#include "irr_v3d.h"
class ServerEnvironment;
+struct MapgenParams;
class ScriptApiEnv
: virtual public ScriptApiBase
void environment_Step(float dtime);
// After generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
+ // After initializing mapgens
+ void environment_OnMapgenInit(MapgenParams *mgparams);
+
+ //called on player event
+ void player_event(ServerActiveObject* player, std::string type);
void initializeEnvironment(ServerEnvironment *env);
};