ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index);
+void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,
void push_object_properties (lua_State *L,
ObjectProperties *prop);
+void push_inventory (lua_State *L,
+ Inventory *inventory);
+
void push_inventory_list (lua_State *L,
const InventoryList &invlist);
void push_inventory_lists (lua_State *L,
bool read_hud_change (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
+
+void push_physics_override (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);