*/
#include "l_client.h"
-#include "clientenvironment.h"
+#include "chatmessage.h"
+#include "client/client.h"
+#include "client/clientevent.h"
+#include "client/sound.h"
+#include "client/clientenvironment.h"
#include "common/c_content.h"
#include "common/c_converter.h"
#include "cpp_api/s_base.h"
#include "l_internal.h"
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
-#include "mainmenumanager.h"
+#include "gui/mainmenumanager.h"
#include "map.h"
#include "util/string.h"
+#include "nodedef.h"
-extern MainGameCallback *g_gamecallback;
+#define checkCSMRestrictionFlag(flag) \
+ ( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
+// Not the same as FlagDesc, which contains an `u32 flag`
+struct CSMFlagDesc {
+ const char *name;
+ u64 flag;
+};
+
+/*
+ FIXME: This should eventually be moved somewhere else
+ It also needs to be kept in sync with the definition of CSMRestrictionFlags
+ in network/networkprotocol.h
+*/
+const static CSMFlagDesc flagdesc_csm_restriction[] = {
+ {"load_client_mods", CSM_RF_LOAD_CLIENT_MODS},
+ {"chat_messages", CSM_RF_CHAT_MESSAGES},
+ {"read_itemdefs", CSM_RF_READ_ITEMDEFS},
+ {"read_nodedefs", CSM_RF_READ_NODEDEFS},
+ {"lookup_nodes", CSM_RF_LOOKUP_NODES},
+ {"read_playerinfo", CSM_RF_READ_PLAYERINFO},
+ {NULL, 0}
+};
+
+// get_current_modname()
int ModApiClient::l_get_current_modname(lua_State *L)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
return 1;
}
+// get_modpath(modname)
+int ModApiClient::l_get_modpath(lua_State *L)
+{
+ std::string modname = readParam<std::string>(L, 1);
+ // Client mods use a virtual filesystem, see Client::scanModSubfolder()
+ std::string path = modname + ":";
+ lua_pushstring(L, path.c_str());
+ return 1;
+}
+
// get_last_run_mod()
int ModApiClient::l_get_last_run_mod(lua_State *L)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
- const char *current_mod = lua_tostring(L, -1);
- if (current_mod == NULL || current_mod[0] == '\0') {
+ std::string current_mod = readParam<std::string>(L, -1, "");
+ if (current_mod.empty()) {
lua_pop(L, 1);
lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
}
return 1;
}
+// print(text)
+int ModApiClient::l_print(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string text = luaL_checkstring(L, 1);
+ rawstream << text << std::endl;
+ return 0;
+}
+
// display_chat_message(message)
int ModApiClient::l_display_chat_message(lua_State *L)
{
return 0;
std::string message = luaL_checkstring(L, 1);
- getClient(L)->pushToChatQueue(utf8_to_wide(message));
+ getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
lua_pushboolean(L, true);
return 1;
}
+// send_chat_message(message)
+int ModApiClient::l_send_chat_message(lua_State *L)
+{
+ if (!lua_isstring(L, 1))
+ return 0;
+
+ // If server disabled this API, discard
+
+ if (checkCSMRestrictionFlag(CSM_RF_CHAT_MESSAGES))
+ return 0;
+
+ std::string message = luaL_checkstring(L, 1);
+ getClient(L)->sendChatMessage(utf8_to_wide(message));
+ return 0;
+}
+
+// clear_out_chat_queue()
+int ModApiClient::l_clear_out_chat_queue(lua_State *L)
+{
+ getClient(L)->clearOutChatQueue();
+ return 0;
+}
+
// get_player_names()
int ModApiClient::l_get_player_names(lua_State *L)
