}
// add_wear(self, amount) -> true/false
-// The range for "amount" is [0,65535]. Wear is only added if the item
+// The range for "amount" is [0,65536]. Wear is only added if the item
// is a tool. Adding wear might destroy the item.
// Returns true if the item is (or was) a tool.
int LuaItemStack::l_add_wear(lua_State *L)
return 1;
}
+// add_wear_by_uses(self, max_uses) -> true/false
+// The range for "max_uses" is [0,65536].
+// Adds wear to the item in such a way that, if
+// only this function is called to add wear, the item
+// will be destroyed exactly after `max_uses` times of calling it.
+// No-op if `max_uses` is 0 or item is not a tool.
+// Returns true if the item is (or was) a tool.
+int LuaItemStack::l_add_wear_by_uses(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ LuaItemStack *o = checkobject(L, 1);
+ ItemStack &item = o->m_stack;
+ u32 max_uses = readParam<int>(L, 2);
+ u32 add_wear = calculateResultWear(max_uses, item.wear);
+ bool result = item.addWear(add_wear, getGameDef(L)->idef());
+ lua_pushboolean(L, result);
+ return 1;
+}
+
// add_item(self, itemstack or itemstring or table or nil) -> itemstack
// Returns leftover item stack
int LuaItemStack::l_add_item(lua_State *L)
luamethod(LuaItemStack, get_definition),
luamethod(LuaItemStack, get_tool_capabilities),
luamethod(LuaItemStack, add_wear),
+ luamethod(LuaItemStack, add_wear_by_uses),
luamethod(LuaItemStack, add_item),
luamethod(LuaItemStack, item_fits),
luamethod(LuaItemStack, take_item),