(get_version);
+       API_FCT(show_path_select_dialog);
        API_FCT(download_file);
-       API_FCT(get_modstore_details);
-       API_FCT(get_modstore_list);
-       API_FCT(sound_play);
-       API_FCT(sound_stop);
        API_FCT(gettext);
        API_FCT(get_video_drivers);
        API_FCT(get_video_modes);
        API_FCT(get_screen_info);
        API_FCT(get_min_supp_proto);
        API_FCT(get_max_supp_proto);
+       API_FCT(open_url);
        API_FCT(do_async_callback);
 }
 
 /******************************************************************************/
-void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
+void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
 {
-
-       ASYNC_API_FCT(get_worlds);
-       ASYNC_API_FCT(get_games);
-       ASYNC_API_FCT(get_favorites);
-       ASYNC_API_FCT(get_mapgen_names);
-       ASYNC_API_FCT(get_modpath);
-       ASYNC_API_FCT(get_gamepath);
-       ASYNC_API_FCT(get_texturepath);
-       ASYNC_API_FCT(get_texturepath_share);
-       ASYNC_API_FCT(create_dir);
-       ASYNC_API_FCT(delete_dir);
-       ASYNC_API_FCT(copy_dir);
-       //ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
-       ASYNC_API_FCT(get_version);
-       ASYNC_API_FCT(download_file);
-       ASYNC_API_FCT(get_modstore_details);
-       ASYNC_API_FCT(get_modstore_list);
-       //ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
+       API_FCT(get_worlds);
+       API_FCT(get_games);
+       API_FCT(get_favorites);
+       API_FCT(get_mapgen_names);
+       API_FCT(get_modpath);
+       API_FCT(get_clientmodpath);
+       API_FCT(get_gamepath);
+       API_FCT(get_texturepath);
+       API_FCT(get_texturepath_share);
+       API_FCT(get_cache_path);
+       API_FCT(create_dir);
+       API_FCT(delete_dir);
+       API_FCT(copy_dir);
+       //API_FCT(extract_zip); //TODO remove dependency to GuiEngine
+       API_FCT(may_modify_path);
+       API_FCT(download_file);
+       //API_FCT(gettext); (gettext lib isn't threadsafe)
 }