#include "irr_v3d.h"
#include "util/string.h"
+struct MoveAction;
+struct InventoryLocation;
+struct ItemStack;
struct ToolCapabilities;
+struct PlayerHPChangeReason;
class ScriptApiPlayer : virtual public ScriptApiBase
{
virtual ~ScriptApiPlayer() = default;
void on_newplayer(ServerActiveObject *player);
- void on_dieplayer(ServerActiveObject *player);
+ void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
bool on_respawnplayer(ServerActiveObject *player);
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
float time_from_last_punch, const ToolCapabilities *toolcap,
v3f dir, s16 damage);
- s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
+ s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
+ const PlayerHPChangeReason &reason);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);
+
+ // Player inventory callbacks
+ // Return number of accepted items to be moved
+ int player_inventory_AllowMove(
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
+ // Return number of accepted items to be put
+ int player_inventory_AllowPut(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
+ // Return number of accepted items to be taken
+ int player_inventory_AllowTake(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
+ // Report moved items
+ void player_inventory_OnMove(
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
+ // Report put items
+ void player_inventory_OnPut(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
+ // Report taken items
+ void player_inventory_OnTake(
+ const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
+private:
+ void pushPutTakeArguments(
+ const char *method, const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+ void pushMoveArguments(const MoveAction &ma,
+ int count, ServerActiveObject *player);
};