struct MoveAction;
struct ItemStack;
-class ScriptApiDetached : virtual public ScriptApiBase
+class ScriptApiDetached
+ : virtual public ScriptApiBase
{
public:
/* Detached inventory callbacks */
// Return number of accepted items to be moved
int detached_inventory_AllowMove(
- const MoveAction &ma, int count, ServerActiveObject *player);
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Return number of accepted items to be put
- int detached_inventory_AllowPut(const MoveAction &ma, const ItemStack &stack,
+ int detached_inventory_AllowPut(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
- int detached_inventory_AllowTake(const MoveAction &ma, const ItemStack &stack,
+ int detached_inventory_AllowTake(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void detached_inventory_OnMove(
- const MoveAction &ma, int count, ServerActiveObject *player);
+ const MoveAction &ma, int count,
+ ServerActiveObject *player);
// Report put items
- void detached_inventory_OnPut(const MoveAction &ma, const ItemStack &stack,
+ void detached_inventory_OnPut(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
// Report taken items
- void detached_inventory_OnTake(const MoveAction &ma, const ItemStack &stack,
+ void detached_inventory_OnTake(
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player);
-
private:
bool getDetachedInventoryCallback(
const std::string &name, const char *callbackname);