]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_client.cpp
Revert "Make Lint Happy"
[dragonfireclient.git] / src / script / lua_api / l_client.cpp
index 4aa7d814de33fab2bc94b6dcc9f339639ca1bcd6..9961471ff8906636ac45de31637301029aba9ba9 100644 (file)
@@ -24,17 +24,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "client/clientevent.h"
 #include "client/sound.h"
 #include "client/clientenvironment.h"
+#include "client/game.h"
 #include "common/c_content.h"
 #include "common/c_converter.h"
 #include "cpp_api/s_base.h"
 #include "gettext.h"
 #include "l_internal.h"
-#include "lua_api/l_item.h"
+#include "l_clientobject.h"
 #include "lua_api/l_nodemeta.h"
 #include "gui/mainmenumanager.h"
 #include "map.h"
 #include "util/string.h"
 #include "nodedef.h"
+#include "client/keycode.h"
 
 #define checkCSMRestrictionFlag(flag) \
        ( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
@@ -209,7 +211,7 @@ int ModApiClient::l_gettext(lua_State *L)
        return 1;
 }
 
-// get_node(pos)
+// get_node_or_nil(pos)
 // pos = {x=num, y=num, z=num}
 int ModApiClient::l_get_node_or_nil(lua_State *L)
 {
@@ -228,9 +230,14 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
        return 1;
 }
 
+// get_langauge()
 int ModApiClient::l_get_language(lua_State *L)
 {
+#ifdef _WIN32
+       char *locale = setlocale(LC_ALL, NULL);
+#else
        char *locale = setlocale(LC_MESSAGES, NULL);
+#endif
        std::string lang = gettext("LANG_CODE");
        if (lang == "LANG_CODE")
                lang = "";
@@ -240,34 +247,30 @@ int ModApiClient::l_get_language(lua_State *L)
        return 2;
 }
 
-int ModApiClient::l_get_wielded_item(lua_State *L)
-{
-       Client *client = getClient(L);
-       LocalPlayer *player = client->getEnv().getLocalPlayer();
-       if (!player)
-               return 0;
-
-       ItemStack selected_item;
-       player->getWieldedItem(&selected_item, nullptr);
-       LuaItemStack::create(L, selected_item);
-       return 1;
-}
-
 // get_meta(pos)
 int ModApiClient::l_get_meta(lua_State *L)
 {
        v3s16 p = read_v3s16(L, 1);
-       NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p);
+
+       // check restrictions first
+       bool pos_ok;
+       getClient(L)->CSMGetNode(p, &pos_ok);
+       if (!pos_ok)
+               return 0;
+
+       NodeMetadata *meta = getEnv(L)->getMap().getNodeMetadata(p);
        NodeMetaRef::createClient(L, meta);
        return 1;
 }
 
+// sound_play(spec, parameters)
 int ModApiClient::l_sound_play(lua_State *L)
 {
        ISoundManager *sound = getClient(L)->getSoundManager();
 
        SimpleSoundSpec spec;
        read_soundspec(L, 1, spec);
+
        float gain = 1.0f;
        float pitch = 1.0f;
        bool looped = false;
@@ -289,21 +292,32 @@ int ModApiClient::l_sound_play(lua_State *L)
                }
        }
 
-       handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
+       handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
        lua_pushinteger(L, handle);
 
        return 1;
 }
 
+// sound_stop(handle)
 int ModApiClient::l_sound_stop(lua_State *L)
 {
-       u32 handle = luaL_checkinteger(L, 1);
+       s32 handle = luaL_checkinteger(L, 1);
 
        getClient(L)->getSoundManager()->stopSound(handle);
 
        return 0;
 }
 
+// sound_fade(handle, step, gain)
+int ModApiClient::l_sound_fade(lua_State *L)
+{
+       s32 handle = luaL_checkinteger(L, 1);
+       float step = readParam<float>(L, 2);
+       float gain = readParam<float>(L, 3);
+       getClient(L)->getSoundManager()->fadeSound(handle, step, gain);
+       return 0;
+}
+
 // get_server_info()
 int ModApiClient::l_get_server_info(lua_State *L)
 {
@@ -371,6 +385,7 @@ int ModApiClient::l_get_node_def(lua_State *L)
        return 1;
 }
 
+// get_privilege_list()
 int ModApiClient::l_get_privilege_list(lua_State *L)
 {
        const Client *client = getClient(L);
@@ -402,6 +417,113 @@ int ModApiClient::l_get_csm_restrictions(lua_State *L)
        return 1;
 }
 