{
+ if (checkCSMRestrictionFlag(CSM_RF_READ_PLAYERINFO))
+ return 0;
+
const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
lua_createtable(L, plist.size(), 0);
int newTable = lua_gettop(L);
int index = 1;
std::list<std::string>::const_iterator iter;
- for (iter = plist.begin(); iter != plist.end(); iter++) {
+ for (iter = plist.begin(); iter != plist.end(); ++iter) {
lua_pushstring(L, (*iter).c_str());
lua_rawseti(L, newTable, index);
index++;
if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
return 0;
- ClientEvent event;
- event.type = CE_SHOW_LOCAL_FORMSPEC;
- event.show_formspec.formname = new std::string(luaL_checkstring(L, 1));
- event.show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SHOW_LOCAL_FORMSPEC;
+ event->show_formspec.formname = new std::string(luaL_checkstring(L, 1));
+ event->show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
getClient(L)->pushToEventQueue(event);
lua_pushboolean(L, true);
return 1;
// get_node(pos)
// pos = {x=num, y=num, z=num}
-int ModApiClient::l_get_node(lua_State *L)
-{
- // pos
- v3s16 pos = read_v3s16(L, 1);
- // Do it
- bool pos_ok;
- MapNode n = getClient(L)->getNode(pos, &pos_ok);
- // Return node
- pushnode(L, n, getClient(L)->ndef());
- return 1;
-}
-
-// get_node_or_nil(pos)
-// pos = {x=num, y=num, z=num}
int ModApiClient::l_get_node_or_nil(lua_State *L)
{
// pos
v3s16 pos = read_v3s16(L, 1);
+
// Do it
bool pos_ok;
- MapNode n = getClient(L)->getNode(pos, &pos_ok);
+ MapNode n = getClient(L)->CSMGetNode(pos, &pos_ok);
if (pos_ok) {
// Return node
pushnode(L, n, getClient(L)->ndef());
return 1;
}
+int ModApiClient::l_get_language(lua_State *L)
+{
+#ifdef _WIN32
+ char *locale = setlocale(LC_ALL, NULL);
+#else
+ char *locale = setlocale(LC_MESSAGES, NULL);
+#endif
+ std::string lang = gettext("LANG_CODE");
+ if (lang == "LANG_CODE")
+ lang = "";
+
+ lua_pushstring(L, locale);
+ lua_pushstring(L, lang.c_str());
+ return 2;
+}
+
int ModApiClient::l_get_wielded_item(lua_State *L)
{
Client *client = getClient(L);
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ if (!player)
+ return 0;
- Inventory local_inventory(client->idef());
- client->getLocalInventory(local_inventory);
-
- InventoryList *mlist = local_inventory.getList("main");
-
- if (mlist && client->getPlayerItem() < mlist->getSize()) {
- LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
- } else {
- LuaItemStack::create(L, ItemStack());
- }
+ ItemStack selected_item;
+ player->getWieldedItem(&selected_item, nullptr);
+ LuaItemStack::create(L, selected_item);
return 1;
}
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
- float gain = 1.0;
+ float gain = 1.0f;
+ float pitch = 1.0f;
bool looped = false;
s32 handle;
if (lua_istable(L, 2)) {
getfloatfield(L, 2, "gain", gain);
+ getfloatfield(L, 2, "pitch", pitch);
getboolfield(L, 2, "loop", looped);
lua_getfield(L, 2, "pos");
if (!lua_isnil(L, -1)) {
v3f pos = read_v3f(L, -1) * BS;
lua_pop(L, 1);
- handle =
- sound->playSoundAt(spec.name, looped, gain * spec.gain, pos);
+ handle = sound->playSoundAt(
+ spec.name, looped, gain * spec.gain, pos, pitch);
lua_pushinteger(L, handle);
return 1;
}
}
