]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_mainmenu.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / script / lua_api / l_mainmenu.cpp
index 8eb0e252a11260f153338405e158f83eaa773b5d..2b46a4d51b85041f7eed302d6fe58a7a92f01b40 100644 (file)
@@ -323,9 +323,9 @@ int ModApiMainMenu::l_get_games(lua_State *L)
                lua_newtable(L);
                int table2 = lua_gettop(L);
                int internal_index = 1;
-               for (const std::string &addon_mods_path : game.addon_mods_paths) {
+               for (const auto &addon_mods_path : game.addon_mods_paths) {
                        lua_pushnumber(L, internal_index);
-                       lua_pushstring(L, addon_mods_path.c_str());
+                       lua_pushstring(L, addon_mods_path.second.c_str());
                        lua_settable(L,   table2);
                        internal_index++;
                }
@@ -414,25 +414,53 @@ int ModApiMainMenu::l_create_world(lua_State *L)
        const char *name        = luaL_checkstring(L, 1);
        int gameidx                     = luaL_checkinteger(L,2) -1;
 
+       StringMap use_settings;
+       luaL_checktype(L, 3, LUA_TTABLE);
+       lua_pushnil(L);
+       while (lua_next(L, 3) != 0) {
+               // key at index -2 and value at index -1
+               use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
+               lua_pop(L, 1);
+       }
+       lua_pop(L, 1);
+
        std::string path = porting::path_user + DIR_DELIM
                        "worlds" + DIR_DELIM
                        + sanitizeDirName(name, "world_");
 
        std::vector<SubgameSpec> games = getAvailableGames();
+       if (gameidx < 0 || gameidx >= (int) games.size()) {
+               lua_pushstring(L, "Invalid game index");
+               return 1;
+       }
 
-       if ((gameidx >= 0) &&
-                       (gameidx < (int) games.size())) {
+       // Set the settings for world creation
+       // this is a bad hack but the best we have right now..
+       StringMap backup;
+       for (auto it : use_settings) {
+               if (g_settings->existsLocal(it.first))
+                       backup[it.first] = g_settings->get(it.first);
+               g_settings->set(it.first, it.second);
+       }
 
-               // Create world if it doesn't exist
-               try {
-                       loadGameConfAndInitWorld(path, name, games[gameidx], true);
-                       lua_pushnil(L);
-               } catch (const BaseException &e) {
-                       lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
-               }
-       } else {
-               lua_pushstring(L, "Invalid game index");
+       // Create world if it doesn't exist
+       try {
+               loadGameConfAndInitWorld(path, name, games[gameidx], true);
+               lua_pushnil(L);
+       } catch (const BaseException &e) {
+               auto err = std::string("Failed to initialize world: ") + e.what();
+               lua_pushstring(L, err.c_str());
+       }
+
+       // Restore previous settings
+       for (auto it : use_settings) {
+               auto it2 = backup.find(it.first);
+               if (it2 == backup.end())
+                       g_settings->remove(it.first); // wasn't set before
+               else
+                       g_settings->set(it.first, it2->second); // was set before
        }
+
        return 1;
 }
 
@@ -502,6 +530,21 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
+int ModApiMainMenu::l_get_modpaths(lua_State *L)
+{
+       lua_newtable(L);
+
+       ModApiMainMenu::l_get_modpath(L);
+       lua_setfield(L, -2, "mods");
+
+       for (const std::string &component : getEnvModPaths()) {
+               lua_pushstring(L, component.c_str());
+               lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
+       }
+       return 1;
+}
+
 /******************************************************************************/
 int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
 {
@@ -548,7 +591,10 @@ int ModApiMainMenu::l_get_cache_path(lua_State *L)
 /******************************************************************************/
 int ModApiMainMenu::l_get_temp_path(lua_State *L)
 {
-       lua_pushstring(L, fs::TempPath().c_str());
+       if (lua_isnoneornil(L, 1) || !lua_toboolean(L, 1))
+               lua_pushstring(L, fs::TempPath().c_str());
+       else
+               lua_pushstring(L, fs::CreateTempFile().c_str());
        return 1;
 }
 
