#include "lua_api/l_item.h"
// Return number of accepted items to be moved
-int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
+ const MoveAction &ma, int count,
+ ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
+ int error_handler = PUSH_ERROR_HANDLER(L);
- INodeDefManager *ndef = getServer()->ndef();
+ const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
- MapNode node = getEnv()->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
+ if (node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(),
- "allow_metadata_inventory_move"))
+ std::string nodename = ndef->get(node).name;
+ if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p))
return count;
// function(pos, from_list, from_index, to_list, to_index, count, player)
- push_v3s16(L, p); // pos
- lua_pushstring(L, from_list.c_str()); // from_list
- lua_pushinteger(L, from_index + 1); // from_index
- lua_pushstring(L, to_list.c_str()); // to_list
- lua_pushinteger(L, to_index + 1); // to_index
- lua_pushinteger(L, count); // count
- objectrefGetOrCreate(player); // player
- if(lua_pcall(L, 7, 1, errorhandler))
- scriptError();
- lua_remove(L, errorhandler); // Remove error handler
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_move should return a number");
+ push_v3s16(L, ma.to_inv.p); // pos
+ lua_pushstring(L, ma.from_list.c_str()); // from_list
+ lua_pushinteger(L, ma.from_i + 1); // from_index
+ lua_pushstring(L, ma.to_list.c_str()); // to_list
+ lua_pushinteger(L, ma.to_i + 1); // to_index
+ lua_pushinteger(L, count); // count
+ objectrefGetOrCreate(L, player); // player
+ PCALL_RES(lua_pcall(L, 7, 1, error_handler));
+ if (!lua_isnumber(L, -1))
+ throw LuaError("allow_metadata_inventory_move should"
+ " return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
- lua_pop(L, 1); // Pop integer
+ lua_pop(L, 2); // Pop integer and error handler
return num;
}
// Return number of accepted items to be put
-int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
+ int error_handler = PUSH_ERROR_HANDLER(L);
- INodeDefManager *ndef = getServer()->ndef();
+ const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
- MapNode node = getEnv()->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
+ if (node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(),
- "allow_metadata_inventory_put"))
+ std::string nodename = ndef->get(node).name;
+ if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p))
return stack.count;
// Call function(pos, listname, index, stack, player)
- push_v3s16(L, p); // pos
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
- LuaItemStack::create(L, stack); // stack
- objectrefGetOrCreate(player); // player
- if(lua_pcall(L, 5, 1, errorhandler))
- scriptError();
- lua_remove(L, errorhandler); // Remove error handler
+ push_v3s16(L, ma.to_inv.p); // pos
+ lua_pushstring(L, ma.to_list.c_str()); // listname
+ lua_pushinteger(L, ma.to_i + 1); // index
+ LuaItemStack::create(L, stack); // stack
+ objectrefGetOrCreate(L, player); // player
+ PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_put should return a number");
+ throw LuaError("allow_metadata_inventory_put should"
+ " return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
- lua_pop(L, 1); // Pop integer
+ lua_pop(L, 2); // Pop integer and error handler
return num;
}
// Return number of accepted items to be taken
-int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
+ int error_handler = PUSH_ERROR_HANDLER(L);
- INodeDefManager *ndef = getServer()->ndef();
+ const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
- MapNode node = getEnv()->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
+ if (node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(),
- "allow_metadata_inventory_take"))
+ std::string nodename = ndef->get(node).name;
+ if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p))
return stack.count;
// Call function(pos, listname, index, count, player)
- push_v3s16(L, p); // pos
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
- LuaItemStack::create(L, stack); // stack
- objectrefGetOrCreate(player); // player
- if(lua_pcall(L, 5, 1, errorhandler))
- scriptError();
- lua_remove(L, errorhandler); // Remove error handler
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_take should return a number");
+ push_v3s16(L, ma.from_inv.p); // pos
+ lua_pushstring(L, ma.from_list.c_str()); // listname
+ lua_pushinteger(L, ma.from_i + 1); // index
+ LuaItemStack::create(L, stack); // stack
