#ifndef L_INVENTORY_H_
#define L_INVENTORY_H_
-extern "C" {
-#include <lua.h>
-#include <lauxlib.h>
-}
+#include "lua_api/l_base.h"
-#include "inventorymanager.h"
-#include "player.h"
-#include "serverobject.h"
#include "inventory.h"
+#include "inventorymanager.h"
+
+class Player;
-#include "lua_api/l_base.h"
/*
InvRef
*/
-class InvRef
-{
+class InvRef : public ModApiBase {
private:
InventoryLocation m_loc;
static void Register(lua_State *L);
};
-class ModApiInventory
- : public ModApiBase
-{
-public:
- ModApiInventory();
-
- bool Initialize(lua_State *L, int top);
-
+class ModApiInventory : public ModApiBase {
+private:
static int l_create_detached_inventory_raw(lua_State *L);
+
static int l_get_inventory(lua_State *L);
-private:
+
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, int forcesize);
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_State *L);
+public:
+ static void Initialize(lua_State *L, int top);
};
#endif /* L_INVENTORY_H_ */