#include "nodedef.h"
#include "server.h"
#include "environment.h"
+#include "util/pointedthing.h"
struct EnumString ScriptApiNode::es_DrawType[] =
}
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
- ServerActiveObject *puncher)
+ ServerActiveObject *puncher, PointedThing pointed)
{
SCRIPTAPI_PRECHECKHEADER
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(puncher);
- if(lua_pcall(L, 3, 0, errorhandler))
+ pushPointedThing(pointed);
+ if(lua_pcall(L, 4, 0, errorhandler))
scriptError();
lua_pop(L, 1); // Pop error handler
return true;