// Not callable from Lua
static int create(lua_State *L, const ItemStack &item);
static LuaItemStack* checkobject(lua_State *L, int narg);
- static void Register(lua_State *L);
+ static void *packIn(lua_State *L, int idx);
+ static void packOut(lua_State *L, void *ptr);
+
+ static void Register(lua_State *L);
};
class ModApiItemMod : public ModApiBase {
static int l_register_alias_raw(lua_State *L);
static int l_get_content_id(lua_State *L);
static int l_get_name_from_content_id(lua_State *L);
+
public:
static void Initialize(lua_State *L, int top);
+ static void InitializeAsync(lua_State *L, int top);
};