#include "util/pointedthing.h"
+// Should be ordered exactly like enum NodeDrawType in nodedef.h
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
- {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
- {NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
- {NDT_FIRELIKE, "firelike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
+ {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
+ {NDT_FIRELIKE, "firelike"},
+ {NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_MESH, "mesh"},
{0, NULL},
};
lua_pop(L, 1); // Pop error handler
}
+bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ pushnode(L, newnode, ndef);
+ PCALL_RES(lua_pcall(L, 3, 1, error_handler));
+ lua_remove(L, error_handler);
+ return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
+}
+
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
lua_pushstring(L, formname.c_str()); // formname
lua_newtable(L); // fields
StringMap::const_iterator it;
- for (it = fields.begin(); it != fields.end(); it++) {
+ for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
lua_pushstring(L, name.c_str());