#include "cpp_api/s_item.h"
#include "irr_v3d.h"
+struct MoveAction;
struct ItemStack;
class ScriptApiNodemeta
public ScriptApiItem
{
public:
- ScriptApiNodemeta();
- virtual ~ScriptApiNodemeta();
+ ScriptApiNodemeta() = default;
+ virtual ~ScriptApiNodemeta() = default;
// Return number of accepted items to be moved
- int nodemeta_inventory_AllowMove(v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
+ int nodemeta_inventory_AllowMove(
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Return number of accepted items to be put
- int nodemeta_inventory_AllowPut(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+ int nodemeta_inventory_AllowPut(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
- int nodemeta_inventory_AllowTake(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+ int nodemeta_inventory_AllowTake(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report moved items
- void nodemeta_inventory_OnMove(v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
+ void nodemeta_inventory_OnMove(
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Report put items
- void nodemeta_inventory_OnPut(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+ void nodemeta_inventory_OnPut(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report taken items
- void nodemeta_inventory_OnTake(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+ void nodemeta_inventory_OnTake(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
private: