#include "lua_api/l_internal.h"
#include "common/c_content.h"
#include "cpp_api/s_async.h"
-#include "guiEngine.h"
-#include "guiMainMenu.h"
-#include "guiKeyChangeMenu.h"
-#include "guiFileSelectMenu.h"
-#include "subgame.h"
+#include "scripting_mainmenu.h"
+#include "gui/guiEngine.h"
+#include "gui/guiMainMenu.h"
+#include "gui/guiKeyChangeMenu.h"
+#include "gui/guiPathSelectMenu.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "convert_json.h"
+#include "content/content.h"
+#include "content/subgames.h"
#include "serverlist.h"
-#include "emerge.h"
-#include "sound.h"
+#include "mapgen/mapgen.h"
#include "settings.h"
-#include "log.h"
-#include "EDriverTypes.h"
+#include "client/client.h"
+#include "client/renderingengine.h"
+#include "network/networkprotocol.h"
-#include <IFileArchive.h>
-#include <IFileSystem.h>
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
}
valid = true;
- return lua_toboolean(L, -1);
+ return readParam<bool>(L, -1);
}
/******************************************************************************/
return 0;
}
+/******************************************************************************/
+int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
+{
+ GUIEngine *engine = getGuiEngine(L);
+ sanity_check(engine != NULL);
+
+ if (engine->m_startgame)
+ return 0;
+
+ std::string formspec(luaL_checkstring(L, 1));
+ engine->setFormspecPrepend(formspec);
+
+ return 0;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_start(lua_State *L)
{
unsigned int minsize = 16;
if (!lua_isnone(L, 3)) {
- tile_image = lua_toboolean(L, 3);
+ tile_image = readParam<bool>(L, 3);
}
if (!lua_isnone(L, 4)) {
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
- bool value = lua_toboolean(L,1);
+ bool value = readParam<bool>(L,1);
engine->m_clouds_enabled = value;
int top = lua_gettop(L);
unsigned int index = 1;
- for (unsigned int i = 0; i < worlds.size(); i++)
- {
+ for (const WorldSpec &world : worlds) {
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L,"path");
- lua_pushstring(L,worlds[i].path.c_str());
+ lua_pushstring(L, world.path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"name");
- lua_pushstring(L,worlds[i].name.c_str());
+ lua_pushstring(L, world.name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"gameid");
- lua_pushstring(L,worlds[i].gameid.c_str());
+ lua_pushstring(L, world.gameid.c_str());
lua_settable(L, top_lvl2);
lua_settable(L, top);
int top = lua_gettop(L);
unsigned int index = 1;
- for (unsigned int i = 0; i < games.size(); i++)
- {
- lua_pushnumber(L,index);
+ for (const SubgameSpec &game : games) {
+ lua_pushnumber(L, index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
- lua_pushstring(L,"id");
- lua_pushstring(L,games[i].id.c_str());
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, "id");
+ lua_pushstring(L, game.id.c_str());
+ lua_settable(L, top_lvl2);
- lua_pushstring(L,"path");
- lua_pushstring(L,games[i].path.c_str());
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, "path");
+ lua_pushstring(L, game.path.c_str());
+ lua_settable(L, top_lvl2);
- lua_pushstring(L,"gamemods_path");
- lua_pushstring(L,games[i].gamemods_path.c_str());
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, "type");
+ lua_pushstring(L, "game");
+ lua_settable(L, top_lvl2);
- lua_pushstring(L,"name");
- lua_pushstring(L,games[i].name.c_str());
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, "gamemods_path");
+ lua_pushstring(L, game.gamemods_path.c_str());
+ lua_settable(L, top_lvl2);
- lua_pushstring(L,"menuicon_path");
- lua_pushstring(L,games[i].menuicon_path.c_str());
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, "name");
+ lua_pushstring(L, game.name.c_str());
+ lua_settable(L, top_lvl2);
- lua_pushstring(L,"addon_mods_paths");
+ lua_pushstring(L, "author");
+ lua_pushstring(L, game.author.c_str());
+ lua_settable(L, top_lvl2);
+
+ lua_pushstring(L, "release");
+ lua_pushinteger(L, game.release);
