#include "lua_api/l_base.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_base.h"
-#include <mods.h>
-#include <server.h>
+#include "content/mods.h"
+#include "profiler.h"
+#include "server.h"
+#include <algorithm>
+#include <cmath>
ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
{
return getScriptApiBase(L)->getClient();
}
#endif
+
+IGameDef *ModApiBase::getGameDef(lua_State *L)
+{
+ return getScriptApiBase(L)->getGameDef();
+}
+
Environment *ModApiBase::getEnv(lua_State *L)
{
return getScriptApiBase(L)->getEnv();
std::string ModApiBase::getCurrentModPath(lua_State *L)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
- const char *current_mod_name = lua_tostring(L, -1);
- if (!current_mod_name)
+ std::string current_mod_name = readParam<std::string>(L, -1, "");
+ if (current_mod_name.empty())
return ".";
const ModSpec *mod = getServer(L)->getModSpec(current_mod_name);
}
-bool ModApiBase::registerFunction(
- lua_State *L,
- const char *name,
- lua_CFunction fct,
- int top)
+bool ModApiBase::registerFunction(lua_State *L, const char *name,
+ lua_CFunction func, int top)
{
- //TODO check presence first!
+ // TODO: Check presence first!
- lua_pushstring(L,name);
- lua_pushcfunction(L,fct);
- lua_settable(L, top);
+ lua_pushcfunction(L, func);
+ lua_setfield(L, top, name);
return true;
}
+
+std::unordered_map<std::string, luaL_Reg> ModApiBase::m_deprecated_wrappers;
+bool ModApiBase::m_error_deprecated_calls = false;
+
+int ModApiBase::l_deprecated_function(lua_State *L)
+{
+ thread_local std::vector<u64> deprecated_logged;
+
+ u64 start_time = porting::getTimeUs();
+ lua_Debug ar;
+
+ // Get function name for lookup
+ FATAL_ERROR_IF(!lua_getstack(L, 0, &ar), "lua_getstack() failed");
+ FATAL_ERROR_IF(!lua_getinfo(L, "n", &ar), "lua_getinfo() failed");
+
+ // Combine name with line and script backtrace
+ FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
+ FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
+
+ // Get parent class to get the wrappers map
+ luaL_checktype(L, 1, LUA_TUSERDATA);
+ void *ud = lua_touserdata(L, 1);
+ ModApiBase *o = *(ModApiBase**)ud;
+
+ // New function and new function name
+ auto it = o->m_deprecated_wrappers.find(ar.name);
+
+ // Get backtrace and hash it to reduce the warning flood
+ std::string backtrace = ar.short_src;
+ backtrace.append(":").append(std::to_string(ar.currentline));
+ u64 hash = murmur_hash_64_ua(backtrace.data(), backtrace.length(), 0xBADBABE);
+
+ if (std::find(deprecated_logged.begin(), deprecated_logged.end(), hash)
+ == deprecated_logged.end()) {
+
+ deprecated_logged.emplace_back(hash);
+ warningstream << "Call to deprecated function '" << ar.name << "', please use '"
+ << it->second.name << "' at " << backtrace << std::endl;
+
+ if (m_error_deprecated_calls)
+ script_error(L, LUA_ERRRUN, NULL, NULL);
+ }
+
+ u64 end_time = porting::getTimeUs();
+ g_profiler->avg("l_deprecated_function", end_time - start_time);
+
+ return it->second.func(L);
+}
+
+void ModApiBase::markAliasDeprecated(luaL_Reg *reg)
+{
+ std::string value = g_settings->get("deprecated_lua_api_handling");
+ m_error_deprecated_calls = value == "error";
+
+ if (!m_error_deprecated_calls && value != "log")
+ return;
+
+ const char *last_name = nullptr;
+ lua_CFunction last_func = nullptr;
+
+ // ! Null termination !
+ while (reg->func) {
+ if (last_func == reg->func) {
+ // Duplicate found
+ luaL_Reg original_reg;
+ // Do not inline struct. Breaks MSVC or is error-prone
+ original_reg.name = last_name;
+ original_reg.func = reg->func;
+ m_deprecated_wrappers.emplace(
+ std::pair<std::string, luaL_Reg>(reg->name, original_reg));
+ reg->func = l_deprecated_function;
+ }
+
+ last_func = reg->func;
+ last_name = reg->name;
+ ++reg;
+ }
+}