static int l_is_touching_ground(lua_State *L);
static int l_is_in_liquid(lua_State *L);
static int l_is_in_liquid_stable(lua_State *L);
- static int l_get_liquid_viscosity(lua_State *L);
static int l_is_climbing(lua_State *L);
static int l_swimming_vertical(lua_State *L);
// hud_get(self, id)
static int l_hud_get(lua_State *L);
+ static int l_get_move_resistance(lua_State *L);
+
// get_object(self)
static int l_get_object(lua_State *L);