+ lua_settable(L, top_lvl2);
+
+ lua_pushstring(L, "menuicon_path");
+ lua_pushstring(L, game.menuicon_path.c_str());
+ lua_settable(L, top_lvl2);
+
+ lua_pushstring(L, "addon_mods_paths");
lua_newtable(L);
int table2 = lua_gettop(L);
- int internal_index=1;
- for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
- iter != games[i].addon_mods_paths.end(); iter++) {
- lua_pushnumber(L,internal_index);
- lua_pushstring(L,(*iter).c_str());
- lua_settable(L, table2);
+ int internal_index = 1;
+ for (const auto &addon_mods_path : game.addon_mods_paths) {
+ lua_pushnumber(L, internal_index);
+ lua_pushstring(L, addon_mods_path.second.c_str());
+ lua_settable(L, table2);
internal_index++;
}
lua_settable(L, top_lvl2);
}
return 1;
}
-/******************************************************************************/
-int ModApiMainMenu::l_get_modstore_details(lua_State *L)
-{
- const char *modid = luaL_checkstring(L, 1);
-
- if (modid != 0) {
- Json::Value details;
- std::string url = "";
- try{
- url = g_settings->get("modstore_details_url");
- }
- catch(SettingNotFoundException &e) {
- lua_pushnil(L);
- return 1;
- }
-
- size_t idpos = url.find("*");
- url.erase(idpos,1);
- url.insert(idpos,modid);
-
- details = getModstoreUrl(url);
-
- ModStoreModDetails current_mod = readModStoreModDetails(details);
-
- if ( current_mod.valid) {
- lua_newtable(L);
- int top = lua_gettop(L);
-
- lua_pushstring(L,"id");
- lua_pushnumber(L,current_mod.id);
- lua_settable(L, top);
-
- lua_pushstring(L,"title");
- lua_pushstring(L,current_mod.title.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"basename");
- lua_pushstring(L,current_mod.basename.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"description");
- lua_pushstring(L,current_mod.description.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"author");
- lua_pushstring(L,current_mod.author.username.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"download_url");
- lua_pushstring(L,current_mod.versions[0].file.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"versions");
- lua_newtable(L);
- int versionstop = lua_gettop(L);
- for (unsigned int i=0;i < current_mod.versions.size(); i++) {
- lua_pushnumber(L,i+1);
- lua_newtable(L);
- int current_element = lua_gettop(L);
-
- lua_pushstring(L,"date");
- lua_pushstring(L,current_mod.versions[i].date.c_str());
- lua_settable(L,current_element);
-
- lua_pushstring(L,"download_url");
- lua_pushstring(L,current_mod.versions[i].file.c_str());
- lua_settable(L,current_element);
-
- lua_settable(L,versionstop);
- }
- lua_settable(L, top);
-
- lua_pushstring(L,"screenshot_url");
- lua_pushstring(L,current_mod.titlepic.file.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"license");
- lua_pushstring(L,current_mod.license.shortinfo.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"rating");
- lua_pushnumber(L,current_mod.rating);
- lua_settable(L, top);
-
- //TODO depends
-
- //TODO softdepends
- return 1;
- }
- }
- return 0;
-}
/******************************************************************************/
-int ModApiMainMenu::l_get_modstore_list(lua_State *L)
+int ModApiMainMenu::l_get_content_info(lua_State *L)
{
- Json::Value mods;
- std::string url = "";
- try{
- url = g_settings->get("modstore_listmods_url");
- }
- catch(SettingNotFoundException &e) {
- lua_pushnil(L);
- return 1;
- }
+ std::string path = luaL_checkstring(L, 1);
- mods = getModstoreUrl(url);
-
- std::vector<ModStoreMod> moddata = readModStoreList(mods);
+ ContentSpec spec;
+ spec.path = path;
+ parseContentInfo(spec);
lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
-
- for (unsigned int i = 0; i < moddata.size(); i++)
- {
- if (moddata[i].valid) {
- lua_pushnumber(L,index);
- lua_newtable(L);
-
- int top_lvl2 = lua_gettop(L);
- lua_pushstring(L,"id");
- lua_pushnumber(L,moddata[i].id);
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, spec.name.c_str());
+ lua_setfield(L, -2, "name");
