#include "irr_v3d.h"
#include "util/string.h"
+struct MoveAction;
struct InventoryLocation;
struct ItemStack;
struct ToolCapabilities;
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
float time_from_last_punch, const ToolCapabilities *toolcap,
v3f dir, s16 damage);
- s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change,
+ s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
const PlayerHPChangeReason &reason);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
// Player inventory callbacks
// Return number of accepted items to be moved
int player_inventory_AllowMove(
- const InventoryLocation &loc,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Return number of accepted items to be put
int player_inventory_AllowPut(
- const InventoryLocation &loc,
- const std::string &listname, int index, const ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int player_inventory_AllowTake(
- const InventoryLocation &loc,
- const std::string &listname, int index, const ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void player_inventory_OnMove(
- const InventoryLocation &loc,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Report put items
void player_inventory_OnPut(
- const InventoryLocation &loc,
- const std::string &listname, int index, const ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void player_inventory_OnTake(
- const InventoryLocation &loc,
- const std::string &listname, int index, const ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
private:
void pushPutTakeArguments(
const char *method, const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player);
- void pushMoveArguments(const InventoryLocation &loc,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
+ void pushMoveArguments(const MoveAction &ma,
int count, ServerActiveObject *player);
};