]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_inventoryaction.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / script / lua_api / l_inventoryaction.cpp
index f3037ba83dfdcacd08d18269e5f79acaadd1854c..f65137465e332b2d9e6b774c97c0244ce104d6c8 100644 (file)
@@ -43,9 +43,9 @@ int LuaInventoryAction::l_apply(lua_State *L)
 
        std::ostringstream os(std::ios::binary);
        o->m_action->serialize(os);
-       
+
        std::istringstream is(os.str(), std::ios_base::binary);
-       
+
        InventoryAction *a = InventoryAction::deSerialize(is);
 
        getClient(L)->inventoryAction(a);
@@ -69,29 +69,30 @@ int LuaInventoryAction::l_to(lua_State *L)
 int LuaInventoryAction::l_craft(lua_State *L)
 {
        LuaInventoryAction *o = checkobject(L, 1);
-       
+
        if (o->m_action->getType() != IAction::Craft)
                return 0;
-               
+
        std::string locStr;
        InventoryLocation loc;
-       
+
        locStr = readParam<std::string>(L, 2);
-       
+
        try {
                loc.deSerialize(locStr);
                dynamic_cast<ICraftAction *>(o->m_action)->craft_inv = loc;
-       } catch (SerializationError &) {}
-       
+       } catch (SerializationError &) {
+       }
+
        return 0;
 }
 
 int LuaInventoryAction::l_set_count(lua_State *L)
 {
        LuaInventoryAction *o = checkobject(L, 1);
-       
+
        s16 count = luaL_checkinteger(L, 2);
-       
+
        switch (o->m_action->getType()) {
        case IAction::Move:
                ((IMoveAction *)o->m_action)->count = count;
@@ -103,7 +104,7 @@ int LuaInventoryAction::l_set_count(lua_State *L)
                ((ICraftAction *)o->m_action)->count = count;
                break;
        }
-       
+
        return 0;
 }
 
@@ -127,23 +128,25 @@ LuaInventoryAction::~LuaInventoryAction()
        delete m_action;
 }
 
-void LuaInventoryAction::readFullInventoryLocationInto(lua_State *L, InventoryLocation *loc, std::string *list, s16 *index)
+void LuaInventoryAction::readFullInventoryLocationInto(
+               lua_State *L, InventoryLocation *loc, std::string *list, s16 *index)
 {
        try {
                loc->deSerialize(readParam<std::string>(L, 2));
                std::string l = readParam<std::string>(L, 3);
                *list = l;
                *index = luaL_checkinteger(L, 4) - 1;
-       } catch (SerializationError &) {}
+       } catch (SerializationError &) {
+       }
 }
 
 int LuaInventoryAction::create_object(lua_State *L)
 {
        IAction type;
        std::string typeStr;
-       
+
        typeStr = readParam<std::string>(L, 1);
-       
+
        if (typeStr == "move")
                type = IAction::Move;
        else if (typeStr == "drop")
@@ -206,11 +209,7 @@ void LuaInventoryAction::Register(lua_State *L)
 }
 
 const char LuaInventoryAction::className[] = "InventoryAction";
-const luaL_Reg LuaInventoryAction::methods[] = {
-       luamethod(LuaInventoryAction, apply),
-       luamethod(LuaInventoryAction, from),
-       luamethod(LuaInventoryAction, to),
-       luamethod(LuaInventoryAction, craft),
-       luamethod(LuaInventoryAction, set_count),
-       {0,0}
-};
+const luaL_Reg LuaInventoryAction::methods[] = {luamethod(LuaInventoryAction, apply),
+               luamethod(LuaInventoryAction, from), luamethod(LuaInventoryAction, to),
+               luamethod(LuaInventoryAction, craft),
+               luamethod(LuaInventoryAction, set_count), {0, 0}};