- lua_pushstring(L,"title");
- lua_pushstring(L,moddata[i].title.c_str());
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, spec.type.c_str());
+ lua_setfield(L, -2, "type");
- lua_pushstring(L,"basename");
- lua_pushstring(L,moddata[i].basename.c_str());
- lua_settable(L, top_lvl2);
+ lua_pushstring(L, spec.author.c_str());
+ lua_setfield(L, -2, "author");
- lua_settable(L, top);
- index++;
- }
- }
- return 1;
-}
+ lua_pushinteger(L, spec.release);
+ lua_setfield(L, -2, "release");
-/******************************************************************************/
-int ModApiMainMenu::l_get_favorites(lua_State *L)
-{
- std::string listtype = "local";
+ lua_pushstring(L, spec.desc.c_str());
+ lua_setfield(L, -2, "description");
- if (!lua_isnone(L,1)) {
- listtype = luaL_checkstring(L,1);
- }
+ lua_pushstring(L, spec.path.c_str());
+ lua_setfield(L, -2, "path");
- std::vector<ServerListSpec> servers;
-
- if(listtype == "online") {
- servers = ServerList::getOnline();
- } else {
- servers = ServerList::getLocal();
- }
-
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
-
- for (unsigned int i = 0; i < servers.size(); i++)
- {
-
- lua_pushnumber(L,index);
+ if (spec.type == "mod") {
+ ModSpec spec;
+ spec.path = path;
+ parseModContents(spec);
+ // Dependencies
lua_newtable(L);
- int top_lvl2 = lua_gettop(L);
-
- if (servers[i]["clients"].asString().size()) {
- std::string clients_raw = servers[i]["clients"].asString();
- char* endptr = 0;
- int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
-
- if ((clients_raw != "") && (*endptr == 0)) {
- lua_pushstring(L,"clients");
- lua_pushnumber(L,numbervalue);
- lua_settable(L, top_lvl2);
- }
- }
-
- if (servers[i]["clients_max"].asString().size()) {
-
- std::string clients_max_raw = servers[i]["clients_max"].asString();
- char* endptr = 0;
- int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
-
- if ((clients_max_raw != "") && (*endptr == 0)) {
- lua_pushstring(L,"clients_max");
- lua_pushnumber(L,numbervalue);
- lua_settable(L, top_lvl2);
- }
- }
-
- if (servers[i]["version"].asString().size()) {
- lua_pushstring(L,"version");
- std::string topush = servers[i]["version"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["proto_min"].asString().size()) {
- lua_pushstring(L,"proto_min");
- lua_pushinteger(L,servers[i]["proto_min"].asInt());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["proto_max"].asString().size()) {
- lua_pushstring(L,"proto_max");
- lua_pushinteger(L,servers[i]["proto_max"].asInt());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["password"].asString().size()) {
- lua_pushstring(L,"password");
- lua_pushboolean(L,servers[i]["password"].asBool());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["creative"].asString().size()) {
- lua_pushstring(L,"creative");
- lua_pushboolean(L,servers[i]["creative"].asBool());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["damage"].asString().size()) {
- lua_pushstring(L,"damage");
- lua_pushboolean(L,servers[i]["damage"].asBool());
- lua_settable(L, top_lvl2);
+ int i = 1;
+ for (const auto &dep : spec.depends) {
+ lua_pushstring(L, dep.c_str());
+ lua_rawseti(L, -2, i++);
}
+ lua_setfield(L, -2, "depends");
- if (servers[i]["pvp"].asString().size()) {
- lua_pushstring(L,"pvp");
- lua_pushboolean(L,servers[i]["pvp"].asBool());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["description"].asString().size()) {
- lua_pushstring(L,"description");
- std::string topush = servers[i]["description"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["name"].asString().size()) {
- lua_pushstring(L,"name");
- std::string topush = servers[i]["name"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["address"].asString().size()) {
- lua_pushstring(L,"address");
- std::string topush = servers[i]["address"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["port"].asString().size()) {
- lua_pushstring(L,"port");
