]> git.lizzy.rs Git - minetest.git/blobdiff - src/script/cpp_api/s_base.h
Merge pull request #8776 from osjc/FixGetNode
[minetest.git] / src / script / cpp_api / s_base.h
index da4e17d894723c4ac104b6e8900d9fefbd15cc55..697e5f5563e5f7b06ef7575f788da6df2eb8ba9b 100644 (file)
@@ -17,151 +17,147 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef S_BASE_H_
-#define S_BASE_H_
+#pragma once
 
 #include <iostream>
+#include <string>
+#include <thread>
+#include <mutex>
+#include <unordered_map>
+#include "common/helper.h"
+#include "util/basic_macros.h"
+
+extern "C" {
+#include <lua.h>
+#include <lualib.h>
+}
 
 #include "irrlichttypes.h"
-#include "jmutex.h"
-#include "jmutexautolock.h"
 #include "common/c_types.h"
+#include "common/c_internal.h"
 #include "debug.h"
+#include "config.h"
 
-#define LOCK_DEBUG
+#define SCRIPTAPI_LOCK_DEBUG
+#define SCRIPTAPI_DEBUG
+
+// MUST be an invalid mod name so that mods can't
+// use that name to bypass security!
+#define BUILTIN_MOD_NAME "*builtin*"
+
+#define PCALL_RES(RES) {                    \
+       int result_ = (RES);                    \
+       if (result_ != 0) {                     \
+               scriptError(result_, __FUNCTION__); \
+       }                                       \
+}
+
+#define runCallbacks(nargs, mode) \
+       runCallbacksRaw((nargs), (mode), __FUNCTION__)
+
+#define setOriginFromTable(index) \
+       setOriginFromTableRaw(index, __FUNCTION__)
+
+enum class ScriptingType: u8 {
+       Async,
+       Client,
+       MainMenu,
+       Server
+};
 
 class Server;
+#ifndef SERVER
+class Client;
+#endif
+class IGameDef;
 class Environment;
+class GUIEngine;
 class ServerActiveObject;
-class LuaABM;
-class InvRef;
-class ModApiBase;
-class ModApiEnvMod;
-class ObjectRef;
-class NodeMetaRef;
-
-
-/* definitions */
-// What scriptapi_run_callbacks does with the return values of callbacks.
-// Regardless of the mode, if only one callback is defined,
-// its return value is the total return value.
-// Modes only affect the case where 0 or >= 2 callbacks are defined.
-enum RunCallbacksMode
-{
-       // Returns the return value of the first callback
-       // Returns nil if list of callbacks is empty
-       RUN_CALLBACKS_MODE_FIRST,
-       // Returns the return value of the last callback
-       // Returns nil if list of callbacks is empty
-       RUN_CALLBACKS_MODE_LAST,
-       // If any callback returns a false value, the first such is returned
-       // Otherwise, the first callback's return value (trueish) is returned
-       // Returns true if list of callbacks is empty
-       RUN_CALLBACKS_MODE_AND,
-       // Like above, but stops calling callbacks (short circuit)
-       // after seeing the first false value
-       RUN_CALLBACKS_MODE_AND_SC,
-       // If any callback returns a true value, the first such is returned
-       // Otherwise, the first callback's return value (falseish) is returned
-       // Returns false if list of callbacks is empty
-       RUN_CALLBACKS_MODE_OR,
-       // Like above, but stops calling callbacks (short circuit)
-       // after seeing the first true value
-       RUN_CALLBACKS_MODE_OR_SC,
-       // Note: "a true value" and "a false value" refer to values that
-       // are converted by lua_toboolean to true or false, respectively.
-};
-
+struct PlayerHPChangeReason;
 
-class ScriptApiBase {
+class ScriptApiBase : protected LuaHelper {
 public:
+       ScriptApiBase(ScriptingType type);
+       // fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.
+       ScriptApiBase()
+       {
+               FATAL_ERROR("ScriptApiBase created without ScriptingType!");
+       }
+       virtual ~ScriptApiBase();
+       DISABLE_CLASS_COPY(ScriptApiBase);
+
+       // These throw a ModError on failure
+       void loadMod(const std::string &script_path, const std::string &mod_name);
+       void loadScript(const std::string &script_path);
+
+#ifndef SERVER
+       void loadModFromMemory(const std::string &mod_name);
+#endif
+
+       void runCallbacksRaw(int nargs,
+               RunCallbacksMode mode, const char *fxn);
 