+// send_damage(damage)
+int ModApiClient::l_send_damage(lua_State *L)
+{
+       u16 damage = luaL_checknumber(L, 1);
+       getClient(L)->sendDamage(damage);
+       return 0;       
+}
+
+// place_node(pos)
+int ModApiClient::l_place_node(lua_State *L)
+{
+       Client *client = getClient(L);
+       ClientMap &map = client->getEnv().getClientMap();
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       ItemStack selected_item, hand_item;
+       player->getWieldedItem(&selected_item, &hand_item);
+       const ItemDefinition &selected_def = selected_item.getDefinition(getGameDef(L)->idef());
+       v3s16 pos = read_v3s16(L, 1);
+       PointedThing pointed;
+       pointed.type = POINTEDTHING_NODE;
+       pointed.node_abovesurface = pos;
+       pointed.node_undersurface = pos;
+       NodeMetadata *meta = map.getNodeMetadata(pos);
+       g_game->nodePlacement(selected_def, selected_item, pos, pos, pointed, meta);
+       return 0;
+}
+
+// dig_node(pos)
+int ModApiClient::l_dig_node(lua_State *L)
+{
+       Client *client = getClient(L);
+       v3s16 pos = read_v3s16(L, 1);
+       PointedThing pointed;
+       pointed.type = POINTEDTHING_NODE;
+       pointed.node_abovesurface = pos;
+       pointed.node_undersurface = pos;
+       client->interact(INTERACT_START_DIGGING, pointed);
+       client->interact(INTERACT_DIGGING_COMPLETED, pointed);
+       return 0;
+}
+
+// get_inventory(location)
+int ModApiClient::l_get_inventory(lua_State *L)
+{
+       Client *client = getClient(L);
+       InventoryLocation inventory_location;
+       Inventory *inventory;
+       std::string location;
+       
+       location = readParam<std::string>(L, 1);
+
+       try {
+               inventory_location.deSerialize(location);
+               inventory = client->getInventory(inventory_location);
+               push_inventory(L, inventory);
+       } catch (SerializationError &) {
+               lua_pushnil(L);
+       }
+       
+       return 1;
+}
+
+// set_keypress(key_setting, pressed) -> returns true on success
+int ModApiClient::l_set_keypress(lua_State *L)
+{
+       std::string setting_name = "keymap_" + readParam<std::string>(L, 1);
+       bool pressed = lua_isboolean(L, 2) && readParam<bool>(L, 2);
+       try {
+               KeyPress keyCode = getKeySetting(setting_name.c_str());
+               if (pressed)
+                       g_game->input->setKeypress(keyCode);
+               else
+                       g_game->input->unsetKeypress(keyCode);
+               lua_pushboolean(L, true);
+       } catch (SettingNotFoundException &) {
+               lua_pushboolean(L, false);
+       }
+       return 1;
+}
+
+// drop_selected_item()
+int ModApiClient::l_drop_selected_item(lua_State *L)
+{
+       g_game->dropSelectedItem();
+       return 0;
+}
+
+// get_objects_inside_radius(pos, radius)
+int ModApiClient::l_get_objects_inside_radius(lua_State *L)
+{
+       ClientEnvironment &env = getClient(L)->getEnv();
+       
+       v3f pos = checkFloatPos(L, 1);
+       float radius = readParam<float>(L, 2) * BS;
+       
+       std::vector<DistanceSortedActiveObject> objs;
+       env.getActiveObjects(pos, radius, objs);
+       
+       int i = 0;
+       lua_createtable(L, objs.size(), 0);
+       for (const auto obj : objs) {
+               ClientObjectRef::create(L, obj.obj);                                                    // TODO: getObjectRefOrCreate
+               lua_rawseti(L, -2, ++i);
+       }
+       return 1;
+}
+
 void ModApiClient::Initialize(lua_State *L, int top)
 {
        API_FCT(get_current_modname);
@@ -417,11 +539,11 @@ void ModApiClient::Initialize(lua_State *L, int top)
        API_FCT(send_respawn);
        API_FCT(gettext);
        API_FCT(get_node_or_nil);
-       API_FCT(get_wielded_item);
        API_FCT(disconnect);
        API_FCT(get_meta);
        API_FCT(sound_play);
        API_FCT(sound_stop);
+       API_FCT(sound_fade);
        API_FCT(get_server_info);
        API_FCT(get_item_def);
        API_FCT(get_node_def);
@@ -429,4 +551,11 @@ void ModApiClient::Initialize(lua_State *L, int top)
        API_FCT(get_builtin_path);
        API_FCT(get_language);
        API_FCT(get_csm_restrictions);
+       API_FCT(send_damage);
+       API_FCT(place_node);
+       API_FCT(dig_node);
+       API_FCT(get_inventory);
+       API_FCT(set_keypress);
+       API_FCT(drop_selected_item);
+       API_FCT(get_objects_inside_radius);
 }