51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef S_BASE_H_
-#define S_BASE_H_
+#pragma once
#include <iostream>
#include <string>
#include <thread>
+#include <mutex>
+#include <unordered_map>
+#include "common/helper.h"
#include "util/basic_macros.h"
extern "C" {
#include <lua.h>
+#include <lualib.h>
}
#include "irrlichttypes.h"
-#include "threading/mutex_auto_lock.h"
#include "common/c_types.h"
#include "common/c_internal.h"
+#include "debug.h"
+#include "config.h"
#define SCRIPTAPI_LOCK_DEBUG
#define SCRIPTAPI_DEBUG
// use that name to bypass security!
#define BUILTIN_MOD_NAME "*builtin*"
-#define PCALL_RES(RES) do { \
+#define PCALL_RES(RES) { \
int result_ = (RES); \
if (result_ != 0) { \
scriptError(result_, __FUNCTION__); \
} \
-} while (0)
+}
#define runCallbacks(nargs, mode) \
runCallbacksRaw((nargs), (mode), __FUNCTION__)
setOriginFromTableRaw(index, __FUNCTION__)
enum class ScriptingType: u8 {
+ Async,
Client,
- Server,
- MainMenu
+ MainMenu,
+ Server
};
class Server;
class Environment;
class GUIEngine;
class ServerActiveObject;
+struct PlayerHPChangeReason;
-class ScriptApiBase {
+class ScriptApiBase : protected LuaHelper {
public:
- ScriptApiBase();
+ ScriptApiBase(ScriptingType type);
+ // fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.
+ ScriptApiBase()
+ {
+ FATAL_ERROR("ScriptApiBase created without ScriptingType!");
+ }
virtual ~ScriptApiBase();
DISABLE_CLASS_COPY(ScriptApiBase);
IGameDef *getGameDef() { return m_gamedef; }
Server* getServer();
- void setType(ScriptingType type) { m_type = type; }
ScriptingType getType() { return m_type; }
#ifndef SERVER
Client* getClient();
void setOriginDirect(const char *origin);
void setOriginFromTableRaw(int index, const char *fxn);
+ void clientOpenLibs(lua_State *L);
+
protected:
friend class LuaABM;
friend class LuaLBM;
void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
+ void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason& reason);
+
std::recursive_mutex m_luastackmutex;
std::string m_last_run_mod;
bool m_secure = false;
#ifdef SCRIPTAPI_LOCK_DEBUG
- int m_lock_recursion_count;
+ int m_lock_recursion_count{};
std::thread::id m_owning_thread;
#endif
GUIEngine *m_guiengine = nullptr;
ScriptingType m_type;
};
-
-#endif /* S_BASE_H_ */