int ModApiClient::l_get_wielded_item(lua_State *L)
{
Client *client = getClient(L);
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ if (!player)
+ return 0;
- Inventory local_inventory(client->idef());
- client->getLocalInventory(local_inventory);
-
- InventoryList *mlist = local_inventory.getList("main");
-
- if (mlist && client->getPlayerItem() < mlist->getSize()) {
- LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
- } else {
- LuaItemStack::create(L, ItemStack());
- }
+ ItemStack selected_item;
+ player->getWieldedItem(&selected_item, nullptr);
+ LuaItemStack::create(L, selected_item);
return 1;
}