#include <iostream>
#include <string>
+#include <thread>
+#include "util/basic_macros.h"
extern "C" {
#include <lua.h>
}
#include "irrlichttypes.h"
-#include "threads.h"
-#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h"
#include "common/c_types.h"
#include "common/c_internal.h"
#define setOriginFromTable(index) \
setOriginFromTableRaw(index, __FUNCTION__)
+enum class ScriptingType: u8 {
+ Client,
+ Server,
+ MainMenu
+};
+
class Server;
+#ifndef SERVER
+class Client;
+#endif
+class IGameDef;
class Environment;
class GUIEngine;
class ServerActiveObject;
public:
ScriptApiBase();
virtual ~ScriptApiBase();
+ DISABLE_CLASS_COPY(ScriptApiBase);
// These throw a ModError on failure
void loadMod(const std::string &script_path, const std::string &mod_name);
void loadScript(const std::string &script_path);
+#ifndef SERVER
+ void loadModFromMemory(const std::string &mod_name);
+#endif
+
void runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn);
void addObjectReference(ServerActiveObject *cobj);
void removeObjectReference(ServerActiveObject *cobj);
- Server* getServer() { return m_server; }
+ IGameDef *getGameDef() { return m_gamedef; }
+ Server* getServer();
+ void setType(ScriptingType type) { m_type = type; }
+ ScriptingType getType() { return m_type; }
+#ifndef SERVER
+ Client* getClient();
+#endif
std::string getOrigin() { return m_last_run_mod; }
void setOriginDirect(const char *origin);
void scriptError(int result, const char *fxn);
void stackDump(std::ostream &o);
- void setServer(Server* server) { m_server = server; }
+ void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
Environment* getEnv() { return m_environment; }
void setEnv(Environment* env) { m_environment = env; }
void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
- void objectrefGet(lua_State *L, u16 id);
- RecursiveMutex m_luastackmutex;
+ std::recursive_mutex m_luastackmutex;
std::string m_last_run_mod;
- bool m_secure;
+ bool m_secure = false;
#ifdef SCRIPTAPI_LOCK_DEBUG
int m_lock_recursion_count;
- threadid_t m_owning_thread;
+ std::thread::id m_owning_thread;
#endif
private:
static int luaPanic(lua_State *L);
- lua_State* m_luastack;
+ lua_State *m_luastack = nullptr;
- Server* m_server;
- Environment* m_environment;
- GUIEngine* m_guiengine;
+ IGameDef *m_gamedef = nullptr;
+ Environment *m_environment = nullptr;
+ GUIEngine *m_guiengine = nullptr;
+ ScriptingType m_type;
};
#endif /* S_BASE_H_ */