#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
-void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage)
+void ScriptApiMainMenu::setMainMenuData(MainMenuDataForScript *data)
{
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "gamedata");
int gamedata_idx = lua_gettop(L);
lua_pushstring(L, "errormessage");
- lua_pushstring(L, errormessage.c_str());
+ if (!data->errormessage.empty()) {
+ lua_pushstring(L, data->errormessage.c_str());
+ } else {
+ lua_pushnil(L);
+ }
lua_settable(L, gamedata_idx);
+ setboolfield(L, gamedata_idx, "reconnect_requested",
+ data->reconnect_requested);
lua_pop(L, 1);
}
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
// Get handler function
- lua_getglobal(L, "engine");
+ lua_getglobal(L, "core");
lua_getfield(L, -1, "event_handler");
- lua_remove(L, -2); // Remove engine
+ lua_remove(L, -2); // Remove core
if (lua_isnil(L, -1)) {
lua_pop(L, 1); // Pop event_handler
return;
// Call it
lua_pushstring(L, text.c_str());
- if (lua_pcall(L, 1, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}
-void ScriptApiMainMenu::handleMainMenuButtons(std::map<std::string, std::string> fields)
+void ScriptApiMainMenu::handleMainMenuButtons(const StringMap &fields)
{
SCRIPTAPI_PRECHECKHEADER
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
// Get handler function
- lua_getglobal(L, "engine");
+ lua_getglobal(L, "core");
lua_getfield(L, -1, "button_handler");
- lua_remove(L, -2); // Remove engine
+ lua_remove(L, -2); // Remove core
if (lua_isnil(L, -1)) {
lua_pop(L, 1); // Pop button handler
return;
// Convert fields to a Lua table
lua_newtable(L);
- std::map<std::string, std::string>::const_iterator it;
- for (it = fields.begin(); it != fields.end(); it++){
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
lua_pushstring(L, name.c_str());
}
// Call it
- if (lua_pcall(L, 1, 0, m_errorhandler))
- scriptError();
+ PCALL_RES(lua_pcall(L, 1, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler
}