*/
#include "cpp_api/s_node.h"
+#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "nodedef.h"
#include "server.h"
+#include "environment.h"
+#include "util/pointedthing.h"
+// Should be ordered exactly like enum NodeDrawType in nodedef.h
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
- {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
+ {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
+ {NDT_FIRELIKE, "firelike"},
+ {NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
+ {NDT_MESH, "mesh"},
+ {NDT_PLANTLIKE_ROOTED, "plantlike_rooted"},
{0, NULL},
};
{CPT2_FACEDIR, "facedir"},
{CPT2_WALLMOUNTED, "wallmounted"},
{CPT2_LEVELED, "leveled"},
+ {CPT2_DEGROTATE, "degrotate"},
+ {CPT2_MESHOPTIONS, "meshoptions"},
+ {CPT2_COLOR, "color"},
+ {CPT2_COLORED_FACEDIR, "colorfacedir"},
+ {CPT2_COLORED_WALLMOUNTED, "colorwallmounted"},
+ {CPT2_GLASSLIKE_LIQUID_LEVEL, "glasslikeliquidlevel"},
{0, NULL},
};
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{NODEBOX_LEVELED, "leveled"},
+ {NODEBOX_CONNECTED, "connected"},
{0, NULL},
};
-ScriptApiNode::ScriptApiNode() {
-}
-
-ScriptApiNode::~ScriptApiNode() {
-}
-
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
- ServerActiveObject *puncher)
+ ServerActiveObject *puncher, PointedThing pointed)
{
SCRIPTAPI_PRECHECKHEADER
- INodeDefManager *ndef = getServer()->ndef();
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_punch", &p))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
- objectrefGetOrCreate(puncher);
- if(lua_pcall(L, 3, 0, 0))
- scriptError("error: %s", lua_tostring(L, -1));
+ objectrefGetOrCreate(L, puncher);
+ pushPointedThing(pointed);
+ PCALL_RES(lua_pcall(L, 4, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
return true;
}
{
SCRIPTAPI_PRECHECKHEADER
- INodeDefManager *ndef = getServer()->ndef();
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig", &p))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
- objectrefGetOrCreate(digger);
- if(lua_pcall(L, 3, 0, 0))
- scriptError("error: %s", lua_tostring(L, -1));
+ objectrefGetOrCreate(L, digger);
+ PCALL_RES(lua_pcall(L, 3, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
return true;
}
{
SCRIPTAPI_PRECHECKHEADER
- INodeDefManager *ndef = getServer()->ndef();
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_construct", &p))
return;
// Call function
push_v3s16(L, p);
- if(lua_pcall(L, 1, 0, 0))
- scriptError("error: %s", lua_tostring(L, -1));
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
- INodeDefManager *ndef = getServer()->ndef();
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct", &p))
return;
// Call function
push_v3s16(L, p);
- if(lua_pcall(L, 1, 0, 0))
- scriptError("error: %s", lua_tostring(L, -1));
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
+}
+
+bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood", &p))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ pushnode(L, newnode, ndef);
+ PCALL_RES(lua_pcall(L, 3, 1, error_handler));
+ lua_remove(L, error_handler);
+ return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
}
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
- INodeDefManager *ndef = getServer()->ndef();
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
+ if (!getItemCallback(ndef->get(node).name.c_str(), "after_destruct", &p))
return;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
- if(lua_pcall(L, 2, 0, 0))
- scriptError("error: %s", lua_tostring(L, -1));
+ PCALL_RES(lua_pcall(L, 2, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
SCRIPTAPI_PRECHECKHEADER
- INodeDefManager *ndef = getServer()->ndef();
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer", &p))
return false;
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
- if(lua_pcall(L, 2, 1, 0))
- scriptError("error: %s", lua_tostring(L, -1));
- if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
- return true;
-
- return false;
+ PCALL_RES(lua_pcall(L, 2, 1, error_handler));
+ lua_remove(L, error_handler);
+ return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
}
void ScriptApiNode::node_on_receive_fields(v3s16 p,
const std::string &formname,
- const std::map<std::string, std::string> &fields,
+ const StringMap &fields,
ServerActiveObject *sender)
{
SCRIPTAPI_PRECHECKHEADER
- INodeDefManager *ndef = getServer()->ndef();
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ if (node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
- if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields", &p))
return;
// Call function
- // param 1
- push_v3s16(L, p);
- // param 2
- lua_pushstring(L, formname.c_str());
- // param 3
- lua_newtable(L);
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
- const std::string &value = i->second;
+ push_v3s16(L, p); // pos
+ lua_pushstring(L, formname.c_str()); // formname
+ lua_newtable(L); // fields
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ const std::string &name = it->first;
+ const std::string &value = it->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
- // param 4
- objectrefGetOrCreate(sender);
- if(lua_pcall(L, 4, 0, 0))
- scriptError("error: %s", lua_tostring(L, -1));
+ objectrefGetOrCreate(L, sender); // player
+ PCALL_RES(lua_pcall(L, 4, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
-