        /* object */
        void addObjectReference(ServerActiveObject *cobj);
        void removeObjectReference(ServerActiveObject *cobj);
 
-       ScriptApiBase();
+       IGameDef *getGameDef() { return m_gamedef; }
+       Server* getServer();
+       ScriptingType getType() { return m_type; }
+#ifndef SERVER
+       Client* getClient();
+#endif
+
+       std::string getOrigin() { return m_last_run_mod; }
+       void setOriginDirect(const char *origin);
+       void setOriginFromTableRaw(int index, const char *fxn);
+
+       void clientOpenLibs(lua_State *L);
 
 protected:
        friend class LuaABM;
+       friend class LuaLBM;
        friend class InvRef;
        friend class ObjectRef;
        friend class NodeMetaRef;
        friend class ModApiBase;
        friend class ModApiEnvMod;
+       friend class LuaVoxelManip;
 
-
-       inline lua_State* getStack()
+       lua_State* getStack()
                { return m_luastack; }
 
-       bool setStack(lua_State* stack) {
-               if (m_luastack == 0) {
-                       m_luastack = stack;
-                       return true;
-               }
-               return false;
-       }
-
        void realityCheck();
-       void scriptError(const char *fmt, ...);
+       void scriptError(int result, const char *fxn);
        void stackDump(std::ostream &o);
-       void runCallbacks(int nargs,RunCallbacksMode mode);
 
-       inline Server* getServer() { return m_server; }
-       void setServer(Server* server) { m_server = server; }
+       void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
 
        Environment* getEnv() { return m_environment; }
        void setEnv(Environment* env) { m_environment = env; }
 
-       void objectrefGetOrCreate(ServerActiveObject *cobj);
-       void objectrefGet(u16 id);
-
-       JMutex                  m_luastackmutex;
-#ifdef LOCK_DEBUG
-       bool            m_locked;
-#endif
-private:
-       lua_State*      m_luastack;
+       GUIEngine* getGuiEngine() { return m_guiengine; }
+       void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
 
-       Server*                 m_server;
-       Environment*    m_environment;
+       void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
 
+       void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason& reason);
 
-};
-
-#ifdef LOCK_DEBUG
-class LockChecker {
-public:
-       LockChecker(bool* variable) {
-               assert(*variable == false);
-
-               m_variable = variable;
-               *m_variable = true;
-       }
-       ~LockChecker() {
-               *m_variable = false;
-       }
-private:
-bool* m_variable;
-};
-
-#define LOCK_CHECK LockChecker(&(this->m_locked))
-#else
-#define LOCK_CHECK while(0)
+       std::recursive_mutex m_luastackmutex;
+       std::string     m_last_run_mod;
+       bool            m_secure = false;
+#ifdef SCRIPTAPI_LOCK_DEBUG
+       int             m_lock_recursion_count{};
+       std::thread::id m_owning_thread;
 #endif
 
-#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
-
-#define SCRIPTAPI_PRECHECKHEADER                                               \
-               LUA_STACK_AUTOLOCK;                                                    \
-               LOCK_CHECK;                                                            \
-               realityCheck();                                                        \
-               lua_State *L = getStack();                                             \
-               assert(lua_checkstack(L, 20));                                         \
-               StackUnroller stack_unroller(L);
+private:
+       static int luaPanic(lua_State *L);
 
-#define PLAYER_TO_SA(p)   p->getEnv()->getScriptIface()
-#define ENV_TO_SA(env)    env->getScriptIface()
-#define SERVER_TO_SA(srv) srv->getScriptIface()
+       lua_State      *m_luastack = nullptr;
 
-#endif /* S_BASE_H_ */
+       IGameDef       *m_gamedef = nullptr;
+       Environment    *m_environment = nullptr;
+       GUIEngine      *m_guiengine = nullptr;
+       ScriptingType  m_type;
+};