51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef L_CLIENT_H_
-#define L_CLIENT_H_
+#pragma once
#include "lua_api/l_base.h"
#include "itemdef.h"
// get_current_modname()
static int l_get_current_modname(lua_State *L);
+ // get_modpath(modname)
+ static int l_get_modpath(lua_State *L);
+
// print(text)
static int l_print(lua_State *L);
// display_chat_message(message)
static int l_display_chat_message(lua_State *L);
+ // send_chat_message(message)
+ static int l_send_chat_message(lua_State *L);
+
+ // clear_out_chat_queue()
+ static int l_clear_out_chat_queue(lua_State *L);
+
// get_player_names()
static int l_get_player_names(lua_State *L);
static int l_set_last_run_mod(lua_State *L);
// get_node(pos)
- static int l_get_node(lua_State *L);
-
- // get_node_or_nil(pos)
static int l_get_node_or_nil(lua_State *L);
+ // get_language()
+ static int l_get_language(lua_State *L);
+
// get_wielded_item()
static int l_get_wielded_item(lua_State *L);
// get_meta(pos)
static int l_get_meta(lua_State *L);
+ // sound_play(spec, parameters)
static int l_sound_play(lua_State *L);
+ // sound_stop(handle)
static int l_sound_stop(lua_State *L);
+ // sound_fade(handle, step, gain)
+ static int l_sound_fade(lua_State *L);
+
// get_server_info()
static int l_get_server_info(lua_State *L);
// get_node_def(nodename)
static int l_get_node_def(lua_State *L);
- static int l_take_screenshot(lua_State *L);
+ // get_privilege_list()
+ static int l_get_privilege_list(lua_State *L);
+
+ // get_builtin_path()
+ static int l_get_builtin_path(lua_State *L);
+
+ // get_csm_restrictions()
+ static int l_get_csm_restrictions(lua_State *L);
+
+ // send_damage(damage)
+ static int l_send_damage(lua_State *L);
+
+ // place_node(pos)
+ static int l_place_node(lua_State *L);
+
+ // dig_node(pos)
+ static int l_dig_node(lua_State *L);
+
+ // get_inventory(location)
+ static int l_get_inventory(lua_State *L);
+
+ // set_keypress(key_setting, pressed)
+ static int l_set_keypress(lua_State *L);
+
+ // drop_selected_item()
+ static int l_drop_selected_item(lua_State *L);
+
+ // get_objects_inside_radius(pos, radius)
+ static int l_get_objects_inside_radius(lua_State *L);
+
+ // make_screenshot()
+ static int l_make_screenshot(lua_State *L);
+
+ // interact(action, pointed_thing)
+ static int l_interact(lua_State *L);
+
+ // send_inventory_fields(formname, fields)
+ static int l_send_inventory_fields(lua_State *L);
+
+ // send_nodemeta_fields(position, formname, fields)
+ static int l_send_nodemeta_fields(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
-
-#endif