#ifndef L_ENV_H_
#define L_ENV_H_
-extern "C" {
-#include <lua.h>
-#include <lauxlib.h>
-}
-
-#include "environment.h"
#include "lua_api/l_base.h"
+#include "environment.h"
-class ModApiEnvMod
- :public ModApiBase
-{
+class ModApiEnvMod : public ModApiBase {
private:
// minetest.set_node(pos, node)
// pos = {x=num, y=num, z=num}
// pos = {x=num, y=num, z=num}
static int l_punch_node(lua_State *L);
+
+ // minetest.get_node_max_level(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_get_node_max_level(lua_State *L);
+
+ // minetest.get_node_level(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_get_node_level(lua_State *L);
+
+ // minetest.set_node_level(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_set_node_level(lua_State *L);
+
+ // minetest.add_node_level(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_node_level(lua_State *L);
+
// minetest.get_meta(pos)
static int l_get_meta(lua_State *L);
// minetest.get_timeofday() -> 0...1
static int l_get_timeofday(lua_State *L);
+ // minetest.get_gametime()
+ static int l_get_gametime(lua_State *L);
+
// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_node_near(lua_State *L);
// returns world-specific voxel manipulator
static int l_get_voxel_manip(lua_State *L);
- // minetest.get_mapgen_object(objectname)
- // returns the requested object used during map generation
- static int l_get_mapgen_object(lua_State *L);
-
// minetest.clear_objects()
// clear all objects in the environment
static int l_clear_objects(lua_State *L);
// minetest.find_path(pos1, pos2, searchdistance,
// max_jump, max_drop, algorithm) -> table containing path
static int l_find_path(lua_State *L);
-
- static struct EnumString es_MapgenObject[];
+
+ // minetest.transforming_liquid_add(pos)
+ static int l_transforming_liquid_add(lua_State *L);
+
+ static int l_get_heat(lua_State *L);
+ static int l_get_humidity(lua_State *L);
public:
- bool Initialize(lua_State *L, int top);
+ static void Initialize(lua_State *L, int top);
};
class LuaABM : public ActiveBlockModifier