#include "object_properties.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "server.h"
bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
{
// Add object reference
// This should be userdata with metatable ObjectRef
- objectrefGet(L, id);
+ push_objectRef(L, id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if (!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
getstringfield(L, -1, "mesh", prop->mesh);
// Deprecated: read object properties directly
- read_object_properties(L, -1, prop);
+ read_object_properties(L, -1, prop, getServer()->idef());
// Read initial_properties
lua_getfield(L, -1, "initial_properties");
- read_object_properties(L, -1, prop);
+ read_object_properties(L, -1, prop, getServer()->idef());
lua_pop(L, 1);
}
lua_pushnumber(L, damage);
setOriginFromTable(object);
- PCALL_RES(lua_pcall(L, 6, 0, error_handler));
+ PCALL_RES(lua_pcall(L, 6, 1, error_handler));
bool retval = lua_toboolean(L, -1);
lua_pop(L, 2); // Pop object and error handler