ScriptApiBase
*/
-ScriptApiBase::ScriptApiBase()
+ScriptApiBase::ScriptApiBase() :
+ m_luastackmutex()
{
#ifdef SCRIPTAPI_LOCK_DEBUG
- m_locked = false;
+ m_lock_recursion_count = 0;
#endif
m_luastack = luaL_newstate();
lua_close(m_luastack);
}
-bool ScriptApiBase::loadMod(const std::string &script_path,
- const std::string &mod_name, std::string *error)
+void ScriptApiBase::loadMod(const std::string &script_path,
+ const std::string &mod_name)
{
ModNameStorer mod_name_storer(getStack(), mod_name);
- return loadScript(script_path, error);
+ loadScript(script_path);
}
-bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error)
+void ScriptApiBase::loadScript(const std::string &script_path)
{
verbosestream << "Loading and running script from " << script_path << std::endl;
ok = ok && !lua_pcall(L, 0, 0, error_handler);
if (!ok) {
std::string error_msg = lua_tostring(L, -1);
- if (error)
- *error = error_msg;
- errorstream << "========== ERROR FROM LUA ===========" << std::endl
- << "Failed to load and run script from " << std::endl
- << script_path << ":" << std::endl << std::endl
- << error_msg << std::endl << std::endl
- << "======= END OF ERROR FROM LUA ========" << std::endl;
- lua_pop(L, 1); // Pop error message from stack
+ lua_pop(L, 2); // Pop error message and error handler
+ throw ModError("Failed to load and run script from " +
+ script_path + ":\n" + error_msg);
}
lua_pop(L, 1); // Pop error handler
- return ok;
}
// Push the list of callbacks (a lua table).
// - runs the callbacks
// - replaces the table and arguments with the return value,
// computed depending on mode
+// This function must only be called with scriptlock held (i.e. inside of a
+// code block with SCRIPTAPI_PRECHECKHEADER declared)
void ScriptApiBase::runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn)
{
+#ifdef SCRIPTAPI_LOCK_DEBUG
+ assert(m_lock_recursion_count > 0);
+#endif
lua_State *L = getStack();
FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");