]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/lua_api/l_client.cpp
Consistent HP and damage types (#8167)
[dragonfireclient.git] / src / script / lua_api / l_client.cpp
index 0b7450af291d17e949e804e7d46272da95f85358..6d9d832b75353e5cb63cf7535a17acb9e13e2a03 100644 (file)
@@ -19,7 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "l_client.h"
-#include "clientenvironment.h"
+#include "chatmessage.h"
+#include "client/client.h"
+#include "client/clientevent.h"
+#include "client/sound.h"
+#include "client/clientenvironment.h"
 #include "common/c_content.h"
 #include "common/c_converter.h"
 #include "cpp_api/s_base.h"
@@ -27,13 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "l_internal.h"
 #include "lua_api/l_item.h"
 #include "lua_api/l_nodemeta.h"
-#include "mainmenumanager.h"
+#include "gui/mainmenumanager.h"
 #include "map.h"
 #include "util/string.h"
 #include "nodedef.h"
 
-extern MainGameCallback *g_gamecallback;
-
 int ModApiClient::l_get_current_modname(lua_State *L)
 {
        lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
@@ -44,8 +46,8 @@ int ModApiClient::l_get_current_modname(lua_State *L)
 int ModApiClient::l_get_last_run_mod(lua_State *L)
 {
        lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
-       const char *current_mod = lua_tostring(L, -1);
-       if (current_mod == NULL || current_mod[0] == '\0') {
+       std::string current_mod = readParam<std::string>(L, -1, "");
+       if (current_mod.empty()) {
                lua_pop(L, 1);
                lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
        }
@@ -80,7 +82,7 @@ int ModApiClient::l_display_chat_message(lua_State *L)
                return 0;
 
        std::string message = luaL_checkstring(L, 1);
-       getClient(L)->pushToChatQueue(utf8_to_wide(message));
+       getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
        lua_pushboolean(L, true);
        return 1;
 }
@@ -88,8 +90,17 @@ int ModApiClient::l_display_chat_message(lua_State *L)
 // send_chat_message(message)
 int ModApiClient::l_send_chat_message(lua_State *L)
 {
-       if (!lua_isstring(L,1))
+       if (!lua_isstring(L, 1))
+               return 0;
+
+       // If server disabled this API, discard
+
+       // clang-format off
+       if (getClient(L)->checkCSMRestrictionFlag(
+                       CSMRestrictionFlags::CSM_RF_CHAT_MESSAGES))
                return 0;
+       // clang-format on
+
        std::string message = luaL_checkstring(L, 1);
        getClient(L)->sendChatMessage(utf8_to_wide(message));
        return 0;
@@ -105,6 +116,13 @@ int ModApiClient::l_clear_out_chat_queue(lua_State *L)
 // get_player_names()
 int ModApiClient::l_get_player_names(lua_State *L)
 {
+       // clang-format off
+       if (getClient(L)->checkCSMRestrictionFlag(
+                       CSMRestrictionFlags::CSM_RF_READ_PLAYERINFO)) {
+               return 0;
+       }
+       // clang-format on
+
        const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
        lua_createtable(L, plist.size(), 0);
        int newTable = lua_gettop(L);
@@ -124,10 +142,10 @@ int ModApiClient::l_show_formspec(lua_State *L)
        if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
                return 0;
 
-       ClientEvent event;
-       event.type = CE_SHOW_LOCAL_FORMSPEC;
-       event.show_formspec.formname = new std::string(luaL_checkstring(L, 1));
-       event.show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
+       ClientEvent *event = new ClientEvent();
+       event->type = CE_SHOW_LOCAL_FORMSPEC;
+       event->show_formspec.formname = new std::string(luaL_checkstring(L, 1));
+       event->show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
        getClient(L)->pushToEventQueue(event);
        lua_pushboolean(L, true);
        return 1;
@@ -165,24 +183,11 @@ int ModApiClient::l_gettext(lua_State *L)
 
 // get_node(pos)
 // pos = {x=num, y=num, z=num}
-int ModApiClient::l_get_node(lua_State *L)
-{
-       // pos
-       v3s16 pos = read_v3s16(L, 1);
-       // Do it
-       bool pos_ok;
-       MapNode n = getClient(L)->getNode(pos, &pos_ok);
-       // Return node
-       pushnode(L, n, getClient(L)->ndef());
-       return 1;
-}
-
-// get_node_or_nil(pos)
-// pos = {x=num, y=num, z=num}
 int ModApiClient::l_get_node_or_nil(lua_State *L)
 {
        // pos
        v3s16 pos = read_v3s16(L, 1);
+
        // Do it
        bool pos_ok;
        MapNode n = getClient(L)->getNode(pos, &pos_ok);
@@ -195,6 +200,13 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
        return 1;
 }
 
