#include "client/localplayer.h"
#include "hud.h"
#include "common/c_content.h"
+#include "client/client.h"
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
{
v3f pos = checkFloatPos(L, 2);
player->setPosition(pos);
+ getClient(L)->sendPlayerPos();
return 0;
}