@@ -588,26 +634,24 @@ int ModApiMainMenu::l_copy_dir(lua_State *L)
        const char *destination = luaL_checkstring(L, 2);
 
        bool keep_source = true;
+       if (!lua_isnoneornil(L, 3))
+               keep_source = readParam<bool>(L, 3);
 
-       if ((!lua_isnone(L,3)) &&
-                       (!lua_isnil(L,3))) {
-               keep_source = readParam<bool>(L,3);
-       }
-
-       std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
-       std::string absolute_source = fs::RemoveRelativePathComponents(source);
+       std::string abs_destination = fs::RemoveRelativePathComponents(destination);
+       std::string abs_source = fs::RemoveRelativePathComponents(source);
 
-       if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
-               bool retval = fs::CopyDir(absolute_source,absolute_destination);
-
-               if (retval && (!keep_source)) {
-
-                       retval &= fs::RecursiveDelete(absolute_source);
-               }
-               lua_pushboolean(L,retval);
+       if (!ModApiMainMenu::mayModifyPath(abs_destination) ||
+               (!keep_source && !ModApiMainMenu::mayModifyPath(abs_source))) {
+               lua_pushboolean(L, false);
                return 1;
        }
-       lua_pushboolean(L,false);
+
+       bool retval;
+       if (keep_source)
+               retval = fs::CopyDir(abs_source, abs_destination);
+       else
+               retval = fs::MoveDir(abs_source, abs_destination);
+       lua_pushboolean(L, retval);
        return 1;
 }
 
@@ -629,9 +673,9 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
        std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
 
        if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
-               auto rendering_engine = getGuiEngine(L)->m_rendering_engine;
-               fs::CreateAllDirs(absolute_destination);
-               lua_pushboolean(L, fs::extractZipFile(rendering_engine->get_filesystem(), zipfile, destination));
+               auto fs = RenderingEngine::get_raw_device()->getFileSystem();
+               bool ok = fs::extractZipFile(fs, zipfile, destination);
+               lua_pushboolean(L, ok);
                return 1;
        }
 
@@ -759,8 +803,9 @@ int ModApiMainMenu::l_get_video_drivers(lua_State *L)
 /******************************************************************************/
 int ModApiMainMenu::l_gettext(lua_State *L)
 {
-       std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
-       lua_pushstring(L, text.c_str());
+       const char *srctext = luaL_checkstring(L, 1);
+       const char *text = *srctext ? gettext(srctext) : "";
+       lua_pushstring(L, text);
 
        return 1;
 }
@@ -860,6 +905,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
        API_FCT(get_mapgen_names);
        API_FCT(get_user_path);
        API_FCT(get_modpath);
+       API_FCT(get_modpaths);
        API_FCT(get_clientmodpath);
        API_FCT(get_gamepath);
        API_FCT(get_texturepath);
@@ -893,6 +939,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
        API_FCT(get_mapgen_names);
        API_FCT(get_user_path);
        API_FCT(get_modpath);
+       API_FCT(get_modpaths);
        API_FCT(get_clientmodpath);
        API_FCT(get_gamepath);
        API_FCT(get_texturepath);
@@ -903,10 +950,10 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
        API_FCT(delete_dir);
        API_FCT(copy_dir);
        API_FCT(is_dir);
-       //API_FCT(extract_zip); //TODO remove dependency to GuiEngine
+       API_FCT(extract_zip);
        API_FCT(may_modify_path);
        API_FCT(download_file);
        API_FCT(get_min_supp_proto);
        API_FCT(get_max_supp_proto);
-       //API_FCT(gettext); (gettext lib isn't threadsafe)
+       API_FCT(gettext);
 }