+int ModApiClient::l_get_language(lua_State *L)
+{
+       char *locale = setlocale(LC_ALL, "");
+       lua_pushstring(L, locale);
+       return 1;
+}
+
 int ModApiClient::l_get_wielded_item(lua_State *L)
 {
        Client *client = getClient(L);
@@ -227,12 +239,14 @@ int ModApiClient::l_sound_play(lua_State *L)
 
        SimpleSoundSpec spec;
        read_soundspec(L, 1, spec);
-       float gain = 1.0;
+       float gain = 1.0f;
+       float pitch = 1.0f;
        bool looped = false;
        s32 handle;
 
        if (lua_istable(L, 2)) {
                getfloatfield(L, 2, "gain", gain);
+               getfloatfield(L, 2, "pitch", pitch);
                getboolfield(L, 2, "loop", looped);
 
                lua_getfield(L, 2, "pos");
@@ -240,13 +254,13 @@ int ModApiClient::l_sound_play(lua_State *L)
                        v3f pos = read_v3f(L, -1) * BS;
                        lua_pop(L, 1);
                        handle = sound->playSoundAt(
-                                       spec.name, looped, gain * spec.gain, pos);
+                                       spec.name, looped, gain * spec.gain, pos, pitch);
                        lua_pushinteger(L, handle);
                        return 1;
                }
        }
 
-       handle = sound->playSound(spec.name, looped, gain * spec.gain);
+       handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
        lua_pushinteger(L, handle);
 
        return 1;
@@ -287,10 +301,16 @@ int ModApiClient::l_get_item_def(lua_State *L)
        IItemDefManager *idef = gdef->idef();
        assert(idef);
 
+       // clang-format off
+       if (getClient(L)->checkCSMRestrictionFlag(
+                       CSMRestrictionFlags::CSM_RF_READ_ITEMDEFS))
+               return 0;
+       // clang-format on
+
        if (!lua_isstring(L, 1))
                return 0;
 
-       const std::string &name(lua_tostring(L, 1));
+       std::string name = readParam<std::string>(L, 1);
        if (!idef->isKnown(name))
                return 0;
        const ItemDefinition &def = idef->get(name);
@@ -306,13 +326,19 @@ int ModApiClient::l_get_node_def(lua_State *L)
        IGameDef *gdef = getGameDef(L);
        assert(gdef);
 
-       INodeDefManager *ndef = gdef->ndef();
+       const NodeDefManager *ndef = gdef->ndef();
        assert(ndef);
 
        if (!lua_isstring(L, 1))
                return 0;
 
-       const std::string &name = lua_tostring(L, 1);
+       // clang-format off
+       if (getClient(L)->checkCSMRestrictionFlag(
+                       CSMRestrictionFlags::CSM_RF_READ_NODEDEFS))
+               return 0;
+       // clang-format on
+
+       std::string name = readParam<std::string>(L, 1);
        const ContentFeatures &cf = ndef->get(ndef->getId(name));
        if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
                return 0;
@@ -322,11 +348,22 @@ int ModApiClient::l_get_node_def(lua_State *L)
        return 1;
 }
 
-int ModApiClient::l_take_screenshot(lua_State *L)
+int ModApiClient::l_get_privilege_list(lua_State *L)
 {
-       Client *client = getClient(L);
-       client->makeScreenshot(client->getDevice());
-       return 0;
+       const Client *client = getClient(L);
+       lua_newtable(L);
+       for (const std::string &priv : client->getPrivilegeList()) {
+               lua_pushboolean(L, true);
+               lua_setfield(L, -2, priv.c_str());
+       }
+       return 1;
+}
+
+// get_builtin_path()
+int ModApiClient::l_get_builtin_path(lua_State *L)
+{
+       lua_pushstring(L, BUILTIN_MOD_NAME ":");
+       return 1;
 }
 
 void ModApiClient::Initialize(lua_State *L, int top)
@@ -342,7 +379,6 @@ void ModApiClient::Initialize(lua_State *L, int top)
        API_FCT(show_formspec);
        API_FCT(send_respawn);
        API_FCT(gettext);
-       API_FCT(get_node);
        API_FCT(get_node_or_nil);
        API_FCT(get_wielded_item);
        API_FCT(disconnect);
@@ -352,5 +388,7 @@ void ModApiClient::Initialize(lua_State *L, int top)
        API_FCT(get_server_info);
        API_FCT(get_item_def);
        API_FCT(get_node_def);
-       API_FCT(take_screenshot);
+       API_FCT(get_privilege_list);
+       API_FCT(get_builtin_path);
+       API_FCT(get_language);
 }