PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
- item = read_item(L,-1, getServer());
+ item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
// Call function
LuaItemStack::create(L, item);
- objectrefGetOrCreate(L, placer);
+
+ if (!placer)
+ lua_pushnil(L);
+ else
+ objectrefGetOrCreate(L, placer);
+
pushPointedThing(pointed);
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
- item = read_item(L,-1, getServer());
+ item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if(!lua_isnil(L, -1)) {
try {
- item = read_item(L,-1, getServer());
+ item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
return true;
}
-bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item, ServerActiveObject *user)
+bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
-
+
int error_handler = PUSH_ERROR_HANDLER(L);
-
+
if (!getItemCallback(item.name.c_str(), "on_secondary_use"))
return false;
-
+
LuaItemStack::create(L, item);
objectrefGetOrCreate(L, user);
- PointedThing pointed;
- pointed.type = POINTEDTHING_NOTHING;
pushPointedThing(pointed);
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
- item = read_item(L, -1, getServer());
+ item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
PCALL_RES(lua_pcall(L, 4, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
- item = read_item(L,-1, getServer());
+ item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
SCRIPTAPI_PRECHECKHEADER
-
+ sanity_check(old_craft_grid);
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
PCALL_RES(lua_pcall(L, 4, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
- item = read_item(L,-1, getServer());
+ item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw LuaError(std::string(e.what()) + ". item=" + item.name);
}
// function onto the stack
// If core.registered_items[name] doesn't exist, core.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
-bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
+bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname,
+ const v3s16 *p)
{
lua_State* L = getStack();
lua_getfield(L, -1, name);
lua_remove(L, -2); // Remove registered_items
// Should be a table
- if(lua_type(L, -1) != LUA_TTABLE)
- {
+ if (lua_type(L, -1) != LUA_TTABLE) {
// Report error and clean up
- errorstream << "Item \"" << name << "\" not defined" << std::endl;
+ errorstream << "Item \"" << name << "\" not defined";
+ if (p)
+ errorstream << " at position " << PP(*p);
+ errorstream << std::endl;
lua_pop(L, 1);
// Try core.nodedef_default instead
// Should be a function or nil
if (lua_type(L, -1) == LUA_TFUNCTION) {
return true;
- } else if (!lua_isnil(L, -1)) {
+ }
+
+ if (!lua_isnil(L, -1)) {
errorstream << "Item \"" << name << "\" callback \""
<< callbackname << "\" is not a function" << std::endl;
}
return false;
}
-void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
+void ScriptApiItem::pushPointedThing(const PointedThing &pointed, bool hitpoint)
{
lua_State* L = getStack();
- lua_newtable(L);
- if(pointed.type == POINTEDTHING_NODE)
- {
- lua_pushstring(L, "node");
- lua_setfield(L, -2, "type");
- push_v3s16(L, pointed.node_undersurface);
- lua_setfield(L, -2, "under");
- push_v3s16(L, pointed.node_abovesurface);
- lua_setfield(L, -2, "above");
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- lua_pushstring(L, "object");
- lua_setfield(L, -2, "type");
- objectrefGet(L, pointed.object_id);
- lua_setfield(L, -2, "ref");
- }
- else
- {
- lua_pushstring(L, "nothing");
- lua_setfield(L, -2, "type");
- }
+ push_pointed_thing(L, pointed, false, hitpoint);
}