// minetest.get_timeofday() -> 0...1
static int l_get_timeofday(lua_State *L);
+ // minetest.get_gametime()
+ static int l_get_gametime(lua_State *L);
+
// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_node_near(lua_State *L);