+ objectrefGetOrCreate(L, player); // player
+ PCALL_RES(lua_pcall(L, 5, 1, error_handler));
+ if (!lua_isnumber(L, -1))
+ throw LuaError("allow_metadata_inventory_take should"
+ " return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
- lua_pop(L, 1); // Pop integer
+ lua_pop(L, 2); // Pop integer and error handler
return num;
}
// Report moved items
-void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+void ScriptApiNodemeta::nodemeta_inventory_OnMove(
+ const MoveAction &ma, int count,
+ ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
+ int error_handler = PUSH_ERROR_HANDLER(L);
- INodeDefManager *ndef = getServer()->ndef();
+ const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
- MapNode node = getEnv()->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
+ if (node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(),
- "on_metadata_inventory_move"))
+ std::string nodename = ndef->get(node).name;
+ if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p))
return;
// function(pos, from_list, from_index, to_list, to_index, count, player)
- push_v3s16(L, p); // pos
- lua_pushstring(L, from_list.c_str()); // from_list
- lua_pushinteger(L, from_index + 1); // from_index
- lua_pushstring(L, to_list.c_str()); // to_list
- lua_pushinteger(L, to_index + 1); // to_index
- lua_pushinteger(L, count); // count
- objectrefGetOrCreate(player); // player
- if(lua_pcall(L, 7, 0, errorhandler))
- scriptError();
- lua_pop(L, 1); // Pop error handler
+ push_v3s16(L, ma.from_inv.p); // pos
+ lua_pushstring(L, ma.from_list.c_str()); // from_list
+ lua_pushinteger(L, ma.from_i + 1); // from_index
+ lua_pushstring(L, ma.to_list.c_str()); // to_list
+ lua_pushinteger(L, ma.to_i + 1); // to_index
+ lua_pushinteger(L, count); // count
+ objectrefGetOrCreate(L, player); // player
+ PCALL_RES(lua_pcall(L, 7, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
// Report put items
-void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+void ScriptApiNodemeta::nodemeta_inventory_OnPut(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
+ int error_handler = PUSH_ERROR_HANDLER(L);
- INodeDefManager *ndef = getServer()->ndef();
+ const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
- MapNode node = getEnv()->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
+ if (node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(),
- "on_metadata_inventory_put"))
+ std::string nodename = ndef->get(node).name;
+ if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p))
return;
// Call function(pos, listname, index, stack, player)
- push_v3s16(L, p); // pos
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
- LuaItemStack::create(L, stack); // stack
- objectrefGetOrCreate(player); // player
- if(lua_pcall(L, 5, 0, errorhandler))
- scriptError();
- lua_pop(L, 1); // Pop error handler
+ push_v3s16(L, ma.to_inv.p); // pos
+ lua_pushstring(L, ma.to_list.c_str()); // listname
+ lua_pushinteger(L, ma.to_i + 1); // index
+ LuaItemStack::create(L, stack); // stack
+ objectrefGetOrCreate(L, player); // player
+ PCALL_RES(lua_pcall(L, 5, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
// Report taken items
-void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
+void ScriptApiNodemeta::nodemeta_inventory_OnTake(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
+ int error_handler = PUSH_ERROR_HANDLER(L);
- INodeDefManager *ndef = getServer()->ndef();
+ const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
- MapNode node = getEnv()->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
+ if (node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(),
- "on_metadata_inventory_take"))
+ std::string nodename = ndef->get(node).name;
+ if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p))
return;
// Call function(pos, listname, index, stack, player)
- push_v3s16(L, p); // pos
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
- LuaItemStack::create(L, stack); // stack
- objectrefGetOrCreate(player); // player
- if(lua_pcall(L, 5, 0, errorhandler))
- scriptError();
- lua_pop(L, 1); // Pop error handler
-}
-
-ScriptApiNodemeta::ScriptApiNodemeta() {
+ push_v3s16(L, ma.from_inv.p); // pos
+ lua_pushstring(L, ma.from_list.c_str()); // listname
+ lua_pushinteger(L, ma.from_i + 1); // index
+ LuaItemStack::create(L, stack); // stack
+ objectrefGetOrCreate(L, player); // player
+ PCALL_RES(lua_pcall(L, 5, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
-
-ScriptApiNodemeta::~ScriptApiNodemeta() {
-}
-
-
-