- std::string topush = servers[i]["port"].asString();
- lua_pushstring(L,topush.c_str());
- lua_settable(L, top_lvl2);
+ // Optional Dependencies
+ lua_newtable(L);
+ i = 1;
+ for (const auto &dep : spec.optdepends) {
+ lua_pushstring(L, dep.c_str());
+ lua_rawseti(L, -2, i++);
}
-
- lua_settable(L, top);
- index++;
+ lua_setfield(L, -2, "optional_depends");
}
- return 1;
-}
-/******************************************************************************/
-int ModApiMainMenu::l_delete_favorite(lua_State *L)
-{
- std::vector<ServerListSpec> servers;
-
- std::string listtype = "local";
-
- if (!lua_isnone(L,2)) {
- listtype = luaL_checkstring(L,2);
- }
-
- if ((listtype != "local") &&
- (listtype != "online"))
- return 0;
-
-
- if(listtype == "online") {
- servers = ServerList::getOnline();
- } else {
- servers = ServerList::getLocal();
- }
-
- int fav_idx = luaL_checkinteger(L,1) -1;
-
- if ((fav_idx >= 0) &&
- (fav_idx < (int) servers.size())) {
-
- ServerList::deleteEntry(servers[fav_idx]);
- }
-
- return 0;
+ return 1;
}
/******************************************************************************/
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
- GUIKeyChangeMenu *kmenu
- = new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
- engine->m_parent,
- -1,
- engine->m_menumanager);
+ GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
+ engine->m_rendering_engine->get_gui_env(),
+ engine->m_parent,
+ -1,
+ engine->m_menumanager,
+ engine->m_texture_source);
kmenu->drop();
return 0;
}
const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1;
+ StringMap use_settings;
+ luaL_checktype(L, 3, LUA_TTABLE);
+ lua_pushnil(L);
+ while (lua_next(L, 3) != 0) {
+ // key at index -2 and value at index -1
+ use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
- + name;
+ + sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames();
+ if (gameidx < 0 || gameidx >= (int) games.size()) {
+ lua_pushstring(L, "Invalid game index");
+ return 1;
+ }
+
+ // Set the settings for world creation
+ // this is a bad hack but the best we have right now..
+ StringMap backup;
+ for (auto it : use_settings) {
+ if (g_settings->existsLocal(it.first))
+ backup[it.first] = g_settings->get(it.first);
+ g_settings->set(it.first, it.second);
+ }
- if ((gameidx >= 0) &&
- (gameidx < (int) games.size())) {
+ // Create world if it doesn't exist
+ try {
+ loadGameConfAndInitWorld(path, name, games[gameidx], true);
+ lua_pushnil(L);
+ } catch (const BaseException &e) {
+ auto err = std::string("Failed to initialize world: ") + e.what();
+ lua_pushstring(L, err.c_str());
+ }
- // Create world if it doesn't exist
- if (!loadGameConfAndInitWorld(path, games[gameidx])) {
- lua_pushstring(L, "Failed to initialize world");
- } else {
- lua_pushnil(L);
- }
- } else {
- lua_pushstring(L, "Invalid game index");
+ // Restore previous settings
+ for (auto it : use_settings) {
+ auto it2 = backup.find(it.first);
+ if (it2 == backup.end())
+ g_settings->remove(it.first); // wasn't set before
+ else
+ g_settings->set(it.first, it2->second); // was set before
}
+
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
- int worldidx = luaL_checkinteger(L,1) -1;
-
+ int world_id = luaL_checkinteger(L, 1) - 1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
-
- if ((worldidx >= 0) &&
- (worldidx < (int) worlds.size())) {
-
- WorldSpec spec = worlds[worldidx];
-
- std::vector<std::string> paths;
- paths.push_back(spec.path);
- fs::GetRecursiveSubPaths(spec.path, paths);
-
- // Delete files
- if (!fs::DeletePaths(paths)) {
- lua_pushstring(L, "Failed to delete world");
- }
- else {
- lua_pushnil(L);
- }
- }
- else {
+ if (world_id < 0 || world_id >= (int) worlds.size()) {
lua_pushstring(L, "Invalid world index");
+ return 1;
}
- return 1;
+ const WorldSpec &spec = worlds[world_id];
+ if (!fs::RecursiveDelete(spec.path)) {
+ lua_pushstring(L, "Failed to delete world");
+ return 1;
+ }
+ return 0;
}
/******************************************************************************/
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
- std::string text = "";
+ std::string text;
if (!lua_isnone(L,1) && !lua_isnil(L,1))
text = luaL_checkstring(L, 1);
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
{
std::vector<const char *> names;
- EmergeManager::getMapgenNames(&names, lua_toboolean(L, 1));
+ bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
+ Mapgen::getMapgenNames(&names, include_hidden);
lua_newtable(L);
for (size_t i = 0; i != names.size(); i++) {
}
+/******************************************************************************/
+int ModApiMainMenu::l_get_user_path(lua_State *L)
+{
+ std::string path = fs::RemoveRelativePathComponents(porting::path_user);
+ lua_pushstring(L, path.c_str());
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
return 1;
}
+/******************************************************************************/
+int ModApiMainMenu::l_get_modpaths(lua_State *L)
+{
+ lua_newtable(L);
+
+ ModApiMainMenu::l_get_modpath(L);
+ lua_setfield(L, -2, "mods");
+
+ for (const std::string &component : getEnvModPaths()) {
+ lua_pushstring(L, component.c_str());
+ lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
+ }
+ return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
+{
+ std::string modpath = fs::RemoveRelativePathComponents(
+ porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
+ lua_pushstring(L, modpath.c_str());
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_get_gamepath(lua_State *L)
{
return 1;
}
+/******************************************************************************/
int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
return 1;
}
+/******************************************************************************/
+int ModApiMainMenu::l_get_cache_path(lua_State *L)
+{
+ lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
+ return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_get_temp_path(lua_State *L)
+{
+ if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1))
+ lua_pushstring(L, fs::TempPath().c_str());
+ else
+ lua_pushstring(L, fs::CreateTempFile().c_str());
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
- if (ModApiMainMenu::isMinetestPath(path)) {
+ if (ModApiMainMenu::mayModifyPath(path)) {
lua_pushboolean(L, fs::CreateAllDirs(path));
return 1;
}
std::string absolute_path = fs::RemoveRelativePathComponents(path);
- if (ModApiMainMenu::isMinetestPath(absolute_path)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_path)) {
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
return 1;
}
const char *destination = luaL_checkstring(L, 2);
bool keep_source = true;
+ if (!lua_isnoneornil(L, 3))
+ keep_source = readParam<bool>(L, 3);
- if ((!lua_isnone(L,3)) &&
- (!lua_isnil(L,3))) {
- keep_source = lua_toboolean(L,3);
- }
+ std::string abs_destination = fs::RemoveRelativePathComponents(destination);
+ std::string abs_source = fs::RemoveRelativePathComponents(source);
- std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
- std::string absolute_source = fs::RemoveRelativePathComponents(source);
+ if (!ModApiMainMenu::mayModifyPath(abs_destination) ||
+ (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) {
+ lua_pushboolean(L, false);
+ return 1;
+ }
- if ((ModApiMainMenu::isMinetestPath(absolute_source)) &&
- (ModApiMainMenu::isMinetestPath(absolute_destination))) {
- bool retval = fs::CopyDir(absolute_source,absolute_destination);
+ bool retval;
+ if (keep_source)
+ retval = fs::CopyDir(abs_source, abs_destination);
+ else
+ retval = fs::MoveDir(abs_source, abs_destination);
+ lua_pushboolean(L, retval);
+ return 1;
+}
- if (retval && (!keep_source)) {
+/******************************************************************************/
+int ModApiMainMenu::l_is_dir(lua_State *L)
+{
+ const char *path = luaL_checkstring(L, 1);
- retval &= fs::RecursiveDelete(absolute_source);
- }
- lua_pushboolean(L,retval);
