#include "cpp_api/s_base.h"
#include "irr_v3d.h"
#include "mapnode.h"
+#include <unordered_set>
#include <vector>
class ServerEnvironment;
// Called after liquid transform changes
void on_liquid_transformed(const std::vector<std::pair<v3s16, MapNode>> &list);
+ // Called after mapblock changes
+ void on_mapblocks_changed(const std::unordered_set<v3s16> &set);
+
+ // Determines whether there are any on_mapblocks_changed callbacks
+ bool has_on_mapblocks_changed();
+
void initializeEnvironment(ServerEnvironment *env);
};