]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/script/cpp_api/s_base.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / script / cpp_api / s_base.cpp
index e2e586357e22d179919e8d17a741e49983f5e39f..e26d54ba71302a47cd4d3c49ba787c9e41843199 100644 (file)
@@ -17,30 +17,141 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_internal.h"
+#include "lua_api/l_object.h"
+#include "serverobject.h"
+#include "debug.h"
+#include "log.h"
+#include "mods.h"
+#include "util/string.h"
+
+
+extern "C" {
+#include "lualib.h"
+}
+
 #include <stdio.h>
 #include <cstdarg>
 
-extern "C" {
-#include "lua.h"
-#include "lauxlib.h"
+
+class ModNameStorer
+{
+private:
+       lua_State *L;
+public:
+       ModNameStorer(lua_State *L_, const std::string modname):
+               L(L_)
+       {
+               // Store current modname in registry
+               lua_pushstring(L, modname.c_str());
+               lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+       }
+       ~ModNameStorer()
+       {
+               // Clear current modname in registry
+               lua_pushnil(L);
+               lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+       }
+};
+
+static int loadScript_ErrorHandler(lua_State *L) {
+       lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+       if (!lua_istable(L, -1)) {
+               lua_pop(L, 1);
+               return 1;
+       }
+       lua_getfield(L, -1, "traceback");
+       if (!lua_isfunction(L, -1)) {
+               lua_pop(L, 2);
+               return 1;
+       }
+       lua_pushvalue(L, 1);
+       lua_pushinteger(L, 2);
+       lua_call(L, 2, 1);
+       return 1;
 }
 
-#include "cpp_api/s_base.h"
-#include "lua_api/l_object.h"
-#include "serverobject.h"
 
-ScriptApiBase::ScriptApiBase() :
-               m_luastackmutex(),
-#ifdef LOCK_DEBUG
-               m_locked(false),
-#endif
-               m_luastack(0),
-               m_server(0),
-               m_environment(0)
+/*
+       ScriptApiBase
+*/
+
+ScriptApiBase::ScriptApiBase()
 {
+       m_luastackmutex.Init();
+
+       #ifdef SCRIPTAPI_LOCK_DEBUG
+       m_locked = false;
+       #endif
 
+       m_luastack = luaL_newstate();
+       assert(m_luastack);
+
+       // Make the ScriptApiBase* accessible to ModApiBase
+       lua_pushlightuserdata(m_luastack, this);
+       lua_setfield(m_luastack, LUA_REGISTRYINDEX, "scriptapi");
+
+       m_server = 0;
+       m_environment = 0;
+       m_guiengine = 0;
 }
 
+ScriptApiBase::~ScriptApiBase()
+{
+       lua_close(m_luastack);
+}
+
+bool ScriptApiBase::loadMod(const std::string &scriptpath,
+               const std::string &modname)
+{
+       ModNameStorer modnamestorer(getStack(), modname);
+
+       if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
+               errorstream<<"Error loading mod \""<<modname
+                               <<"\": modname does not follow naming conventions: "
+                               <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
+               return false;
+       }
+
+       bool success = false;
+
+       try{
+               success = loadScript(scriptpath);
+       }
+       catch(LuaError &e){
+               errorstream<<"Error loading mod \""<<modname
+                               <<"\": "<<e.what()<<std::endl;
+       }
+
+       return success;
+}
+
+bool ScriptApiBase::loadScript(const std::string &scriptpath)
+{
+       verbosestream<<"Loading and running script from "<<scriptpath<<std::endl;
+
+       lua_State *L = getStack();
+
+       lua_pushcfunction(L, loadScript_ErrorHandler);
+       int errorhandler = lua_gettop(L);
+
+       int ret = luaL_loadfile(L, scriptpath.c_str()) || lua_pcall(L, 0, 0, errorhandler);
+       if(ret){
+               errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
+               errorstream<<"Failed to load and run script from "<<std::endl;
+               errorstream<<scriptpath<<":"<<std::endl;
+               errorstream<<std::endl;
+               errorstream<<lua_tostring(L, -1)<<std::endl;
+               errorstream<<std::endl;
+               errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
+               lua_pop(L, 1); // Pop error message from stack
+               lua_pop(L, 1); // Pop the error handler from stack
+               return false;
+       }
+       lua_pop(L, 1); // Pop the error handler from stack
+       return true;
+}
 
 void ScriptApiBase::realityCheck()
 {
@@ -52,7 +163,7 @@ void ScriptApiBase::realityCheck()
        }
 }
 
-void  ScriptApiBase::scriptError(const char *fmt, ...)
+void ScriptApiBase::scriptError(const char *fmt, ...)
 {
        va_list argp;
        va_start(argp, fmt);
@@ -65,130 +176,34 @@ void  ScriptApiBase::scriptError(const char *fmt, ...)
 