- return 1;
- }
- lua_pushboolean(L,false);
+ lua_pushboolean(L, fs::IsDir(path));
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- sanity_check(engine);
-
const char *zipfile = luaL_checkstring(L, 1);
const char *destination = luaL_checkstring(L, 2);
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
- if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
- fs::CreateAllDirs(absolute_destination);
-
- io::IFileSystem* fs = engine->m_device->getFileSystem();
-
- if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
- lua_pushboolean(L,false);
- return 1;
- }
-
- sanity_check(fs->getFileArchiveCount() > 0);
-
- /**********************************************************************/
- /* WARNING this is not threadsafe!! */
- /**********************************************************************/
- io::IFileArchive* opened_zip =
- fs->getFileArchive(fs->getFileArchiveCount()-1);
-
- const io::IFileList* files_in_zip = opened_zip->getFileList();
-
- unsigned int number_of_files = files_in_zip->getFileCount();
-
- for (unsigned int i=0; i < number_of_files; i++) {
- std::string fullpath = destination;
- fullpath += DIR_DELIM;
- fullpath += files_in_zip->getFullFileName(i).c_str();
- std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
-
- if (!files_in_zip->isDirectory(i)) {
- if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
-
- io::IReadFile* toread = opened_zip->createAndOpenFile(i);
-
- FILE *targetfile = fopen(fullpath.c_str(),"wb");
-
- if (targetfile == NULL) {
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
-
- char read_buffer[1024];
- long total_read = 0;
-
- while (total_read < toread->getSize()) {
-
- unsigned int bytes_read =
- toread->read(read_buffer,sizeof(read_buffer));
- if ((bytes_read == 0 ) ||
- (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
- {
- fclose(targetfile);
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
- total_read += bytes_read;
- }
-
- fclose(targetfile);
- }
-
- }
-
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,true);
+ if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
+ auto fs = RenderingEngine::get_raw_device()->getFileSystem();
+ bool ok = fs::extractZipFile(fs, zipfile, destination);
+ lua_pushboolean(L, ok);
return 1;
}
}
/******************************************************************************/
-bool ModApiMainMenu::isMinetestPath(std::string path)
+bool ModApiMainMenu::mayModifyPath(std::string path)
{
- if (fs::PathStartsWith(path,fs::TempPath()))
- return true;
+ path = fs::RemoveRelativePathComponents(path);
- /* games */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
+ if (fs::PathStartsWith(path, fs::TempPath()))
return true;
- /* mods */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
- return true;
+ std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
- /* worlds */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "clientmods"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
return true;
+ if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
+ return true;
return false;
}
+
+/******************************************************************************/
+int ModApiMainMenu::l_may_modify_path(lua_State *L)
+{
+ const char *target = luaL_checkstring(L, 1);
+ std::string absolute_destination = fs::RemoveRelativePathComponents(target);
+ lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
+ return 1;
+}
+
/******************************************************************************/
-int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
+int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
const char *formname= luaL_checkstring(L, 1);
const char *title = luaL_checkstring(L, 2);
+ bool is_file_select = readParam<bool>(L, 3);
GUIFileSelectMenu* fileOpenMenu =
- new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
- engine->m_parent,
- -1,
- engine->m_menumanager,
- title,
- formname);
+ new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
