#endif
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
- // Add and save an error handler
- lua_getglobal(m_luastack, "debug");
- lua_getfield(m_luastack, -1, "traceback");
- lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
- lua_pop(m_luastack, 1); // pop debug
+ lua_pushcfunction(m_luastack, script_error_handler);
+ lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER);
// Add a C++ wrapper function to catch exceptions thrown in Lua -> C++ calls
#if USE_LUAJIT