 void ScriptApiBase::stackDump(std::ostream &o)
 {
-  int i;
-  int top = lua_gettop(m_luastack);
-  for (i = 1; i <= top; i++) {  /* repeat for each level */
-       int t = lua_type(m_luastack, i);
-       switch (t) {
-
-         case LUA_TSTRING:  /* strings */
-               o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
-               break;
-
-         case LUA_TBOOLEAN:  /* booleans */
-               o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
-               break;
-
-         case LUA_TNUMBER:  /* numbers */ {
-               char buf[10];
-               snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
-               o<<buf;
-               break; }
-
-         default:  /* other values */
-               o<<lua_typename(m_luastack, t);
-               break;
-
-       }
-       o<<" ";
-  }
-  o<<std::endl;
-}
-
-// Push the list of callbacks (a lua table).
-// Then push nargs arguments.
-// Then call this function, which
-// - runs the callbacks
-// - removes the table and arguments from the lua stack
-// - pushes the return value, computed depending on mode
-void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
-{
-       lua_State *L = getStack();
-
-       // Insert the return value into the lua stack, below the table
-       assert(lua_gettop(L) >= nargs + 1);
-       lua_pushnil(L);
-       lua_insert(L, -(nargs + 1) - 1);
-       // Stack now looks like this:
-       // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
+       int i;
+       int top = lua_gettop(m_luastack);
+       for (i = 1; i <= top; i++) {  /* repeat for each level */
+               int t = lua_type(m_luastack, i);
+               switch (t) {
 
-       int rv = lua_gettop(L) - nargs - 1;
-       int table = rv + 1;
-       int arg = table + 1;
+                       case LUA_TSTRING:  /* strings */
+                               o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
+                               break;
 
-       luaL_checktype(L, table, LUA_TTABLE);
+                       case LUA_TBOOLEAN:  /* booleans */
+                               o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
+                               break;
 
-       // Foreach
-       lua_pushnil(L);
-       bool first_loop = true;
-       while(lua_next(L, table) != 0){
-               // key at index -2 and value at index -1
-               luaL_checktype(L, -1, LUA_TFUNCTION);
-               // Call function
-               for(int i = 0; i < nargs; i++)
-                       lua_pushvalue(L, arg+i);
-               if(lua_pcall(L, nargs, 1, 0))
-                       scriptError("error: %s", lua_tostring(L, -1));
-
-               // Move return value to designated space in stack
-               // Or pop it
-               if(first_loop){
-                       // Result of first callback is always moved
-                       lua_replace(L, rv);
-                       first_loop = false;
-               } else {
-                       // Otherwise, what happens depends on the mode
-                       if(mode == RUN_CALLBACKS_MODE_FIRST)
-                               lua_pop(L, 1);
-                       else if(mode == RUN_CALLBACKS_MODE_LAST)
-                               lua_replace(L, rv);
-                       else if(mode == RUN_CALLBACKS_MODE_AND ||
-                                       mode == RUN_CALLBACKS_MODE_AND_SC){
-                               if((bool)lua_toboolean(L, rv) == true &&
-                                               (bool)lua_toboolean(L, -1) == false)
-                                       lua_replace(L, rv);
-                               else
-                                       lua_pop(L, 1);
-                       }
-                       else if(mode == RUN_CALLBACKS_MODE_OR ||
-                                       mode == RUN_CALLBACKS_MODE_OR_SC){
-                               if((bool)lua_toboolean(L, rv) == false &&
-                                               (bool)lua_toboolean(L, -1) == true)
-                                       lua_replace(L, rv);
-                               else
-                                       lua_pop(L, 1);
-                       }
-                       else
-                               assert(0);
-               }
+                       case LUA_TNUMBER:  /* numbers */ {
+                               char buf[10];
+                               snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
+                               o<<buf;
+                               break; }
 
-               // Handle short circuit modes
-               if(mode == RUN_CALLBACKS_MODE_AND_SC &&
-                               (bool)lua_toboolean(L, rv) == false)
-                       break;
-               else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
-                               (bool)lua_toboolean(L, rv) == true)
-                       break;
+                       default:  /* other values */
+                               o<<lua_typename(m_luastack, t);
+                               break;
 
-               // value removed, keep key for next iteration
-       }
-
-       // Remove stuff from stack, leaving only the return value
-       lua_settop(L, rv);
-
-       // Fix return value in case no callbacks were called
-       if(first_loop){
-               if(mode == RUN_CALLBACKS_MODE_AND ||
-                               mode == RUN_CALLBACKS_MODE_AND_SC){
-                       lua_pop(L, 1);
-                       lua_pushboolean(L, true);
-               }
-               else if(mode == RUN_CALLBACKS_MODE_OR ||
-                               mode == RUN_CALLBACKS_MODE_OR_SC){
-                       lua_pop(L, 1);
-                       lua_pushboolean(L, false);
                }
+               o<<" ";
        }
+       o<<std::endl;
 }
 
 void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)