#ifndef S_PLAYER_H_
#define S_PLAYER_H_
+#include <map>
+
#include "cpp_api/s_base.h"
void on_newplayer(ServerActiveObject *player);
void on_dieplayer(ServerActiveObject *player);
bool on_respawnplayer(ServerActiveObject *player);
+ bool on_prejoinplayer(std::string name, std::string ip, std::string &reason);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
+ void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,