#include "util/pointedthing.h"
+// Should be ordered exactly like enum NodeDrawType in nodedef.h
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
- {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
- {NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
- {NDT_FIRELIKE, "firelike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
+ {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
+ {NDT_FIRELIKE, "firelike"},
+ {NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
+ {NDT_MESH, "mesh"},
{0, NULL},
};
{CPT2_FACEDIR, "facedir"},
{CPT2_WALLMOUNTED, "wallmounted"},
{CPT2_LEVELED, "leveled"},
+ {CPT2_DEGROTATE, "degrotate"},
+ {CPT2_MESHOPTIONS, "meshoptions"},
+ {CPT2_COLOR, "color"},
+ {CPT2_COLORED_FACEDIR, "colorfacedir"},
+ {CPT2_COLORED_WALLMOUNTED, "colorwallmounted"},
+ {CPT2_GLASSLIKE_LIQUID_LEVEL, "glasslikeliquidlevel"},
{0, NULL},
};
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{NODEBOX_LEVELED, "leveled"},
+ {NODEBOX_CONNECTED, "connected"},
{0, NULL},
};
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
pushnode(L, node, ndef);
objectrefGetOrCreate(L, puncher);
pushPointedThing(pointed);
- if (lua_pcall(L, 4, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 4, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
return true;
}
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(L, digger);
- if (lua_pcall(L, 3, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 3, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
return true;
}
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
// Call function
push_v3s16(L, p);
- if (lua_pcall(L, 1, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
// Call function
push_v3s16(L, p);
- if (lua_pcall(L, 1, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
+}
+
+bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ pushnode(L, newnode, ndef);
+ PCALL_RES(lua_pcall(L, 3, 1, error_handler));
+ lua_remove(L, error_handler);
+ return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
}
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
- if (lua_pcall(L, 2, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 2, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
- if (lua_pcall(L, 2, 1, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 2, 1, error_handler));
+ lua_remove(L, error_handler);
return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
}
void ScriptApiNode::node_on_receive_fields(v3s16 p,
const std::string &formname,
- const std::map<std::string, std::string> &fields,
+ const StringMap &fields,
ServerActiveObject *sender)
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
push_v3s16(L, p); // pos
lua_pushstring(L, formname.c_str()); // formname
lua_newtable(L); // fields
- std::map<std::string, std::string>::const_iterator it;
- for (it = fields.begin(); it != fields.end(); it++){
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
lua_pushstring(L, name.c_str());
lua_settable(L, -3);
}
objectrefGetOrCreate(L, sender); // player
- if (lua_pcall(L, 4, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 4, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_falling_update(v3s16 p)
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
lua_getglobal(L, "nodeupdate");
push_v3s16(L, p);
- if (lua_pcall(L, 1, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_falling_update_single(v3s16 p)
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
lua_getglobal(L, "nodeupdate_single");
push_v3s16(L, p);
- if (lua_pcall(L, 1, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
-