- handle = sound->playSound(spec.name, looped, gain * spec.gain);
+ handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
lua_pushinteger(L, handle);
return 1;
return 0;
}
+// get_server_info()
+int ModApiClient::l_get_server_info(lua_State *L)
+{
+ Client *client = getClient(L);
+ Address serverAddress = client->getServerAddress();
+ lua_newtable(L);
+ lua_pushstring(L, client->getAddressName().c_str());
+ lua_setfield(L, -2, "address");
+ lua_pushstring(L, serverAddress.serializeString().c_str());
+ lua_setfield(L, -2, "ip");
+ lua_pushinteger(L, serverAddress.getPort());
+ lua_setfield(L, -2, "port");
+ lua_pushinteger(L, client->getProtoVersion());
+ lua_setfield(L, -2, "protocol_version");
+ return 1;
+}
+
+// get_item_def(itemstring)
+int ModApiClient::l_get_item_def(lua_State *L)
+{
+ IGameDef *gdef = getGameDef(L);
+ assert(gdef);
+
+ IItemDefManager *idef = gdef->idef();
+ assert(idef);
+
+ if (checkCSMRestrictionFlag(CSM_RF_READ_ITEMDEFS))
+ return 0;
+
+ if (!lua_isstring(L, 1))
+ return 0;
+
+ std::string name = readParam<std::string>(L, 1);
+ if (!idef->isKnown(name))
+ return 0;
+ const ItemDefinition &def = idef->get(name);
+
+ push_item_definition_full(L, def);
+
+ return 1;
+}
+
+// get_node_def(nodename)
+int ModApiClient::l_get_node_def(lua_State *L)
+{
+ IGameDef *gdef = getGameDef(L);
+ assert(gdef);
+
+ const NodeDefManager *ndef = gdef->ndef();
+ assert(ndef);
+
+ if (!lua_isstring(L, 1))
+ return 0;
+
+ if (checkCSMRestrictionFlag(CSM_RF_READ_NODEDEFS))
+ return 0;
+
+ std::string name = readParam<std::string>(L, 1);
+ const ContentFeatures &cf = ndef->get(ndef->getId(name));
+ if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
+ return 0;
+
+ push_content_features(L, cf);
+
+ return 1;
+}
+
+int ModApiClient::l_get_privilege_list(lua_State *L)
+{
+ const Client *client = getClient(L);
+ lua_newtable(L);
+ for (const std::string &priv : client->getPrivilegeList()) {
+ lua_pushboolean(L, true);
+ lua_setfield(L, -2, priv.c_str());
+ }
+ return 1;
+}
+
+// get_builtin_path()
+int ModApiClient::l_get_builtin_path(lua_State *L)
+{
+ lua_pushstring(L, BUILTIN_MOD_NAME ":");
+ return 1;
+}
+
+// get_csm_restrictions()
+int ModApiClient::l_get_csm_restrictions(lua_State *L)
+{
+ u64 flags = getClient(L)->getCSMRestrictionFlags();
+ const CSMFlagDesc *flagdesc = flagdesc_csm_restriction;
+
+ lua_newtable(L);
+ for (int i = 0; flagdesc[i].name; i++) {
+ setboolfield(L, -1, flagdesc[i].name, !!(flags & flagdesc[i].flag));
+ }
+ return 1;
+}
+
void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
+ API_FCT(get_modpath);
+ API_FCT(print);
API_FCT(display_chat_message);
+ API_FCT(send_chat_message);
+ API_FCT(clear_out_chat_queue);
API_FCT(get_player_names);
API_FCT(set_last_run_mod);
API_FCT(get_last_run_mod);
API_FCT(show_formspec);
API_FCT(send_respawn);
API_FCT(gettext);
- API_FCT(get_node);
API_FCT(get_node_or_nil);
API_FCT(get_wielded_item);
API_FCT(disconnect);
API_FCT(get_meta);
API_FCT(sound_play);
API_FCT(sound_stop);
+ API_FCT(get_server_info);
+ API_FCT(get_item_def);
+ API_FCT(get_node_def);
+ API_FCT(get_privilege_list);
+ API_FCT(get_builtin_path);
+ API_FCT(get_language);
+ API_FCT(get_csm_restrictions);
}