+ engine->m_parent,
+ -1,
+ engine->m_menumanager,
+ title,
+ formname,
+ is_file_select);
fileOpenMenu->setTextDest(engine->m_buttonhandler);
fileOpenMenu->drop();
return 0;
}
-/******************************************************************************/
-int ModApiMainMenu::l_get_version(lua_State *L)
-{
- lua_pushstring(L, g_version_string);
- return 1;
-}
-
-/******************************************************************************/
-int ModApiMainMenu::l_sound_play(lua_State *L)
-{
- GUIEngine* engine = getGuiEngine(L);
-
- SimpleSoundSpec spec;
- read_soundspec(L, 1, spec);
- bool looped = lua_toboolean(L, 2);
-
- u32 handle = engine->playSound(spec, looped);
-
- lua_pushinteger(L, handle);
-
- return 1;
-}
-
-/******************************************************************************/
-int ModApiMainMenu::l_sound_stop(lua_State *L)
-{
- GUIEngine* engine = getGuiEngine(L);
-
- u32 handle = luaL_checkinteger(L, 1);
- engine->stopSound(handle);
-
- return 1;
-}
-
/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
//check path
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
- if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
+ if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
/******************************************************************************/
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
{
- std::vector<irr::video::E_DRIVER_TYPE> drivers
- = porting::getSupportedVideoDrivers();
+ std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
lua_newtable(L);
for (u32 i = 0; i != drivers.size(); i++) {
- const char *name = porting::getVideoDriverName(drivers[i]);
- const char *fname = porting::getVideoDriverFriendlyName(drivers[i]);
+ auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
lua_newtable(L);
- lua_pushstring(L, name);
+ lua_pushstring(L, info.name.c_str());
lua_setfield(L, -2, "name");
- lua_pushstring(L, fname);
+ lua_pushstring(L, info.friendly_name.c_str());
lua_setfield(L, -2, "friendly_name");
lua_rawseti(L, -2, i + 1);
return 1;
}
-/******************************************************************************/
-int ModApiMainMenu::l_get_video_modes(lua_State *L)
-{
- std::vector<core::vector3d<u32> > videomodes
- = porting::getSupportedVideoModes();
-
- lua_newtable(L);
- for (u32 i = 0; i != videomodes.size(); i++) {
- lua_newtable(L);
- lua_pushnumber(L, videomodes[i].X);
- lua_setfield(L, -2, "w");
- lua_pushnumber(L, videomodes[i].Y);
- lua_setfield(L, -2, "h");
- lua_pushnumber(L, videomodes[i].Z);
- lua_setfield(L, -2, "depth");
-
- lua_rawseti(L, -2, i + 1);
- }
-
- return 1;
-}
-
/******************************************************************************/
int ModApiMainMenu::l_gettext(lua_State *L)
{
- std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
- lua_pushstring(L, text.c_str());
+ const char *srctext = luaL_checkstring(L, 1);
+ const char *text = *srctext ? gettext(srctext) : "";
+ lua_pushstring(L, text);
return 1;
}
lua_newtable(L);
int top = lua_gettop(L);
lua_pushstring(L,"density");
- lua_pushnumber(L,porting::getDisplayDensity());
- lua_settable(L, top);
-
- lua_pushstring(L,"display_width");
- lua_pushnumber(L,porting::getDisplaySize().X);
- lua_settable(L, top);
-
- lua_pushstring(L,"display_height");
- lua_pushnumber(L,porting::getDisplaySize().Y);
+ lua_pushnumber(L,RenderingEngine::getDisplayDensity());
lua_settable(L, top);
+ const v2u32 &window_size = RenderingEngine::getWindowSize();
lua_pushstring(L,"window_width");
- lua_pushnumber(L,porting::getWindowSize().X);
+ lua_pushnumber(L, window_size.X);
lua_settable(L, top);
lua_pushstring(L,"window_height");
- lua_pushnumber(L,porting::getWindowSize().Y);
+ lua_pushnumber(L, window_size.Y);
+ lua_settable(L, top);
+
+ lua_pushstring(L, "render_info");
+ lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
lua_settable(L, top);
return 1;
}
return 1;
}
