#include "common/c_internal.h"
#include "debug.h"
+#include "log.h"
+#include "settings.h"
std::string script_get_backtrace(lua_State *L)
{
return f(L); // Call wrapped function and return result.
} catch (const char *s) { // Catch and convert exceptions.
lua_pushstring(L, s);
- } catch (LuaError& e) {
+ } catch (std::exception &e) {
lua_pushstring(L, e.what());
}
return lua_error(L); // Rethrow as a Lua error.
}
-void script_error(lua_State *L)
+/*
+ * Note that we can't get tracebacks for LUA_ERRMEM or LUA_ERRERR (without
+ * hacking Lua internals). For LUA_ERRMEM, this is because memory errors will
+ * not execute the the error handler, and by the time lua_pcall returns the
+ * execution stack will have already been unwound. For LUA_ERRERR, there was
+ * another error while trying to generate a backtrace from a LUA_ERRRUN. It is
+ * presumed there is an error with the internal Lua state and thus not possible
+ * to gather a coherent backtrace. Realistically, the best we can do here is
+ * print which C function performed the failing pcall.
+ */
+void script_error(lua_State *L, int pcall_result, const char *mod, const char *fxn)
{
- const char *s = lua_tostring(L, -1);
- std::string str(s ? s : "");
- throw LuaError(L, str);
+ if (pcall_result == 0)
+ return;
+
+ const char *err_type;
+ switch (pcall_result) {
+ case LUA_ERRRUN:
+ err_type = "Runtime";
+ break;
+ case LUA_ERRMEM:
+ err_type = "OOM";
+ break;
+ case LUA_ERRERR:
+ err_type = "Double fault";
+ break;
+ default:
+ err_type = "Unknown";
+ }
+
+ if (!mod)
+ mod = "??";
+
+ if (!fxn)
+ fxn = "??";
+
+ const char *err_descr = lua_tostring(L, -1);
+ if (!err_descr)
+ err_descr = "<no description>";
+
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%s error from mod '%s' in callback %s(): ",
+ err_type, mod, fxn);
+
+ std::string err_msg(buf);
+ err_msg += err_descr;
+
+ if (pcall_result == LUA_ERRMEM) {
+ err_msg += "\nCurrent Lua memory usage: "
+ + itos(lua_gc(L, LUA_GCCOUNT, 0) >> 10) + " MB";
+ }
+
+ throw LuaError(err_msg);
}
// Push the list of callbacks (a lua table).
// - runs the callbacks
// - replaces the table and arguments with the return value,
// computed depending on mode
-void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode)
+void script_run_callbacks_f(lua_State *L, int nargs,
+ RunCallbacksMode mode, const char *fxn)
{
- assert(lua_gettop(L) >= nargs + 1);
+ FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
// Insert error handler
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L) - nargs - 1;
- lua_insert(L, errorhandler);
+ PUSH_ERROR_HANDLER(L);
+ int error_handler = lua_gettop(L) - nargs - 1;
+ lua_insert(L, error_handler);
- // Insert minetest.run_callbacks between error handler and table
- lua_getglobal(L, "minetest");
+ // Insert run_callbacks between error handler and table
+ lua_getglobal(L, "core");
lua_getfield(L, -1, "run_callbacks");
lua_remove(L, -2);
- lua_insert(L, errorhandler + 1);
+ lua_insert(L, error_handler + 1);
// Insert mode after table
lua_pushnumber(L, (int) mode);
- lua_insert(L, errorhandler + 3);
+ lua_insert(L, error_handler + 3);
// Stack now looks like this:
// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>
- if (lua_pcall(L, nargs + 2, 1, errorhandler)) {
- script_error(L);
- }
+ int result = lua_pcall(L, nargs + 2, 1, error_handler);
+ if (result != 0)
+ script_error(L, result, NULL, fxn);
- lua_remove(L, -2); // Remove error handler
+ lua_remove(L, error_handler);
}
+void log_deprecated(lua_State *L, const std::string &message)
+{
+ static bool configured = false;
+ static bool do_log = false;
+ static bool do_error = false;
+
+ // Only read settings on first call
+ if (!configured) {
+ std::string value = g_settings->get("deprecated_lua_api_handling");
+ if (value == "log") {
+ do_log = true;
+ } else if (value == "error") {
+ do_log = true;
+ do_error = true;
+ }
+ }
+
+ if (do_log) {
+ warningstream << message << std::endl;
+ // L can be NULL if we get called by log_deprecated(const std::string &msg)
+ // from scripting_game.cpp.
+ if (L) {
+ if (do_error)
+ script_error(L, LUA_ERRRUN, NULL, NULL);
+ else
+ infostream << script_get_backtrace(L) << std::endl;
+ }
+ }
+}