51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "l_clientobject.h"
#include "l_localplayer.h"
#include "l_internal.h"
#include "lua_api/l_item.h"
#include "client/localplayer.h"
#include "hud.h"
#include "common/c_content.h"
+#include "client/client.h"
#include "client/content_cao.h"
+#include "client/game.h"
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
{
return 1;
}
+int LuaLocalPlayer::l_set_velocity(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ v3f pos = checkFloatPos(L, 2);
+ player->setSpeed(pos);
+
+ return 0;
+}
+
+int LuaLocalPlayer::l_get_yaw(lua_State *L)
+{
+ lua_pushnumber(L, wrapDegrees_0_360(g_game->cam_view.camera_yaw));
+ return 1;
+}
+
+int LuaLocalPlayer::l_set_yaw(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ if (lua_isnumber(L, 2)) {
+ double yaw = lua_tonumber(L, 2);
+ player->setYaw(yaw);
+ g_game->cam_view.camera_yaw = yaw;
+ g_game->cam_view_target.camera_yaw = yaw;
+ }
+
+ return 0;
+}
+
+int LuaLocalPlayer::l_get_pitch(lua_State *L)
+{
+ lua_pushnumber(L, -wrapDegrees_180(g_game->cam_view.camera_pitch) );
+ return 1;
+}
+
+int LuaLocalPlayer::l_set_pitch(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ if (lua_isnumber(L, 2)) {
+ double pitch = lua_tonumber(L, 2);
+ player->setPitch(pitch);
+ g_game->cam_view.camera_pitch = pitch;
+ g_game->cam_view_target.camera_pitch = pitch;
+ }
+
+ return 0;
+}
+
+
int LuaLocalPlayer::l_get_hp(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
{
LocalPlayer *player = getobject(L, 1);
- lua_pushinteger(L, player->getWieldIndex());
+ lua_pushinteger(L, player->getWieldIndex() + 1);
return 1;
}
+// set_wield_index(self)
+int LuaLocalPlayer::l_set_wield_index(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+ u32 index = luaL_checkinteger(L, 2) - 1;
+
+ player->setWieldIndex(index);
+ g_game->processItemSelection(&g_game->runData.new_playeritem);
+ ItemStack selected_item, hand_item;
+ ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
+ g_game->camera->wield(tool_item);
+ return 0;
+}
+
// get_wielded_item(self)
int LuaLocalPlayer::l_get_wielded_item(lua_State *L)
{
{
LocalPlayer *player = getobject(L, 1);
- lua_newtable(L);
- lua_pushnumber(L, player->physics_override_speed);
- lua_setfield(L, -2, "speed");
+ push_physics_override(L, player->physics_override_speed, player->physics_override_jump, player->physics_override_gravity, player->physics_override_sneak, player->physics_override_sneak_glitch, player->physics_override_new_move);
- lua_pushnumber(L, player->physics_override_jump);
- lua_setfield(L, -2, "jump");
-
- lua_pushnumber(L, player->physics_override_gravity);
- lua_setfield(L, -2, "gravity");
-
- lua_pushboolean(L, player->physics_override_sneak);
- lua_setfield(L, -2, "sneak");
+ return 1;
+}
- lua_pushboolean(L, player->physics_override_sneak_glitch);
- lua_setfield(L, -2, "sneak_glitch");
+// set_physics_override(self, override)
+int LuaLocalPlayer::l_set_physics_override(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
- lua_pushboolean(L, player->physics_override_new_move);
- lua_setfield(L, -2, "new_move");
+ player->physics_override_speed = getfloatfield_default(
+ L, 2, "speed", player->physics_override_speed);
+ player->physics_override_jump = getfloatfield_default(
+ L, 2, "jump", player->physics_override_jump);
+ player->physics_override_gravity = getfloatfield_default(
+ L, 2, "gravity", player->physics_override_gravity);
+ player->physics_override_sneak = getboolfield_default(
+ L, 2, "sneak", player->physics_override_sneak);
+ player->physics_override_sneak_glitch = getboolfield_default(
+ L, 2, "sneak_glitch", player->physics_override_sneak_glitch);
+ player->physics_override_new_move = getboolfield_default(
+ L, 2, "new_move", player->physics_override_new_move);
- return 1;
+ return 0;
}
int LuaLocalPlayer::l_get_last_pos(lua_State *L)
return 1;
}
+// set_pos(self, pos)
+int LuaLocalPlayer::l_set_pos(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ v3f pos = checkFloatPos(L, 2);
+ player->setPosition(pos);
+ getClient(L)->sendPlayerPos();
+ return 0;
+}
+
// get_movement_acceleration(self)
int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L)
{
return 1;
}
+// get_object(self)
+int LuaLocalPlayer::l_get_object(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+ ClientEnvironment &env = getClient(L)->getEnv();
+ ClientActiveObject *obj = env.getGenericCAO(player->getCAO()->getId());
+
+ push_objectRef(L, obj->getId());
+
+ return 1;
+}
+
+// get_hotbar_size(self)
+int LuaLocalPlayer::l_get_hotbar_size(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+ lua_pushnumber(L, player->hud_hotbar_itemcount);
+
+ return 1;
+}
+
LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
const char LuaLocalPlayer::className[] = "LocalPlayer";
const luaL_Reg LuaLocalPlayer::methods[] = {
luamethod(LuaLocalPlayer, get_velocity),
+ luamethod(LuaLocalPlayer, set_velocity),
+ luamethod(LuaLocalPlayer, get_yaw),
+ luamethod(LuaLocalPlayer, set_yaw),
+ luamethod(LuaLocalPlayer, get_pitch),
+ luamethod(LuaLocalPlayer, set_pitch),
luamethod(LuaLocalPlayer, get_hp),
luamethod(LuaLocalPlayer, get_name),
luamethod(LuaLocalPlayer, get_wield_index),
+ luamethod(LuaLocalPlayer, set_wield_index),
luamethod(LuaLocalPlayer, get_wielded_item),
luamethod(LuaLocalPlayer, is_attached),
luamethod(LuaLocalPlayer, is_touching_ground),
luamethod(LuaLocalPlayer, is_climbing),
luamethod(LuaLocalPlayer, swimming_vertical),
luamethod(LuaLocalPlayer, get_physics_override),
+ luamethod(LuaLocalPlayer, set_physics_override),
// TODO: figure our if these are useful in any way
luamethod(LuaLocalPlayer, get_last_pos),
luamethod(LuaLocalPlayer, get_last_velocity),
luamethod(LuaLocalPlayer, get_control),
luamethod(LuaLocalPlayer, get_breath),
luamethod(LuaLocalPlayer, get_pos),
+ luamethod(LuaLocalPlayer, set_pos),
luamethod(LuaLocalPlayer, get_movement_acceleration),
luamethod(LuaLocalPlayer, get_movement_speed),
luamethod(LuaLocalPlayer, get_movement),
luamethod(LuaLocalPlayer, hud_remove),
luamethod(LuaLocalPlayer, hud_change),
luamethod(LuaLocalPlayer, hud_get),
+ luamethod(LuaLocalPlayer, get_object),
+ luamethod(LuaLocalPlayer, get_hotbar_size),
luamethod(LuaLocalPlayer, get_move_resistance),