+/******************************************************************************/
+int ModApiMainMenu::l_open_url(lua_State *L)
+{
+ std::string url = luaL_checkstring(L, 1);
+ lua_pushboolean(L, porting::open_url(url));
+ return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_open_dir(lua_State *L)
+{
+ std::string path = luaL_checkstring(L, 1);
+ lua_pushboolean(L, porting::open_directory(path));
+ return 1;
+}
+
/******************************************************************************/
int ModApiMainMenu::l_do_async_callback(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
+ MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
size_t func_length, param_length;
const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
-
const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length);
sanity_check(serialized_func_raw != NULL);
sanity_check(serialized_param_raw != NULL);
- std::string serialized_func = std::string(serialized_func_raw, func_length);
- std::string serialized_param = std::string(serialized_param_raw, param_length);
+ u32 jobId = script->queueAsync(
+ std::string(serialized_func_raw, func_length),
+ std::string(serialized_param_raw, param_length));
- lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
+ lua_pushinteger(L, jobId);
return 1;
}
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
API_FCT(update_formspec);
+ API_FCT(set_formspec_prepend);
API_FCT(set_clouds);
API_FCT(get_textlist_index);
API_FCT(get_table_index);
API_FCT(get_worlds);
API_FCT(get_games);
+ API_FCT(get_content_info);
API_FCT(start);
API_FCT(close);
- API_FCT(get_favorites);
API_FCT(show_keys_menu);
API_FCT(create_world);
API_FCT(delete_world);
- API_FCT(delete_favorite);
API_FCT(set_background);
API_FCT(set_topleft_text);
API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
API_FCT(get_modpath);
+ API_FCT(get_modpaths);
+ API_FCT(get_clientmodpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
+ API_FCT(get_cache_path);
+ API_FCT(get_temp_path);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
+ API_FCT(is_dir);
API_FCT(extract_zip);
+ API_FCT(may_modify_path);
API_FCT(get_mainmenu_path);
- API_FCT(show_file_open_dialog);
- API_FCT(get_version);
+ API_FCT(show_path_select_dialog);
API_FCT(download_file);
- API_FCT(get_modstore_details);
- API_FCT(get_modstore_list);
- API_FCT(sound_play);
- API_FCT(sound_stop);
API_FCT(gettext);
API_FCT(get_video_drivers);
- API_FCT(get_video_modes);
API_FCT(get_screen_info);
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
+ API_FCT(open_url);
+ API_FCT(open_dir);
API_FCT(do_async_callback);
}
/******************************************************************************/
-void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
+void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
{
-
- ASYNC_API_FCT(get_worlds);
- ASYNC_API_FCT(get_games);
- ASYNC_API_FCT(get_favorites);
- ASYNC_API_FCT(get_mapgen_names);
- ASYNC_API_FCT(get_modpath);
- ASYNC_API_FCT(get_gamepath);
- ASYNC_API_FCT(get_texturepath);
- ASYNC_API_FCT(get_texturepath_share);
- ASYNC_API_FCT(create_dir);
- ASYNC_API_FCT(delete_dir);
- ASYNC_API_FCT(copy_dir);
- //ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
- ASYNC_API_FCT(get_version);
- ASYNC_API_FCT(download_file);
- ASYNC_API_FCT(get_modstore_details);
- ASYNC_API_FCT(get_modstore_list);
- //ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
+ API_FCT(get_worlds);
+ API_FCT(get_games);
+ API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
+ API_FCT(get_modpath);
+ API_FCT(get_modpaths);
+ API_FCT(get_clientmodpath);
+ API_FCT(get_gamepath);
+ API_FCT(get_texturepath);
+ API_FCT(get_texturepath_share);
+ API_FCT(get_cache_path);
+ API_FCT(get_temp_path);
+ API_FCT(create_dir);
+ API_FCT(delete_dir);
+ API_FCT(copy_dir);
+ API_FCT(is_dir);
+ API_FCT(extract_zip);
+ API_FCT(may_modify_path);
+ API_FCT(download_file);
+ API_FCT(get_min_supp_proto);
+ API_FCT(get_max_supp_proto);
+ API_FCT(gettext);
}